Things You may know or not know about TWD

In the Walking Dead there is many secrets within the game, like alternative options which are usually not able to be seen.

Episode 1- A New Day.
  • At Hersels farm there is an option to save neither Shawn nor Duck, just stand there.
  • When Larry wants to throw out Duck, the silence option is hidden when you choose whether to let him or stop him, if you let time run out Katjaa shows Larry there is no bite. This again does not affect the decision screen as this part is NOT a main decision.
  • You can let Doug and Carley die by not acting, but you die as well because you did not act. (You have to choose, in summary)

Episode 2- Starved for Help
  • When trying to get into the barn, you don't have to take the lock off, you can just walk away then meet Andy in the house. Either way you still find Mark on the floor with his legs hacked off
  • When disctracting Andy to get out of the barn, you can just turn off the generator and walk away. But this does not work and he just keeps coming back to turn it on.
  • You don't have to act on 'Helping Kill Larry' or Giving him CPR, Kenny just calls you 'fucking worthless' pushes you against the wall and kills Larry by himself. This does not affect the Decision screen.
  • You can leave David to die in the bear trap. You may only know this after you see the decision screen at the end of the chapter.
  • To continue on leaving David, Mark accidently shoots Travis and instead of taking David they take Travis and go back to the Motel to find out the bite does not cause it.
  • Deciding to shoot Jolene at an early point in speech will bring up the option to shoot her, but if you leave this too long Danny shoots her. My point here is you miss out on a lot of speech options.

Episode 3- Long Road Ahead
  • You can go to the right of the truck to see if you can get up there, but you can't. I didn't notice this area before when playing The Walking Dead, but my friend found it when he was messing around.
  • Kenny's lines are slightly changed if you help him kill Larry, with added words like 'Pal, Bud and man'.
  • Letting time run out when deciding whether to leave Lilly or Not will automatically choose the Leave decision, but Lee will say the lines he will say if normally chose.
  • If you kept Lilly, she'll ask if you want to come with her. If you say yes, she says go get Clementine and we'll drive out of here. When you walk towards Clementine and begin to talk, Lilly hits the pedal and drives away.
  • When getting Kenny to stop the train, if you fight him you don't have to mash Q and strangle him, you just keep him against the wall, and say different words like "I've had your back this ENTIRE time, don't make me f**king regret it!"
  • When getting Kenny to stop the train, if you stay silent or offend him to much he'll shut you out the cabin. When you walk back to the Boxcar, Clementine's hat is on the floor and Ben's body can be found, likely dead. Duck then walks towards Lee and 'wrestles' him out of the boxcar, this is a hidden death scene named by Telltale as 'Duckapocalypse'
  • Staying silent when Kenny is about to shoot Duck, let him run out and you leave Duck in the woods to become a walker. This slightly alters some text in Episode 4 when finding the Boy in the attic.
  • Kicking the blowtorch off the bridge could have an impact on Episode 5.
  • Clementine can die in the train station, showing a death scene. You'll go back to the nearest checkpoint once this happens.
  • Bonus! 60% Saved Christa and the other 40% saved Omid as of the date 5 Oct. Come on people! Saving a woman but not a person with a broken leg?

Episode 4 - Around Every Corner
  • The boy in the attic was called Fivel. His dog which carcass' is found was named Walter.
  • When leaving the attic, Christa kills the boy. Not Lee or Kenny. Either way you still bury the boy.
  • When heading towards the Riverfront, asking Kenny to stop for Omid will piss him off and he carries on walking while the rest of the group stop for Omid. The bell then rings.
  • Molly can get left behind if you- Don't Bring Clementine / Don't Teach her to use a gun and bring her AND not shooting the walker off.
  • C. Oberson, the man who ran Crawford hung him self on the church bell to avoid being eaten alive. Lee shots him when he grabs Ben.
  • You lose the weapon you chose in Episode 4 whether you beat up Molly or not.
  • In total, Ben has Indirectly caused the death of five people, Carley/ Doug, Duck, Katjaa, Charles and Brie. If Lee leaves Molly, Ben could of also been partly to be blamed, aswell as you, naughty boy.
  • Depending if you saved Ben, or had Kennys back on and off, Kenny will not help you find Clementine, or you can plead him to help you. If you hide the bite Christa and Omid won't come but depending on certain choices they can still come if you hide the bite and you can go alone or with Ben. But if you show you bite, different people may come etc. There is 8 different combinations.

Episode 5 - No Time Left (Yet to be released!)

