You're f**king kidding me!

ok heres the ? did lee really so weak tht he could pick up a gun and shhot himself!?! i mean why tramatize the little girl who is pratically your daughter by making her shoot you. why couldnt he have her leave with the gun the room kill him self with the knife? then she would remember him ALIVE not dead?

p.s. i olny saw one ending so....yeah dont yell at me for saying tht he dosent have her leave the garage

Comments

  • edited November 2012
    Axe?

    What axe?
  • edited November 2012
    srry knife
  • edited November 2012
    Oh.

    Well, we already witnessed one fact that Lee can barely move his muscles, if Lee would try to kill himself, he would just poke himself with the knife instead of actually killing himself. And he would exclaim it's pointy.

    But well, as for how traumatizing things go, Clementine's tough, and we know. She witnessed many shit that could easily traumatize her, but it didn't. And she seems like she's stable enough to continue venturing.
  • edited November 2012
    true dat
  • edited November 2012
    Try destoing your brain with a knive when you are healthy. Now translate that into a state of so sick your dieing any minute.
  • edited November 2012
    Why?
    So that she could learn to do that. Because that's a needed ability to have in a zombie apocalypse.

    IF she grows close to someone else, and they turn, and she cannot kill them - then she dies.

    Your sentimentality it nice, but misplaced in the reality of the world the walking dead has become.
  • edited November 2012
    there's only one ending lol
  • K0t0K0t0 Banned
    edited November 2012
    Lee: ..............I'll miss you
    Clem: ...How?
    Lee: oh gtfo clem
  • edited November 2012
    And he would exclaim it's pointy.

    lmao :D
  • edited November 2012
    Yes, what Dread said.
  • edited November 2012
    He can't stand up, he can barely move his limbs.. i think he might be a bit weak to do that.

    Plus what Dread said.
  • edited January 2013
    K0t0 wrote: »
    lee: ..............i'll miss you
    clem: ...how?
    Lee: Oh gtfo clem

    lmao
  • edited January 2013
    i mean why tramatize the little girl who is pratically your daughter by making her shoot you. why couldnt he have her leave with the gun the room kill him self with the knife? then she would remember him ALIVE not dead?

    p.s. i olny saw one ending so....yeah dont yell at me for saying tht he dosent have her leave the garage


    I think kirkman has put it pretty good, https://www.youtube.com/watch?feature=player_detailpage&v=PkeK1suM0DY#t=514s
    I like the idea of forcing Clem to shoot him so it will prepare her for what she is gonna have to do from
    here on out. I think it sounds harsh on the surface, but if you think about it it would be much worse to
    not prepare her for what's coming to preserve her innosence in a world where that is something that can get her killed.
  • edited January 2013
    DreadMagus wrote: »
    Why?
    So that she could learn to do that. Because that's a needed ability to have in a zombie apocalypse.

    IF she grows close to someone else, and they turn, and she cannot kill them - then she dies.

    Your sentimentality it nice, but misplaced in the reality of the world the walking dead has become.

    That rationale doesn't really make sense though. Simply because Lee wasn't in a position to actually make Clem do anything at the time. She was either willing to shoot Lee or she wasn't; if the former, it's unnecessary, if the latter, it's irrelevant to try and teach her at that point.

    It also doesn't make much practical sense. In any survival scenario, the goal is to mitigate risk and maximize resources. The bullet she uses on Lee is one she doesn't have to deal with an actual threat or to potentially get food. There's also the matter of the herd outside. Live to fight another day and all - every round she expends on non-threats is a chance she won't get that oppurtunity.
  • edited January 2013
    Rommel49 wrote: »
    That rationale doesn't really make sense though. Simply because Lee wasn't in a position to actually make Clem do anything at the time. She was either willing to shoot Lee or she wasn't; if the former, it's unnecessary, if the latter, it's irrelevant to try and teach her at that point.

