Which choices change things drastically? (EP 5 SPOILERS GALORE)
So I've finished episode 5, but I had some q's about how different certain things are if I had chosen differently. So could I ask for people who HAVE played this way to answer some of them?
1) If you didn't save Ben at the clocktower, does Kenny ultimately end up living? Or does he still manage to die? Also, if you REALLY lose your temper with him, is it possible to like bash his head in with that marble statue instead of just throw it and have Omid deliver his best line of the series ("...Dude you totally wrecked that guy's face")?
2) If you send Omid/Christa AFTER you on that sign you cross, do either of them end up falling/dying? Or do they always survive beyond the end?
3) If you didn't kill the st. johns (I did), or help kill Larry (I did), or abandon Lily (I did) or, most importantly, help steal that guy's shit... does he end up being less angry with you? Or is it even someone else? Or is he still a raging psychopath?
4) If you go ALONE for the first part of the game, when you come back do you instead find like a whole bunch of bodies from Vernon and crew, or do they always steal your shit?
I think I had some more q's, but I forget them so this will do for now. Any answers will do . Oh, and also, was that zombie in the hotel supposed to be Molly? Asking because you DO see an Andrea zombie at one point and yeah.
And also, how come Christa barely reacts when Lee calls her on being pregnant? She and Omid aren't surprised at ALL that he knows... even though she makes it pretty obvious, it's still weird.
1) If you didn't save Ben at the clocktower, does Kenny ultimately end up living? Or does he still manage to die? Also, if you REALLY lose your temper with him, is it possible to like bash his head in with that marble statue instead of just throw it and have Omid deliver his best line of the series ("...Dude you totally wrecked that guy's face")?
2) If you send Omid/Christa AFTER you on that sign you cross, do either of them end up falling/dying? Or do they always survive beyond the end?
3) If you didn't kill the st. johns (I did), or help kill Larry (I did), or abandon Lily (I did) or, most importantly, help steal that guy's shit... does he end up being less angry with you? Or is it even someone else? Or is he still a raging psychopath?
4) If you go ALONE for the first part of the game, when you come back do you instead find like a whole bunch of bodies from Vernon and crew, or do they always steal your shit?
I think I had some more q's, but I forget them so this will do for now. Any answers will do . Oh, and also, was that zombie in the hotel supposed to be Molly? Asking because you DO see an Andrea zombie at one point and yeah.
And also, how come Christa barely reacts when Lee calls her on being pregnant? She and Omid aren't surprised at ALL that he knows... even though she makes it pretty obvious, it's still weird.
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2) If you sent those guys after you, they remain on the building from which you come because the sign broke down and you have to climb down for your own.
(they don't die)
3)I didn't kill St. Johns but did the other 2 things. He blamed me for letting my crew taking stuff from his car (I didn't take something but he doesn't care about that); he blamed me for letting Lilly back; he blamed me for taking Clem to Crafford. So I think he is always a psycho
4) Don't know, I also went away with the whole group
have a 5. question: what happens if you don't tell Clem she should go countryside. Does she end up on a corn field anyway?
3.) Yeah, he always has a reason to hate you.
4.) They always steal your stuff. You'll just find whoever you left behind locked in the shed. Kenny, for example will also be bruised up.
5.) Regardless of where you tell Clem to go, the epilogue is always the same, in the same location.
WTF? that is pretty cheat. there is no way a patients can fight against the combination of Kenny, Omid, Christa and Ben at the same time.
I do so hate Games/Movies without a proper outlook on what happens with the characters...
I mean supposedly those 2 figures in the distance clem spots are being Christa and Omid, BUT DO WE REALLY KNOW?
I would have been nice to actually see them finding clementine and see some kind of reunion atleast.
Also Lees eyes are yellow when he dies (if you cut his arm off, that is)
Which means he died of blood poisoning (correct me if im wrong, i dont have a medical degree)
So yeah, They cut off his arm IN A FUCKING HOSPITAL !
Now call me a hater but, really?
There were no antibiotics in the entire hospital? Where did Omids antibiotics go ? And dont tell me they used them all up, because when i find antibiotics in a ZA im definetly gonna grab as much as i can carry.
Now i know antibiotics arent like magically healing sepsis but they might. Atleast they would have slowed it down.
And you dont have to be a doctor for anticipating it to happen, i mean they cut off his arm in a non-sterilized room with some dusty old saw they found.... HELLO???? never watched emergency room?
