Played the whole time for nothing

edited November 2012 in The Walking Dead
*edit* I shouldn't say for nothing, the whole season was pretty damn awesome, I guess I just expected a little more at the end.

So let me say first I was definitely very disappointed in how the episode ended, and i'm not sure if I just
played through this one faster but it seemed so much shorter then the other episodes. Anyway, as I finished and it was telling me how my decisions compared to other people's decisions all I could see was,

Enter choice one here
Enter description here

Enter Choice two here
Enter description... etc, so I have no idea what the decisions even were. Had I thought at the moment, I could have came here and asked you guys what they were, but its too late for that now.

EDIT 2** I just realized you can go back and check your stats. Would anyone be so kind as to type out for me the choices in order 1-5 with anything i'd need to know to help me figure out how my decisions related to others.

As well as what I said above the percentage bar says "You and 49% of players result 1:1"

Comments

  • edited November 2012
    Also, did it not bug anybody that SPOILER** if Kenny was just going to shoot Ben (which was the right thing to do,) why wouldn't he just say a quick sorry, shoot him and go back to Lee, I can't stand ignoring logic just to progress a story.
  • edited November 2012
    I just realized you can go back and check your stats. Would anyone be so kind as to type out for me the choices in order 1-5 with anything i'd need to know to help me figure out how my decisions related to others.

    As well as what I said above the percentage bar says "You and 49% of players result 1:1"
  • edited November 2012
    I'm going to very politely point out that you should edit your posts to add new information instead of constantly posting over and over again.
  • edited November 2012
    1: The story is on this episode is shot because, well, the title explains it. "No Time Left", you've been bitten, need to find Clem, it's just short because it implies Lee really is running out of time.
    2: Choices in this one where more dramatic than any other, with the (SPOILERS) cutting your arm off to see if it saves you/gives you more time, and the asking Clem to shoot you/leave you.
    3: I think after all Ben had been through and when Kenny finally realized how hard it was for Ben as well, he wanted to die with him.
    So, yeah, this episode isn't bad, just depressing as hell...
  • edited November 2012
    I'm going to very politely point out that you should edit your posts to add new information instead of constantly posting over and over again.

    Sorry i'm new to this whole forum thing. Noted.
  • OGCOGC
    edited November 2012
    yeah I thought it was great. Definitely enjoyed it, but it was short. I was a little disappointed with that. (SPOILERS) In regards to Kenny. I think he wanted to die. I don't know if you can save him, which makes me think you really don't have choices in the game, except for dialogue. In the whole series I stood behind kennys back like 90 percent of the time, and then when I went to get clementine in ep 4 he was like fuck you. I have to go back and play episode 5 again to really see though.
  • edited November 2012
    OGC wrote: »
    yeah I thought it was great. Definitely enjoyed it, but it was short. I was a little disappointed with that. (SPOILERS) In regards to Kenny. I think he wanted to die. I don't know if you can save him, which makes me think you really don't have choices in the game, except for dialogue. In the whole series I stood behind kennys back like 90 percent of the time, and then when I went to get clementine in ep 4 he was like fuck you. I have to go back and play episode 5 again to really see though.

    Spoilers:
    You can't save him. Kenny either dies with Ben if Ben was saved in EP 4, or if he wasn't saved, Kenny causes Lee to drop the walkie through that skylight on the roof you jump onto from the balcony, and whether you choose to leave the walkie behind or not, Christa (probably due to the fact she apparently drank half the bottle of booze Kenny found earlier) decides to jump down into the dark room full of walkers and get it. When you try to get her back up with help of a pipe, it fails and she falls down, at which point Kenny mans up, jumps down, saves her, goes on a zombie killing rampage in the darkness and then presumably dies.

    So yeah, no matter what you did... they killed Kenny. The bastards.
  • edited November 2012
    Spoilers dont read before playing:






    Ive got the bug thats not telling me which decisions i made compared to other players as well but oh well thats what you get for being so attached to the series, i guess.
    As an answer to your second post: This was the first time i broke my principles, reloading and not regreting, but as it turned out it didnt change anything so i f.. up my own experience for nothing.
    To the previous argument of yours: I was prepared for an emotional experience and to some extent i liked how it ended, but all my efforts getting christa,omid and especially clem prepared for the unavoidable was kind of fruitless(after losing kenny that is)
    I loved to see how my actions had an impulse on how the story unfolded and not seeing a result to all these efforts was a big bummer imo although i can feel the devs need to get a dramatic ending(ending it with lee`s death ofc)
  • edited November 2012
    My only complaint besides it being short was lack of closure. It should have shown Clem finding Christa and Omid at the train at the very least so it can sit a little easier.
  • edited November 2012
    Uh, I get a feeling from a lot of these posts that nobody watched past the credits?
  • edited November 2012
    I did watch after all of this and after credits and I still hate the ending. Yeah it's pointless, Kenny dies anyway, Lee dies anyway (big choice there isn't it?) and clem goes off alone and might/might not find christa and omid. Also because I drank from that bottle and then christa I prob infected her and her baby too. good going All the humanity die anyway why play a game with choices if in the end nothing will change anyway?
  • edited November 2012
    Sirei wrote: »
    Also because I drank from that bottle and then christa I prob infected her and her baby too

    I don't think that how it works... also you don't get aids when you drink from an aids-patients bottle.
  • edited November 2012
    May be Kenny did not died, he was only "lost" after he jumped in to that dead trap.
  • edited November 2012
    Truxus wrote: »
    Spoilers dont read before playing:






    Ive got the bug thats not telling me which decisions i made compared to other players as well but oh well thats what you get for being so attached to the series, i guess.
    As an answer to your second post: This was the first time i broke my principles, reloading and not regreting, but as it turned out it didnt change anything so i f.. up my own experience for nothing.
    To the previous argument of yours: I was prepared for an emotional experience and to some extent i liked how it ended, but all my efforts getting christa,omid and especially clem prepared for the unavoidable was kind of fruitless(after losing kenny that is)
    I loved to see how my actions had an impulse on how the story unfolded and not seeing a result to all these efforts was a big bummer imo although i can feel the devs need to get a dramatic ending(ending it with lee`s death ofc)

    That one weird moment when someone's online name is sorta like yours...:o
  • edited November 2012
    Also, did it not bug anybody that SPOILER** if Kenny was just going to shoot Ben (which was the right thing to do,) why wouldn't he just say a quick sorry, shoot him and go back to Lee, I can't stand ignoring logic just to progress a story.

    If I remember right he said something around the lines of "Why go back with you when I can help Ben and then be with Kat?"
  • edited November 2012
    I travelled with the whole group and if I may say so I think this was the best possible ending they could've come up with. The whole situation with the stranger is a bit silly I think but it's okay. I don't see it ending in any other way actually.

    Good job, TellTale games.

    The thing about the statistics doesn't bother me at all. I don't really care about what other players chose and it's just a bug.
  • edited November 2012
    It's not that big of a deal, but I kinda agree, I would have liked to know 'bout it! For the first time with playing the Walking Dead, 4 choices were against the majority :eek:
  • edited November 2012
    Sirei wrote: »
    I did watch after all of this and after credits and I still hate the ending. Yeah it's pointless, Kenny dies anyway, Lee dies anyway (big choice there isn't it?) and clem goes off alone and might/might not find christa and omid. Also because I drank from that bottle and then christa I prob infected her and her baby too. good going All the humanity die anyway why play a game with choices if in the end nothing will change anyway?

    The game wasn't about your choices making "mechanical" differences in the ending, and I'm glad they didn't. The choices weren't meant to literally change the outcomes, they have to do with how Lee deals with the other characters, how they deal with him, what Lee is willing to do, what kind of person becomes, and his bond with clementine.

    If you play episode 5, and after the end all you think is "zomg my choices didn't change everything" than you missed the entire point of this game.

    The ending of this game was the most beautiful and powerful story-telling I have ever seen with a video game. Incredibly sad, yes, but it was a fitting and very good ending. Telltale did a simply amazing job with episode 5, all the way through.
  • edited November 2012
    As well as what I said above the percentage bar says "You and 49% of players result 1:1"

    I have the same problem. Had it in Episode 4 too. Very annoying.
  • edited November 2012
    May be Kenny did not died, he was only "lost" after he jumped in to that dead trap.

    He did die. At the end it gives you a summary of major events with each character. Under "Kenny" it says he died in an alley in Atlanta.
  • edited November 2012
    bwat47 wrote: »
    If you play episode 5, and after the end all you think is "zomg my choices didn't change everything" than you missed the entire point of this game.

    I think you assign too much credit to the development team. From a practical standpoint, it would have been much more costly and time consuming for them to change game outcomes based on choices the player makes.

    For example, if you merely make two choices five different times that each generate different endings, then you must script, voice act, and code 2^5=32 unique endings. It's not any more complicated than that.
  • edited November 2012
    I love it when people say 'It's not any more complicated than that'.