    It also doesn't make much practical sense. In any survival scenario, the goal is to mitigate risk and maximize resources. The bullet she uses on Lee is one she doesn't have to deal with an actual threat or to potentially get food. There's also the matter of the herd outside. Live to fight another day and all - every round she expends on non-threats is a chance she won't get that oppurtunity.

    Not to mention you just broke rule #2...no loud sounds to attract zombies unless absolutely necessary.
  • edited January 2013
    Rommel49 wrote: »
    That rationale doesn't really make sense though. Simply because Lee wasn't in a position to actually make Clem do anything at the time. She was either willing to shoot Lee or she wasn't; if the former, it's unnecessary, if the latter, it's irrelevant to try and teach her at that point.

    It also doesn't make much practical sense. In any survival scenario, the goal is to mitigate risk and maximize resources. The bullet she uses on Lee is one she doesn't have to deal with an actual threat or to potentially get food. There's also the matter of the herd outside. Live to fight another day and all - every round she expends on non-threats is a chance she won't get that oppurtunity.

    We're sentimental creatures. Would have been pragmatic for Kenny to leave Duck as well, but it was never happening. Nobody wants to think of their loved ones as Walkers. A mercy kill is a pretty common reaction.
  • edited January 2013
    Rommel49 wrote: »
    That rationale doesn't really make sense though. Simply because Lee wasn't in a position to actually make Clem do anything at the time. She was either willing to shoot Lee or she wasn't; if the former, it's unnecessary, if the latter, it's irrelevant to try and teach her at that point.

    It also doesn't make much practical sense. In any survival scenario, the goal is to mitigate risk and maximize resources. The bullet she uses on Lee is one she doesn't have to deal with an actual threat or to potentially get food. There's also the matter of the herd outside. Live to fight another day and all - every round she expends on non-threats is a chance she won't get that oppurtunity.

    I'm sorry, I've read this five times - and I still don't see how what your saying applies to this situation. You're trying to apply reason and rationality to an emotional situation. It doesn't stand up.

    Fact 1) Attachment will get you killed in a ZA - where anyone you love can and will try to kill you if they "die"

    Fact 2) Lee's "job" is to train Clem to survive, knowing how to deal with Fact 1 is essential.

    Also - you're overlooking the power of persuasion. Clem didn't want to, obviously, but Lee her mentor and surrogate father made her do it. The same way you make any kid who has an emotional bond do anything they don't want to. Persuasion.

    For someone who claims military experience (iirc) you should know the value of morale. What exactly would it have done emotionally, to Clem, had she left Lee (her parent figure at that point) as a walker?

    Don't overlook the fact she's still a nine year old little girl - 3 months into a ZA or not.
  • edited January 2013
    I don't think he had a knife on him anymore. Clem needed to take the gun, and watching Lee commit suicide and then making her pry the gun from his hands is even worse in my opinion. Dread has the right idea, and it's the last lesson some of us decided to teach Clem.
    You take care of your own, and don't let your loved ones turn.
  • edited January 2013
    DreadMagus wrote: »
    I'm sorry, I've read this five times - and I still don't see how what your saying applies to this situation. You're trying to apply reason and rationality to an emotional situation. It doesn't stand up.

    Fact 1) Attachment will get you killed in a ZA - where anyone you love can and will try to kill you if they "die"

    Fact 2) Lee's "job" is to train Clem to survive, knowing how to deal with Fact 1 is essential.

    Also - you're overlooking the power of persuasion. Clem didn't want to, obviously, but Lee her mentor and surrogate father made her do it. The same way you make any kid who has an emotional bond do anything they don't want to. Persuasion.

    For someone who claims military experience (iirc) you should know the value of morale. What exactly would it have done emotionally, to Clem, had she left Lee (her parent figure at that point) as a walker?

    Don't overlook the fact she's still a nine year old little girl - 3 months into a ZA or not.

    Fact 1) Clem already fully understands that walkers are dead people, she was able to simply leave her parents in the streets when she brings Lee inside. What does she say on the subject? "They're dead for sure".

