Radioman
No matter what you do, does he call you a monster?
I mean his judgement of me was fair enough I guess
"I didn't follow your group to get you, but as I heard about the things you did etc"
All I told him is he didn't have the whole story. (also i stopped choking him in the hopes we could give him mercy, first time a game has made me exclaim "oh fuck" in a long time"
But anyway back on topic. If you, don't steal, keep lilly I forget the other ones, what does he say?
I mean his judgement of me was fair enough I guess
"I didn't follow your group to get you, but as I heard about the things you did etc"
All I told him is he didn't have the whole story. (also i stopped choking him in the hopes we could give him mercy, first time a game has made me exclaim "oh fuck" in a long time"
But anyway back on topic. If you, don't steal, keep lilly I forget the other ones, what does he say?
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I know for sure if you was MR. Perfect
He going to say why you bring a lil girl to Savannah
So that tells you it dont matter he still going to want to keep Clem and kill you.
For me it was killing one of the St. John's and abandoning Lilly.
ehh that are the ones I can remember from my playthroughs. Basically it means no matter what you had chosen he will always find something to blame you.
one was killing a man with a pitchfork
The other was choosing a pretty girl with a gun over someone (someone always dies there..so that's at least one thing he will always find fault with?)
He ridiculed every choice I had made that involved Clementine despite this which I was fine with. I apologized to him and tried to understand him. I also didn't motion for Clementine to violently hit him with any objects. I justified my actions and the only one I said I wish I had done differently was ever bringing Clementine near the St. John's dairy.
I loved it. I don't expect every character with an opposing view to be 'right'. Its not the storyteller mocking me. They showed a realistic individual who had made some pretty good judgements. He disagreed with how I did things. Unfortunately for him I'm better at smashing the Q button then he is at wrestling.
I did wish that Telltale would have told me through exposition how this guy got ahold of a Walkie, how Clem repaired hers, and how he was able to follow us to Savannah (even possibly getting there before us?)
I'm fine with unexplained aspects of the plot and this didn't bother me. I just wished I knew because it would have enriched the experience.
Yes, it is. I saved Doug and he was like "You let a girl die to protect you secret." when in fact he doesn't know shit about what I thought when I saved Doug, which is what got me pissed at him.
I really wonder how he could have possibly known that. I'm pretty sure that was an error made by telltale. I know Carley overheard the conversation that Carley told Lee, but did Clementine really go and tell him that "Lee saved the man Doug over Carley since he couldn't save them both at the same time. At least that made Lee's secret stay safe." Obviously no, so Telltale messed up there.
Campman: "So, you never killed anyone you didn't have to, saved as many people as you could, didn't steal from me, and have nearly given your life time and time again to save Clem?" *sneezes*
Lee: "..."
Campman: "That was a test. You didn't say 'Bless you'. If I look like a monster now, you just wait until I'm through with you.
does that really happen? besides, he WILL say something about Doug/Carley no matter what. I hope you're not trolling.
Campman: "Are you a monster? Do I look like a monster?"
Lee: "I'm taking care of a little girl when I could've left her to die. You, on the other hand, lied to a little girl, telling her her parents were alive. And then kidnapped her in an effort to torture me, even though I didn't steal from your car. Which apparently is enough motivation for this ridiculous plan. You tell me, pal."
Campman: "Hey man, blame the writers of this bullshit, not me. I don't wanna hate you, but I'm forced to. Just stick to the script, okay?"
Lee: "I hate this fucking game."
LOL too funny.
He was diluted and psychotic and had to be taken care of, but he was not a villain in my book and was never intended to really be one by Telltale. The earlier episodes had plenty of heinous villains to deal with that type of story conflict dynamic; episode 5 was all about closure and reflection. He wasn't like the bandits or Oberson, he simply lost everything to live for except for revenge. In the end though, he was a danger to Clem and had to be taken out. He was a great character and antagonist that made Lee question his own character, but as a villain, I never saw him as one so I don't judge him on those standards. Even if he is considered to be one by Telltale, I thought it offered a great and complex, final discussion.
Exactly, he's just some crazy guy. I even believe at some point in the conversation he says something like "Hey, I'm not a villain.", I think of that as if he was kind of talking directly to the player.
First I saw the car in the entrance I recognized it.But I didn't think it could be connected to radio guy.I thought it was only a similar car.It turned out it was 'the' car...
Most kids have a set of walkies, and I remember that Lilly or Carley gave Clem a new set of batteries from the looted car to fix her walkie.
he had his own walkie talkie. If you didn't know, you can track other people's frequencies with it. He must have been preety desperate to find Clementine's. Also, Clementine lied about her walkie talkie being broken. In fact, the only problem with it was that it needed new batteries. Carley/Doug give her a new pair and she uses it with the walkie talkie to speak with it. If you payed attention, he drove the car to Savannah, the same car that had its supplies stolen.
The group still takes the food, and he says that he wasn't mad at you(at first) but that changed the more he learned about the decisions you made(and putting Clementine in danger).
She didn't lie, the batteries probably died near when she dropped it and she assumed it was broken.
yeah that's what i meant. she lied about it not working after though.
this lol. I knew he looked familiar.
The question here being why did Clementine have a set of industry grade frequency-bound walkie talkies, as opposed to your standard doesn't-work-past-fifty-feet-made-for-kids-shortband fanfare - and then of course how he even managed to luck into the proper frequency for her radio, short of meticulous trial and error. Who cares though, right? This is a video game based on a comic book - I would be more surprised if everything checked out, personally.
Also, for the OP, here's your first tip-off: if you bring Lilly with you, he berates you for doing so - but if you leave her on the side of the road, he antagonizes you for leaving a woman in the wilderness. He loathes Lee for things that Lee didn't do, and as such hates both sides of the coin; no matter what you do, he'll find fault with it.
Though my Campman wasn't actually that critical of me. The only specific choice I remember him frowning upon was taking Clementine to Crawford with us; the rest of his Negative Nancy diatribes were about plot-forced decisions, like going to the farm or Savannah.
I must be a better Lee than all of you.
I just wish the scene would've gone on longer. More talking and explaining... Maybe get Lee to talk a little more about his past. Maybe get the Campman talk a little more about his past and while being crazy, bring up some things that makes you think.
It was also too easy to kill him I think. But then again... Maybe they didn't want us to see him as this immortal enemy with critical powers. Because after all he's just another average, but fucked up, human being. And in a way I like that too.
Yeah, I think he's credited under two different actors - one for the radio (when you hear him at the end of episode three and possibly the end of four and the beginning of five?) and one for him in person. I'm not sure why they did this - I suppose it's possible that they recorded his radio performance earlier in the series, and then the voice actor couldn't continue for some reason or another so they had to bring in somebody else to voice Campman in-person.