You are right that it is strange that he didn't take any antibiotics and you are also right that he probably died because of a sepsis but that's the way the zombie-virus works. It's a sepsis all the time because of this virus. The story also tells us that there is no cure -> antibiotics would have been useless. Anyway it is strange that he didn't try it yeah. I would first test if antibiotics would do it before I cut off my arm^^
Antibiotics are not universal. They're antibacterial, and do nothing against a viral infection.
And canon is clear that a bite kills you because of the infection caused by...y'know, being bitten by an oh-so-clean and sanitary corpse (think the hunting strategy of komodo dragons). So then we're probably looking at bacterial infection leading to Toxic Shock Syndrome or septic shock. Either way, just loading up on antibiotics *might* buy you a little time, but ultimately you won't make it without hospital care, and even then the prognosis isn't brilliant. Multiple organ failure is such a fun way to go, y'know?
Yellow eyes are pretty nonspecific, it doesn't necessarily mean blood poisoning - it could be his liver shutting down due to a generalised infection, something that is specifically attacking his liver, or his blood cells breaking down faster than his body can cope which might be his body turning on itself.
Infection in the wound would take longer to have an impact than a few hours (or whatever time period the last episode is set over). Antibiotics would have been sensible, but searching through a zombie infested hospital for something which is at best going to delay his death and let him turn into a zombie a bit later would be a risky strategy also.
We don't know what causes the zombfication process, but from a few points raised on the tv show (look away for the rest of this paragraph if you haven't been watching *SPOILER*), such as the fact that everyone is infected, and that the doctor at CDC didn't know what caused it, it seems almost certain that it is not bacterial in origin, meaning antibiotics would not help stop you becoming a zombie. The bite seems to catalyse the process, but maybe a bite is inherently poisonous and just leads to death.
Anyways, I saved Ben, so unsure on that one, Omid and Christa stayed the other side of the sign and it collapsed as Lee crossed it, so they apparently survived at least long enough to attempt getting to the train. The psycho still ranted at me for abandoning Lilly, taking Clem into Crawford and not being in time to stop her eating some of the St John's delicious slap-up meal, probably other things as well - I can't quite remember everything. Molly survived in my playthrough and it was definitely a male zombie in the hotel. As to the whole pregnancy thing, I'm pretty sure it was never made explicit in my playthrough (although it was frequently implied).
If you go it alone is there nobody there for the first part of your chapter 5 playthrough? And do you still have the option to cut your arm off? Plus, did anyone else feel that this episode was much shorter than the previous ones?
A little ambiguity is good sometimes.
It felt that way, yes, but on the other hand the pacing would have been weird if they'd done it any other way, I think. "OMG the herd is in Savannah - we'll be overrun! Clem's in the middle of it all! ...but let's take our time, regardless." There was really only one goal this episode (get Clementine and get out of town), rather than just generally surviving and figuring out what to do next. So the pacing gave it a nice sense of urgency.
Not that I would have minded it going on forever and ever, mind. Emotionally invested? Me? Never!
I know that antibiotics are just for bacterial infections and that there are different kinds of antiobiotics etc etc (I am a kind of Micro-biologist but didn't want to go in detail) but nobody of the survivors know which kind of infection they are handling with.
Yeah MODS (Multiple organ dysfunction syndrome) isn't funny but that isn't very important for that topic. I think thats enough of useless penis comparison?
I am sorry but I just don't like these super-realistic point of views in zombie games. Probably a Lee in the real world wouldn't have survived the amputation in such an environment.
I must say I'm pretty glad Clem made it though, I was pretty worried she'd get messed up at some point as another emotional low-blow.
Even when you think "Wow, now there will be dozens of different versions of Ep. 5, because of the different teams!", it was just a blatant lie at the end of Ep. 4. They wanted you to think, that it would make a difference, but it never did.
You said it.
It is deliberate alright, but only to keep the costs small and the development times short.
THAT is the only reason. They pretend, that you tailor your story, when you never did. There are no two endings to this game, there is never any real impact or consequences on any choice you do. Letting Dough or Carley live is probably the biggest choice in the game and even that becomes pointless rather quickly since both play only minor roles in Ep. 2 and get killed of the first half of Ep. 3.
I agree, that choices don't always have to make an impact on the story. For me, the distribution of the food in Ep. 2 was one of the hardest choices in the whole game, even so it didn't matter at all. But if you claim at the beginning of every episode, that the choices the player makes, are tailoring the story and always have this little "xy remembers that" at the bottom of the screen, you should probably follow up on that promise at least a little bit.