    Fact 2) This is partially covered by fact 1. Additionally, thousands of walkers outside + gunshot = bad idea.

    Avoiding a threat entirely is just as good, if not better than dealing with it outright in her case. There's a reason state militaries have been teaching evasion and infiltration of some type for thousands of years.

    Morale's also a pretty weak excuse, her morale's going to be at the bottom of the barrel no matter what she does. The kid understands that damn near everybody she cares about is dead.
  • edited January 2013
    Gunshot wouldn't have mattered one bit. She already knew how to disguise her scent.... so your point #2 is not relevant.

    As for point #1 - You're missing the point that I originally presented. She needed to know how to deal with a loved one who turned then and there. Let me reiterate that: then and there.

    And Morale is NOT a flimsy excuse - do you really want Clem to become a "mini-Kenny" who was eaten away with guilt over what he "couldn't" do or "should have" done? I thought the goal was to make it so Clem could survive anything - not just assume she could do it.
  • edited January 2013
    DreadMagus wrote: »
    Gunshot wouldn't have mattered one bit. She already knew how to disguise her scent.... so your point #2 is not relevant.

    As for point #1 - You're missing the point that I originally presented. She needed to know how to deal with a loved one who turned then and there. Let me reiterate that: then and there.

    And Morale is NOT a flimsy excuse - do you really want Clem to become a "mini-Kenny" who was eaten away with guilt over what he "couldn't" do or "should have" done? I thought the goal was to make it so Clem could survive anything - not just assume she could do it.

    Disguising one's scent isn't always an option and doesn't last all that long, as evidenced by the fact the Walker in the store attacked her in the first place. Hell, Clementine didn't even have a knife at the time. Regardless, as I covered, avoiding a dangerous situation in the first place is better than hoping you have a method for dealing with it after the fact.

    And morale is a flimsy excuse in this case, that reasoning doesn't improve it; anybody in a life or death situation that goes badly is going to beat themselves up over what they could have or should have done after the fact. And I highly doubt she's going to think of shooting Lee as her one bright shiny moment out of the whole mess, her morale's going to be in the crapper regardless of choice.
  • edited January 2013
    I guess you forgot the rain that was falling outside.

    I think we're just going to have to agree to disagree.
  • edited January 2013
    I actually think Lee was to weak to shoot himself. Only reason he was able to pick up the bat was because his pseudo-daughter was better attacked. It is also to ensure that she's ready. There's no point in trying to preserve her innocence in their world, it'll only lead to her death.
  • edited January 2013
    I also think more people decided to have Clem kill him because then she would know that Lee is stuck in there suffering and then sitting there trapped as a walker for probably forever.
  • edited January 2013
    DreadMagus wrote: »
    I guess you forgot the rain that was falling outside.

    I think we're just going to have to agree to disagree.

    That doesn't make sense either; if it's raining outside, she wouldn't be able to disguise her scent at all... which makes attracting the herd's attention all the more dangerous. Stop disagreeing with yourself. :p
    I also think more people decided to have Clem kill him because then she would know that Lee is stuck in there suffering and then sitting there trapped as a walker for probably forever.

    She understands walkers aren't actually alive though; it's the first observation she makes when she sees her parents "they're dead for sure".
  • edited January 2013
    I think having Clem kill Lee is just something Lee wants if he is being selfish. If he turns into a walker it doesn't matter, not if you handcuffed him to the radiator. It's unlikely he will ever pose a threat to anyone. Clem needs the bullet incase of an actual threat. Being a walker is like donating your vital organs. You may not like the idea but it really doesn't effect you either way...cause your dead!

    His choice to make her kill him was always confusing to me, which is why my Lee told her to leave him.
  • edited January 2013
    I had her shoot Lee, but not because of her "growing up" or being able to do the hard thing. Being a walker is worse than just dying, your persona in this world continues to take lives every day. I would not allow myself to turn knowing that my body would be devouring friends and families time and time again until someone puts me down.