Comments

  • edited October 2012
    welcome to the forums!

    you really put a lot of work into this i guess

    i never knew this at all
  • edited October 2012
    Only thing i see that's not correct is the molly can die, should just be molly is left behind, also I'm not sure if teaching Clem to shoot is optional or not. But great job. I have found most of this on my own but a few were secrets to even me;)
  • edited October 2012
    I knew all of them but two... i should feel bad :l
  • edited October 2012
    You don't have to open the barn door? Damn...
  • edited October 2012
    Nice of you to put so much work into this! However, I hid the bite, and everyone is coming with me. I was 100% nice to Christa and Omid, and I was honest with them about everything but the bite, so that may be why they came with me with no hesitation.
  • edited October 2012
    dustpuffs wrote: »
    Nice of you to put so much work into this! However, I hid the bite, and everyone is coming with me. I was 100% nice to Christa and Omid, and I was honest with them about everything but the bite, so that may be why they came with me with no hesitation.

    Ah thanks for that, I'll add that to the OP.
  • edited October 2012
    dustpuffs wrote: »
    Nice of you to put so much work into this! However, I hid the bite, and everyone is coming with me. I was 100% nice to Christa and Omid, and I was honest with them about everything but the bite, so that may be why they came with me with no hesitation.

    define being nice cuz i want a hide my bite playthrough with everyone coming but it just seems no matter what I choose Christa talks about how they can't go:( Omid gives her a look like oh bitch for reals:p lol but yeah they are no go for me without showing the bite. any help greatly appreciated;)
  • edited October 2012
    Oh boy, hard to remember exact conversations. From the time they met in Episode 3, I never gave Christa a nasty response when she questioned anything I did with Clementine. I did not question her very much when she was sitting with Clem and they were getting to know each other, cause I thought that would make her more testy. I saved Omid, which makes him a little mad, but I felt she would hold a grudge more if I grabbed her first. Now, I had to play Episode 3 more than once, because I lost my saves, so I remember it better than 4, but this is what I think I did. I was sick of Kenny, so if there were times in Episode 4 when they said Omid needed to rest, I agreed. If there were opportunities to check on him or ask how he was doing, I did. If Christa had an opinion on anything, I'm pretty sure I agreed with her. When she was pissed I didn't tell her about the walkie, I didn't snap at her or anything. So when they came out to the alley and I told them Clem was gone and I needed help, they jumped right in. I hope this helps. Sorry I don't remember the details on 4 better.
  • edited October 2012
    dustpuffs wrote: »
    Oh boy, hard to remember exact conversations. From the time they met in Episode 3, I never gave Christa a nasty response when she questioned anything I did with Clementine. I did not question her very much when she was sitting with Clem and they were getting to know each other, cause I thought that would make her more testy. I saved Omid, which makes him a little mad, but I felt she would hold a grudge more if I grabbed her first. Now, I had to play Episode 3 more than once, because I lost my saves, so I remember it better than 4, but this is what I think I did. I was sick of Kenny, so if there were times in Episode 4 when they said Omid needed to rest, I agreed. If there were opportunities to check on him or ask how he was doing, I did. If Christa had an opinion on anything, I'm pretty sure I agreed with her. When she was pissed I didn't tell her about the walkie, I didn't snap at her or anything. So when they came out to the alley and I told them Clem was gone and I needed help, they jumped right in. I hope this helps. Sorry I don't remember the details on 4 better.
    that reminds me:
    i glitched up the part at the house that let me pick multiple dialogs more than once and it sounded so funny!
  • edited October 2012
    Just tried leaving the attic in my recent play-through of episode 4. Triggers an interesting new scene.
  • edited October 2012
    While I already knew a deal of some of the things on this list, that was pretty cool of you to take your time and make it OP. Welcome to the forums by the way! I can't wait to see what's added to the list when Episode 5 comes out.
  • edited October 2012
    Cool for writing this even though i knew most of this but there were things i didn't know thanks'
  • edited October 2012
    Lee is super strong (Stronger than Doug and Carley combined) In Episode 1 when Doug and Carley are holding the door and Katjaa needs Glenns help, you have a timer bar that is very long, and if you wait through it Glenn runs off and says, "Sorry guys but Katjaa needs me!" and Doug (I think) says, "Lee we can't hold this door by ourselves!" then Carley and Doug fail to close the door and they die, (For some reason it still says the "You are dead" thing) but Lee manages to hold the door all by himself T ^ T
  • edited October 2012
    Lee is super strong (Stronger than Doug and Carley combined) In Episode 1 when Doug and Carley are holding the door and Katjaa needs Glenns help, you have a timer bar that is very long, and if you wait through it Glenn runs off and says, "Sorry guys but Katjaa needs me!" and Doug (I think) says, "Lee we can't hold this door by ourselves!" then Carley and Doug fail to close the door and they die, (For some reason it still says the "You are dead" thing) but Lee manages to hold the door all by himself T ^ T