Fudge costs! Either you make a good game and live up to your promises or you don't. Don't go looking for excuses, because there is NOT a single choice in this game that mattered at all. TTG is to blame for it, who else?
This game is rairoaded all the way and I'm genuinely wondering why they bothered making it a video game instead of a comic, or some shitty movie. The entire game is nothing but a huge railroad sequence with occasional illusion of choice flavored here and there.
Honestly, if I didn't buy the entire season on Steam because there was no other option back then, I'd just pulled out a huge middlefinger to TTG after episode 3 and watched the walkthroughs of the other episodes on stream or youtube or whatever.
You can shove your season 2 up there where the sun don't shine, TTG. Once bitten, twice shy, I guess!
1) Kenny still dies. It's at that part where there is a hole in the roof. I dropped the radio and told the group to leave it. Christa jumped down to get it but couldn't get back up. Kenny jumped in and helped Christa out. Then the floor filled up with walkers. I think Kenny got off a few shots before....well then things got quiet. I threw the statue at Kenny but missed. It created the hole in the wall we eventually used to escape.
2) They went first. The sign fell after both had made it across.
3) He was more angry with Kenny and Kat but still a raging psycho IMO.
4) Only Kenny was left behind. Looked like they worked him over from the bruises on his face.
Didn't see a Molly or Andrea walker but then again I was doing more killing that looking. I think I missed a scene where Christa tells Lee she is pregnant.
i saved Duck on Hershels Farm. Kenny is Thankful
i defensed him against larry. Kenny is Thankful
I didn't helped him Killing Larry, leaving him alone with the guilt and he nearly let me die in the Drugstore.
I shoot the Girl in the streets to buy us time and he told that to everyone what made me pissed at him even more.
I saved Carley in Episode one witch given me the chance to tell everyone about my past. Couldn't trust Kenny anymore so i don't told him so now he is more pissed when Lilly told them all.
Leads to the Moment when i need his help and i don't get it from him. Would i have chosen otherwise he would have come with me. And even if he goes with me he would do it because of other reasons.
Thats enough choice for me. As much i liked Heavy rain because of the different endings every time i played i liked TWD more because i really cared for this story witch wasn't the thing with Heavy Rain.
(sorry for the mistakes in this text. i´m from austria so english isn't exactly my strong language xP)
i finished playing it for my twelfth time today. i plan on writing a complete episode 5 choices/decision topic on here and gamefaqs and I just need one more playthrough to obtain all choices. So take my answers for the truth.
1. He will live longer than when saving ben, the part where they are on a roof and look down the hole will be different if ben was not brought along. when they look down, they see no zombies at all. Lee assumes no one's inside, but Omid says he can hear and smell them. Kenny pulls a Ben on Lee by making Lee drop the walkie talkie accidentally, and Christie decides to bring it up. Then, you see a silhouette of a walker in the background (like in the trailer), and she realizes that there are a lot more walkers down there, so Lee has to look for a pole to lift her up, but Christa ends up falling back down with the pole. Realizing how foolish he was acting at the attic, Kenny decides to "man up" and go down to lift her up. Oh, and if you save Ben the dead couple's gun only has one bullet. If Ben died, it was still loaded with a few more bullets. He goes down and the walkers show up. He shoots three times, before what it appears to be him running out of ammo, and zombies can be heard making gnarling/munching sounds. If you treated Kenny like an ass, he won't kill you and you won't kill him. None of you will be hurt at all.
2.Lee ends up making it fall by itself while Christa and Omid are stranded on the roof that they were standing on. The conversation stays the same.
3. He will actually be a lot less angry with you, but will tell you that after everything he heard from Clementine, he realizes that you were worse than the people who took the food.
4. if you went alone, the group still gets trapped as the cancer group had guns and weapons. kenny will try fighting but just get beat up.
Precisely. None.
Ummm it did tailor my story. Do you know what that means? If I tailor a shirt, it may have a personal touch, but it still is a shirt! Same with the story. It DID tailor to what I did, but it is still the same redemption story, but with my personal touches.
