The people who created this game are Gods

fusedmassfusedmass Banned
edited October 2012 in The Walking Dead
I have been playing moral choice games since Knights of the Old Republic . I am hooked on the emotion and thought provoking storylines. The choices you make that matter that help replay value and bring's a whole new level of being interactive in a game.

I have played Dragon Age Orgins and the The Witcher 2. This game just blow's my mind. I bought the walking dead season pass. I heard rumors they're might be a season 2? can anyone comment on this.

I never heard of any of your games sincerely tell this one. Now I'm hooked. Please make more games like this.

Comments

  • edited October 2012
    Yep. Telltale has confirmed a season 2. Have you played any other games from them? Play Sam and Max, it's awesome.
  • fusedmassfusedmass Banned
    edited October 2012
    Zeruis wrote: »
    Yep. Telltale has confirmed a season 2. Have you played any other games from them? Play Sam and Max, it's awesome.

    I haven't played any other games. Do all of them have the moral choices?
  • edited October 2012
    Telltale's games are mostly standard adventure games, although most have more puzzles. (TWD basically has no puzzles, which is fine, as it's story and choice driven.) Some of them are great games (I liked Monkey Island, and Sam & Max are usually favorites), but they don't have branching choices or personalization like what Telltale is doing with TWD.

    The TWD world seems overly dramatic and manipulative, but Telltale deserves rewards and recognition for what it's doing with storytelling in games. It's an impressive effort.

    For TWD, I have no interest in replay. Usually I want to play again to see the other paths. For TWD, I think it's best experienced when people make choices and stick with them, without knowing the consequences. In fact, I didn't know I could rewind before I came to the forums after episode 3. (I wish I still didn't know I could rewind. Now I have to resist the temptation to go back and "fix" things.)

    I like reading about alternate paths and how people respond to different characters, but I doubt I'll go back and play them. I'm more attached to the experience I got from TWD than I am about seeing all the possibilities in the game.

    Since you're used to playing RPGs ... if you don't mind some fairly primitive graphics, you might want to check out Spiderweb Software's Geneforge series. Those games have a significant branching and morality. It's obviously a very different type of game from TWD. It's closer to The Witcher 2 in that choices tend to affect groups of people you encounter, instead of focusing as much on affecting people within your group. (In fact, you won't get any companions that ever talk to you until a couple games in.)
  • fusedmassfusedmass Banned
    edited October 2012
    IndigoHawk wrote: »
    Telltale's games are mostly standard adventure games, although most have more puzzles. (TWD basically has no puzzles, which is fine, as it's story and choice driven.) Some of them are great games (I liked Monkey Island, and Sam & Max are usually favorites), but they don't have branching choices or personalization like what Telltale is doing with TWD.

    The TWD world seems overly dramatic and manipulative, but Telltale deserves rewards and recognition for what it's doing with storytelling in games. It's an impressive effort.

    For TWD, I have no interest in replay. Usually I want to play again to see the other paths. For TWD, I think it's best experienced when people make choices and stick with them, without knowing the consequences. In fact, I didn't know I could rewind before I came to the forums after episode 3. (I wish I still didn't know I could rewind. Now I have to resist the temptation to go back and "fix" things.)

    I like reading about alternate paths and how people respond to different characters, but I doubt I'll go back and play them. I'm more attached to the experience I got from TWD than I am about seeing all the possibilities in the game.

    Since you're used to playing RPGs ... if you don't mind some fairly primitive graphics, you might want to check out Spiderweb Software's Geneforge series. Those games have a significant branching and morality. It's obviously a very different type of game from TWD. It's closer to The Witcher 2 in that choices tend to affect groups of people you encounter, instead of focusing as much on affecting people within your group. (In fact, you won't get any companions that ever talk to you until a couple games in.)


    I disagree on what you think about the story on the walking dead. I mean isn't it the most success telltale game so far. I read it sold 1.7 million copy's and they are planning on a season two. Something they haven't done with their other games.

    I tried out the link you gave me and it looks like it was made in the 1900's. I like tell tayle choice option. I played the game two separate times. The game is gory and has tough choices to make in a limited time.


    I really hope they built on this series. I noticed they were doing re-makes of movies that were famous but this is their first game to play it how then want and let them be super creative. I hope see more of this.
  • edited October 2012
    fusedmass wrote: »
    I haven't played any other games. Do all of them have the moral choices?

    None of them do actually.

    The Walking Dead is a telltale game that completely redid their normal formula. The rest of their games(save for Jurassic Park) focus more on puzzles and humor instead of moral choices and death.

    Now I could start reccomending random seasons, but I'm just going to point out that They have this episode for free to show you what most telltale games are like.
  • edited October 2012
    The walking dead is unique...
    And the second season was announced. Thank the lord...
This discussion has been closed.