One thing that could really benefit Season 2 and Telltale as a whole...
I know this is a costly and time consuming process, but I think if this investment was made, it would pay off for the studio and their future products. As much as I love their writing and style of adventure gameplay, there's one thing I feel needs a serious upgrade:
Telltale's game engine.
They are able to overcome issues of technical design through great art and character design, but doing projects as ambitious as TWD shows they need to up their tech. The slowdowns, stiff character movements and other perceptible tech limitations pull back what could be a totally immersive game. It's popped up in previous games, but TWD is kind of a breaking point for me. It's a fantastic game overall, but this is my main complaint.
Honestly, how great would it be to debut the next season of TWD with a brand new game engine capable of pushing their tech capabilities further? They could show even greater potential for emotional payoff, excellent set pieces and creative adventure gaming. With the revenue TWD is making them, they could have a chance to do this. It's not going to stop me from playing the games if they don't, but it would be a nice change.
Telltale's game engine.
They are able to overcome issues of technical design through great art and character design, but doing projects as ambitious as TWD shows they need to up their tech. The slowdowns, stiff character movements and other perceptible tech limitations pull back what could be a totally immersive game. It's popped up in previous games, but TWD is kind of a breaking point for me. It's a fantastic game overall, but this is my main complaint.
Honestly, how great would it be to debut the next season of TWD with a brand new game engine capable of pushing their tech capabilities further? They could show even greater potential for emotional payoff, excellent set pieces and creative adventure gaming. With the revenue TWD is making them, they could have a chance to do this. It's not going to stop me from playing the games if they don't, but it would be a nice change.
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But that said, I think a complete rehaul of the engine between Fables and whatever's next would be a good move.
I do realize you can't save everybody and this is a TWD game, where people are supposed to die. However, I'd love to have more choice, something like Mass Effect's paragon/renegade interrupts that slightly change the outcome of certain situations.
This game is more like a movie or a novel and feels less like a game. It's way too railroaded, your choices don't matter a lot, you don't get to make the important decisions in the story anyways and even the main character's final hours are preset. This is kind of a disappointment, at least to me. I expected this to be much more tailored to my gameplay, my decisions, my story. After all this is a video game, not a novel, comic or a movie. It's supposed to be more interactive.
This game's issues are not the engine.
Was about to attack the paragon/renegade thing, then saw you ment the interuptions. That could be interesting if done right, but Mass Effect didn't even do it right(I remember interrupting caused an entire planet to fall to the reapers, which was not the outcome I wanted, doing nothing spared them stupidly enough).
Could certainly work if done right though.
Actually, those choice issues are totally part of the engine. The engine has to process all the data a player inputs into each episode and the most significant slowdown issues come from the engine computing a choice (generating Carley into an episode 2 cutaway moment). Also, a better engine may be able to handle more choices that can significantly carry through a whole season. Think about if we could make a Carley/Doug choice that actually lasts through all five episodes
it's bit lazy of ttg to let some of these things slide, oh look lee walks like he got a stick up his ass
@ttg we should fix it, nah it'll take to long to fix leave it in, yes sir no one will notice anyway...
Word on the street is that King's quest is using TWD game's engine. Is this true?
Telltale has been using the same engine for years now. They improve it bit by bit, but it's still the same tech.
I remember when I played Back To The Future's first episode on PS3, the graphics were pretty bad, it was very washed out with no anti aliasing.
Then episode 2 came and everything was improved. I was pretty impressed. You can clearly see it.
The same thing can be seen across Sam & Max Episodes.
They learn with their mistakes and fix it in future releases.
That's what a good company should always do.
The Walking Dead has been using the engine at it's finest. The best version of the engine since the beggining of the company.
They fix some bugs here and there, but I don't see it getting any better than this.
Some bugs will still remain though. Uou can see some of the same bugs on all TT Games if you played them all like me, so you end up getting used to it.
That's why you can't see graphical improvements between Walking Dead episodes, because there is nothing more to get better at. At least for now. Making any more improvements would require a lot of coding behind the engine and you can expect that for Season 2 I'm sure.
I think what would really benefit them at this point is to go after some of those new Disney IP's aggressively, and secure some new seasons of all the old Lucas Arts Adventure games. I think they need to make a better Monkey Island, some Indiana Jones maybe, and definitely a Grim Fandango.
Naah i like the graphics they are like a moving comic book you know. It starts to irritate me to see on every game the same fckng graphics and just buy a better screen the graphics will be 10 times better
Besides, the game is designed to look the comic book - a job it does really well.
Activision is making a FPS game based on Merle and Daryl leaving Atlanta. I'm sure it will be high def and maybe what you are looking for.
NO
God no.
I guess the question goes to the devs: Does the Telltale Tool need an upgrade? They're the ones who know what its capable of and if it really holds them back.
No, I just want them to eliminate the stuff character movements, slow loading times and technical hiccups that take you out of the immersion. I love the art design for this game, but it's the actual technical output that needs a boost. I'd like for people to not immediately snap into a position when a new bit of dialogue starts up or to doubt the impact of the action because the arm and leg movements are unconvincing. I just think it would help the level of immersion even further and it could increase the amount of emotion they can convey.
Plus, don't knock Halo 4's graphics. Those are some of the best the Xbox 360 have processed in years and they are some of the best art designs of the year! So TWD would be happy to be compared to Halo 4 if they could.
I don't want to say anything more.