I got to know Doug and listened to his walker trap to fight them off and live
I showed the farmers I mean business
I trusted Clem to join me to a dangerous place
I watched as Kenny sacrificed himself to save a kid that could've died and episode prior
I saw who was with me when I needed it the most, Christa, Omid, and Ben
When campmen finally revealed himself, I got satisfaction to know it wasn't ME who screwed up his life
A crazy girl hijacked our RV and drove off
These are just a few things I did and things that COULD'VE been avoided if I made different choices. It WAS tailored, NO game has EVER had major changes due to your choices. What the heck made you think a small company would do it?
The teams all meeting back regardless though was Bullcrap
The two largest causes of yellow eyes are liver dysfunction or issues with the breakdown of the red blood cells.
Found it here -- http://www.ehow.com/about_5113831_causes-eye-turn-yellow-humans.html
But we're looking into it a bit too much into it. Lee's gone already
I have never understood this point of view where people seem to think one "Action" will completely alter an ongoing flow of events into something unrecognizable from a completely different choice.
If you cross a river, and have points A, B and C to choose from.... once you get past the river, you're on the other side no matter which choice you made. But which point you took, determines the type of crossing you had.
That's a really lousy defense for TellTale. Sure, the game is tweaked along the way, but your choices ultimately result in the same experience. So the "personal touch" thing is irrelevant. You brought Lily with you, another player didn't. She still ended up leaving the group. That's the problem people have with the game. Tailored is just a clever word TellTale used to get people to think their choices actually mattered. Yes, it's a small company, but it shouldn't have given the illusion of choice to players. Still, great game.
As for you thinking no game ever had major changes due to choice. Slow down, dude. You must've never played a Bioware game. There are plenty of games where your choices effect the outcome.
Red, green, blue?:rolleyes:
Uh, I'm sorry but you're wrong. It doesn't result in the same experience. Some people may have made the same choices as me or different choices that ended in the same outcome, but the way I felt when making those choices, how I felt after seeing it affecting the characters around me, how I perceived those characters seeing how they were changing as the game progressed... those things are personal. I can assure you no one had the same experience as me. Or the same experience as anyone for that matter. I can't say the choices mattered from a storyline viewpoint, but I can say they mattered to me, which is what the game's about.
This pretty much says it all. None of your "choices" meant ANYTHING in this game.
They do change the experience. Small amounts sometimes, larger amounts others.
I don't know what your expectation of the word tailored is but I know what mine is and I was very impressed with the game. Sure it's disappointing clem didn't go the the railroad and meet omid and christa like I planned. But that's okay, if they want to setup for a potential season 2, that's fine by me and I will happily experience the most immersive game I have ever played again
This paragraph says it all. It's not about the end, it's what you do on the journey to get there.
1.) Kenny will jump down the roof to help Christa up (the hole in the roof is full of zombies if you saved Ben). So yea he dies/get's seperated pretty much at the same area (or a couple of seconds later)
2.) No matter who goes first it will always be you on 1 side and christa/omid on the other. No one falls. Makes no difference.
3.) He will be mad about you no matter what choices you did. He always finds a reason to be mad at you. (eg Leaving Lilly, not helping Ben, taking Clem to Crawford etc etc.)
4.) Rest of group will be locked in the garage. Kenny has a black eye for fighting back. There will be no letter.
Its the journey that's important. If you don't like this type of game style then that's your opinion but theres no need to be so rude about it. I enjoyed the play through style and even though I died I'm glad I did it my way ;D YOLO! -shot-
It isn't a movie, it is a game, and in a game the journey isn't the only thing. You want to know that what you did made a difference and changed life even if on a very small scale (what do a few survivors mean in a world full of zombies). In the end I didn't have that feeling and I think that could have been avoided.
And all of a sudden a wild Lilly appears and puts you back on the other side of the river, only with options A and B being gone.
After a while there is another river you have to cross and no matter what you do, all of a not-so-sudden a wild walker appears and magically brings you to the other side. You can cut off your arm in order to go back and hope that finally for once at least one of your decisions will alter the story...and that you can DECIDE YOURSELF how you cross the final river, but nooooo, you end up losing your arm for nothing.
Yup, totally tailored by my decisions.
I'll keep it the same way I do with Bioware: (with)Hold the wallet!
Once bitten, twice shy.
Sounds like the problem here, is that you were expecting what Mass Effect originally promised from a point and click adventure game.
This is not an RPG, has never been billed as open world, and wasn't designed to be more than a semi-choose-your-own-adventure story.
It seems some people are taking "this game tailors itself to your choices" and translating it into "you're in an open world where each choice leads to an entirely new adventure."