    "what can i say the man is black"

    oh there were two racist statements in episode two
  • edited October 2012
    Here's one in episode 4:

    -When you arrive at the house after the sewer's you have to look for Clem. People usually talk to Molly first, and then Kenny and Ben, who tells Lee that Clem is out in the backyard. You can actually talk to Kenny and Ben first, and then Molly afterwards. She'll be the one who will tell you that Clem is out in the backyard.
  • edited October 2012
    What happens if you don't do anything when deciding to pull Ben up or let him go?
  • edited October 2012
    That1Guy wrote: »
    What happens if you don't do anything when deciding to pull Ben up or let him go?



    He will still fall as if Lee let him go. :)
  • edited October 2012
    ^^^
    That1Guy wrote: »
    What happens if you don't do anything when deciding to pull Ben up or let him go?

    Im thinking he either drops or the zombies come up the stairs eating you restarting the pull him up/drop him sequence. I have wanted to try but if I don't choose let him drop right away I have to pick pull him up...that damned timer bar makes me feel like i have to choose lol and sometimes you do ala doug carley or you die and restart.(also the clem dying in ep 3 was like that die restart) Silence I guess is not always an option...:p
  • edited October 2012
    In episode one at Hershel's farm when Shawn asks you to say what you "saw back there," If you stay silent he will continue to say "Tell him Lee!!!" For about 4-5 times, thought it was pretty funny :3
  • edited October 2012
    Nice post, I didn't know a lot of this. I am surprised about letting Duck turn into a zombie in the woods, and also not having to open the barn doors at St. John's Dairy. Also:
    Kicking the blowtorch off the bridge could have an impact on Episode 5.

    I never really thought of this before. I was really annoying that kicking it off the bridge did nothing so I hope it does have an impact in Episode 5.
  • edited October 2012
    Thanks for the effort! So nice to see a nice quality post.
  • edited October 2012
    I kicked the blowtorch off the bridge to feel like a badass, nothing more.
  • edited October 2012
    I'm thinking really slowly today, I still can't figure out how the blowtorch could have an effect in episode 5. Is it that it could make the horde a little smaller?
  • edited October 2012
    Ah, here's another one in episode 4:

    If you tell the group that you're going to Crawford and taking stuff from them by force, you will trigger an extra dialogue option when Lee sees the guard zombie when arriving at Crawford.

    Ghositex wrote: »
    I'm thinking really slowly today, I still can't figure out how the blowtorch could have an effect in episode 5. Is it that it could make the horde a little smaller?

    Yeah, I'd guess so.
  • edited October 2012
    Zeruis wrote: »
    Ah, here's another one in episode 4:

    If you tell the group that you're going to Crawford and taking stuff from them by force, you will trigger an extra dialogue option when Lee sees the guard zombie when arriving at Crawford.

    Is this the way to use the gun during the entering of crawford. I could not figure out how to use the gun instead of the hatchet even though on my original playthrough I did use the gun, thought it was pretty dumb of Lee to say no guns, then he pulls his gun (is it carley's glock??) out, guess he really is a dad now, he has that whole "Do what I say, not what I do" thing going on:p
  • edited October 2012
    Is this the way to use the gun during the entering of crawford. I could not figure out how to use the gun instead of the hatchet even though on my original playthrough I did use the gun, thought it was pretty dumb of Lee to say no guns, then he pulls his gun (is it carley's glock??) out, guess he really is a dad now, he has that whole "Do what I say, not what I do" thing going on:p

    Yeah, I thought this was a cool option. Lee tells the guard to put his hands on his head before he finds out it's a walker.
  • edited October 2012
    You see this amount of tailoring? :D
  • edited October 2012
    Episode 2: You can turn off the generator AND completely sabotague it to distract him.
  • edited October 2012
    Something that happened to me by accident (my wireless mouse bugged); you don't have to help Omid or Christa onto the train, if you wait long enough they just both get on and Christa has a go at you. I can't remember if Omid says anything.
  • edited October 2012
    Whoa... Christa kills the boy if you leave the attic? Damn.
  • edited July 2013
    In Chap 3 if you go to the cup holder in the van you can see Barang the drink from Sam and Max! just letting yal know :P
This discussion has been closed.