    Brain surgery? It's just finding the right bit and making an incision. It's not really more complicated than that!

    Providing soup as part of a soup kitchen is really easy! You just make soup and give it to people. I mean, what could be easier, huh?

    I mean, no one needs to be paid or have to resource manage any of this. It all just happens.

    That's gripe one out of the way.

    Gripe two - dramatic irony / emotional engagement.

    The Walking Dead is an adventure game. Well, at least it is in terms of a product to be sold. But it has a storyline that isn't: Run here, pick up some coloured keys, solve a puzzle, fight some mutant plant zombies. I'm not defending some of the plot points, but I am going to state that I think some people do not seem capable of grasping the point of a story having dramatic irony and/or emotional engagement.

    Example: In episode 4, if you save Ben he proclaims that he will prove everyone wrong and do something good.
    Pro tip: just because a character says that, does not automatically mean that it will happen. And there's dramatic pay-off to be had in that.

    When I saved Ben I felt great and that something I've done just might pay off. And when Ben and Kenny had their big, emotional outburst at the beginning of episode 5 I thought that his moment of truth was almost upon me.

    Then he falls off a roof, puts everyone in danger and ends up getting Kenny killed. Ben was never destined to become great but Western media tends to push us towards the guy who redeems himself at the last minute to save everyone. Think the drunk, older guy in Independence Day who kamikazes into the mothership or anyone in a disaster movie who fits the role of 'redeemed in time to save mankind' role.

    I happened to like The Walking Dead for not falling into that trap. Instead I think it's a great tragedy - it has all the components for a Shakespearean bloodbath, including Clem as the true innocent who survives everything to fight another day.

    Lastly, this is a story and not real-life. Even the greatest stories are full of holes if you poke at them hard enough. Worried that the herd could not have come all that way from Macon to Savannah? Relax, the herd is a plot element designed to create an element of terror - it represents the notion that no matter how far and how hard you try to run and escape (shambling) death, it will eventually catch up with you.
  • edited November 2012
    mlmayo wrote: »
    He did die. At the end it gives you a summary of major events with each character. Under "Kenny" it says he died in an alley in Atlanta.

    I did not saw that. I was may be in shock after that ending. But maaaan, that sucks. :(
  • edited November 2012
    It never said he died, it said he was "lost" in an alley way in Savannah. TTG went to great lengths to make Kenny's fate ambiguous, but also imply that he didn't make it without the player actually knowing for certain. From all the evidence in the game, the best conclusion we can come up with is that he MIGHT have survived, but is MOST LIKELY dead. I, personally, am of the thought that he didn't make it but that doesn't mean he is dead without question.
  • edited November 2012
    Yeah, I had the same problem with the choices myself. My saves were corrupted.
  • edited November 2012
    Sigh... I'm not sure it was me expecting more... It was me more expecting closure and happiness to such an awesome game... Instead it's sadness and depression I feel for the characters ... How the hell does a game pull this off? HOW? Telltale, TELL US YOUR SECRETS.

    I just don't know what to do with my life after playing this game... It just makes me so sad just thinking about it... Having this desktop background probably DOES NOT help... ;_;

    YeDY8.jpg
  • edited November 2012
    "As an answer to your second post: This was the first time i broke my principles, reloading and not regreting, but as it turned out it didnt change anything so i f.. up my own experience for nothing."

    If you were still buying this whole 'choices matter!' nonsense, friend, you did kinda get what you deserved.

    "My only complaint besides it being short was lack of closure. It should have shown Clem finding Christa and Omid at the train at the very least so it can sit a little easier."

    Yup--it was a terrible blunder. You spend the rest of eternity chained to a radiator in order to spare Clem exactly nothing (you think she won't be horribly aware that you turned, chained to a radiator, forever?), and don't even get the catharsis of a reunion.

    "The game wasn't about your choices making "mechanical" differences in the ending, and I'm glad they didn't. The choices weren't meant to literally change the outcomes, they have to do with how Lee deals with the other characters, how they deal with him, what Lee is willing to do, what kind of person becomes, and his bond with clementine."

    Congratulations on the most meaningless post ever written. Nothing you do made any difference at all in the story--your choices simply didn't matter--but your claim is that your choices mattered. Swell. If you don't have any choices, then, no, they DON'T "have to do with how Lee deals with the other characters", because THEY ALWAYS DEAL WITH HIM THE SAME WAY.

    How much is TTG paying you to post this kind of nonsense?
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