What decision do you think will effect Ep. 5 the most?

Choice 1 - Who goes with you to save Clementine

Choice 2 - Saving/Shooting Molly

Choice 3 - Saving/Dropping Ben

Choice 4 - Your last known words to the man on the radio

Comments

  • edited October 2012
    Out of those four, I think the group that came with you might be the "most major" choice there. They'll have to write 8 different beginnings (even if only slightly different) for episode 5 because of that.
  • edited October 2012
    Saving/Dropping Ben.
    If you save Ben, zombie Lee will eat and kill everyone except Ben.
    If you dropped Ben, Zombie Ben will eat everyone.
  • edited October 2012
    anonymau5 wrote: »
    Saving/Dropping Ben.
    If you save Ben, zombie Lee will eat and kill everyone except Ben.
    If you dropped Ben, Zombie Ben will eat everyone.

    If you drop Ben, he will break his legs :(
    I think the most important decision is what you said to radio bastard, I bet if you tell him "You are FUCKING DEAD!" he will be like "OHH HELL NO, GOOD BYE" SHOT TO THE HEAD
  • edited October 2012
    I don't really think any of this will have major significance on EP 5.

    No matter what you have done so far, Lee will have to deal with the walkie talkie guy and rescue Clem himself. And the boat option is valid no matter how many times you have opposed Kenny. Everything else is just a nuance.
  • edited October 2012
    Viser wrote: »
    Out of those four, I think the group that came with you might be the "most major" choice there. They'll have to write 8 different beginnings (even if only slightly different) for episode 5 because of that.

    Not necessarily, they can just start the episode off in the Morgue and Lee can just take turns asking everyone's take on the situation.

    From there everyone can contribute in some way, even something as minor as having each character save the player time by getting them out of a QTE or opening up a faster path to an objective.

    Technically, Clem could have fed all sorts of information to radio guy, so literally any choice the player made during the course of the game can be made an issue.
  • edited October 2012
    Probably Choice 3. In one of the Playing Dead episodes where they did a live-stream of Ep. 4, one of the TTG folks mentioned that they had to work alot on the openings since there are 8 different groups that you go with. I'm just hoping that the group you start with sticks with you for a good length of time.
  • edited October 2012
    Probably Choice 3. In one of the Playing Dead episodes where they did a live-stream of Ep. 4, one of the TTG folks mentioned that they had to work alot on the openings since there are 8 different groups that you go with. I'm just hoping that the group you start with sticks with you for a good length of time.

    Probably you will be splitted off of them after about 2 minutes and have to do it by your own :P

    I think that choice 2 and 4 don't effect the storyline (maybe they say some other things). Choice 1 and 3 will slighty change the gamestyle. At least they have to create some different video scenes because of this.
  • edited October 2012
    Sodawasser wrote: »
    Probably you will be splitted off of them after about 2 minutes and have to do it by your own :P

    I think that choice 2 and 4 don't effect the storyline (maybe they say some other things). Choice 1 and 3 will slighty change the gamestyle. At least they have to create some different video scenes because of this.

    I think walkie talkie man will tell Lee to come alone. And everyone else leaves. I don't see them writing 8 different scenarios of different groups going to get Clem.
  • edited October 2012
    Wait, you can shoot Molly? Is that during the scene where Clementine, if you had brought her, shoots the zombie and saves her?
  • edited October 2012
    Strykeypoo wrote: »
    Wait, you can shoot Molly? Is that during the scene where Clementine, if you had brought her, shoots the zombie and saves her?

    you can shoot her in the shoulder
  • edited October 2012
    Strykeypoo wrote: »
    Wait, you can shoot Molly? Is that during the scene where Clementine, if you had brought her, shoots the zombie and saves her?

    I had NO IDEA either. I completely forgot to try Crawford without Clem. Is shooting her in the shoulder if you don't take Clem the only way that can happen?
  • edited October 2012
    Also, the group you chose will have the most effect.
  • edited October 2012
    distortion wrote: »
    I had NO IDEA either. I completely forgot to try Crawford without Clem. Is shooting her in the shoulder if you don't take Clem the only way that can happen?

    No. If you take Clem with you, it takes her about 3 seconds to save Molly. If you attempt to shoot Molly in those 3 seconds, you can shoot her in the shoulder.
  • edited October 2012
    what happens if you hit molly?
  • edited October 2012
    The worst thing that can happen to Molly is that she gets shot in the shoulder and then fights her way out of the walkers mobbing her and runs off in the other direction away from the group. Even if you're aiming at her head when you shoot, she'll only get hit in the shoulder.
  • edited October 2012
    Going with saving molly. Managed to kill the walker w/o shooting her so she stuck around. Got this strange feeling that with how Clem was able to get Molly to help the group out that she will have a major role to play in the end. Might even just be Molly and Clem on the boat.

    Would have went with the group you took with you but I'm thinking that they just get killed off really quick. :)
This discussion has been closed.