    Maybe it's a bit selfish, but it's a fate no one deserves.


    "You don't want to see me as one of them..."
  • edited January 2013
    Rommel49 wrote: »
    That doesn't make sense either; if it's raining outside, she wouldn't be able to disguise her scent at all... which makes attracting the herd's attention all the more dangerous. Stop disagreeing with yourself. :p

    Ok, now you're starting to annoy me.

    I'll go slow.

    You said that masking one's scent doesn't last long (as seen in E-5)

    I was pointing out that in that instance it was because it was starting to rain.
  • edited January 2013
    If he turns into a walker it doesn't matter, not if you handcuffed him to the radiator

    If you handcuff the walker/security guard, his hands fall off. Flesh rotting and all. It is possible zombie-Lee will escape the handcuffs with time.
  • edited January 2013
    I didnt want to make her do that, so I told her to leave me. I would rather be a zombie than make her do that.
  • edited January 2013
    DreadMagus wrote: »
    Ok, now you're starting to annoy me.

    I'll go slow.

    You said that masking one's scent doesn't last long (as seen in E-5)

    I was pointing out that in that instance it was because it was starting to rain.

    Don't blame me for the fact that you were the one that shot down your own idea here.

    Your original point was that the herd outside wouldn't be an issue because she knew how to disguise her scent (leaving aside the lack of tools to open up a zombie, but I digress). It doesn't change the fact that it wouldn't have been effective since either a.) it either doesn't last all that long, or b.) it's raining outside, which means it wouldn't work at all.

    It doesn't matter which of the two reasons is correct. What does matter is that she couldn't effectively disguise her scent in that scenario; that was the whole point.
  • edited January 2013
    Are you really this obtuse?

    The herd isn't going anywhere - period. Unless something draws it away, it's there - end of story.

    The rain won't last forever. Obviously.

    At the end we see Clem outside the city, still covered in walker guts.

    Can you honestly not connect the dots here?

    Come on, put those hamsters to work......
  • edited January 2013
    DreadMagus wrote: »
    Are you really this obtuse?

    The herd isn't going anywhere - period. Unless something draws it away, it's there - end of story.

    The rain won't last forever. Obviously.

    At the end we see Clem outside the city, still covered in walker guts.

    Can you honestly not connect the dots here?

    Come on, put those hamsters to work......

    Are you? Like I said, don't blame me for the fact you disprove your own argument here.

    Also, I'm not even sure it's raining outside; it looked like it might certainly, but we don't actually see any rain. Neither Clem or Lee look all that wet in the store, plus, if the rain were a factor, Clem wouldn't have had time to get Lee into the store in the first place (particularly since he passed out in the middle of the herd).

    That she's still covered in walker guts after the credits doesn't mean much, she was still covered in walker guts in the store, too (where it didn't work). Additionally, the pattern of the smear is identical to the one Lee originally made. And to reiterate, she had no tools for opening up a walker in the first place, a point which has never been answered. There's also the fact her hands aren't covered in blood and gore...

    Regardless, you're not helping your case here. :p
  • edited January 2013
    Rommel49 wrote: »
    you disprove your own argument here.

    I didn't, nor do I understand why you keep harping on this illusionary fact.

    So on that note, I think we're done here.
  • edited January 2013
    You guys, maybe the walker heard Clem and Lee talking and since she was walking around normally/breaking things/not acting walkerish, it could just *tell* she was alive from these factors, and it wasn't that the smell of death and guts had worn off of her :)
  • edited January 2013
    Platinumb wrote: »
    You guys, maybe the walker heard Clem and Lee talking and since she was walking around normally/breaking things/not acting walkerish, it could just *tell* she was alive from these factors, and it wasn't that the smell of death and guts had worn off of her :)

    Agreed. The walker starts raging immediately after Clem breaks the window and never stops afterward, so i think from that point on he realized he'd been had. ;)
  • edited January 2013
    Well keep in mind, it likely took a long time for a 9 year old little girl to drag 160-180 pounds of dead weight into a store.... by then the scent-mask obviously wore off... which stands to reason that it tends to last quite some time.

    I mean, how did she drag him anyway... sheesh.

    We'll call her mini-Hulk.
  • edited January 2013
    DreadMagus wrote: »
    Well keep in mind, it likely took a long time for a 9 year old little girl to drag 160-180 pounds of dead weight into a store.... by then the scent-mask obviously wore off... which stands to reason that it tends to last quite some time.

    I mean, how did she drag him anyway... sheesh.

    We'll call her mini-Hulk.

    oh, that's another thing Telltale did that made absolutely no sense.

    though this does go to show that regular movement instead of zombie hulking isn't enough to get their attention, maybe it was the window breaking/noise that attracted the zombie security guard to them.
  • edited January 2013
    Rommel49 wrote: »
    Fact 1) Clem already fully understands that walkers are dead people, she was able to simply leave her parents in the streets when she brings Lee inside. What does she say on the subject? "They're dead for sure".

    Fact 2) This is partially covered by fact 1. Additionally, thousands of walkers outside + gunshot = bad idea.

    Avoiding a threat entirely is just as good, if not better than dealing with it outright in her case. There's a reason state militaries have been teaching evasion and infiltration of some type for thousands of years.

    Morale's also a pretty weak excuse, her morale's going to be at the bottom of the barrel no matter what she does. The kid understands that damn near everybody she cares about is dead.
    I don't think avoiding a threat is at all good for Clementine...We've seen how she clams up when people she cares about are in danger...Gradually she gets better, shooting the walker when she's home alone with Omid and stabbing the stranger, but she needs to be able to kill loved ones. You saw her face when she found her parents, she was paralyzed until Lee fainted...By having Clementine shoot him, he's removing that mental barrier, which is cruel but will improve her chances of survival...There are no children in walking dead, you either survive or you don't.
  • edited January 2013
    Neilny91 wrote: »
    I don't think avoiding a threat is at all good for Clementine...We've seen how she clams up when people she cares about are in danger...Gradually she gets better, shooting the walker when she's home alone with Omid and stabbing the stranger, but she needs to be able to kill loved ones. You saw her face when she found her parents, she was paralyzed until Lee fainted...By having Clementine shoot him, he's removing that mental barrier, which is cruel but will improve her chances of survival...There are no children in walking dead, you either survive or you don't.

    That was my reason for telling Clem to shoot me, to force her to accept the fact that her loved ones can and often will die. Her not accepting that her parents were probably dead after months of no contact and the last known place they were at being overrun by the dead led her to run off with an obvious kidnapper in desperation. And even after seeing them as zombies she's begging for Lee to not be a walker. She still hadn’t fully accepted the gravity of losing the ones she loved.

    People freaking out about their loved ones being bitten or coming back as a walker was a constant problem through out the game. Kenny was in such denial about Duck being bitten he put everyone in danger and if Larry really was dead Lilly probably still would have done everything she could to stall the inevitable. (All though I still think Kenny could have spared another six seconds :p).

    If you let Clem just leave Lee there's always going to be that lingering doubt in the back of her head. Where she'll try and rationalize it where Lee might still be alive since she didn't watch him turn into a walker. Then that will turn to guilt, for leaving him behind. If she ever accepts it it'll turn to regret for not not putting Lee out of his misery. And then she'll have to go through this entire cycle all over again when she encounters another situation like this.

    Shooting Lee gives Clementine closure. She gets to say her goodbyes and will know beyond any shadow of a doubt that Lee is gone. It'll be painful, but it helps her face her worst fears, which will let her move forward to a point where she may be able to deal with these kinds of terrible situations on her own, which is important since Lee won't be there anymore to protect Clementine from them anymore.
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