Are you willing to make a game ?
Hi, I've mentioned this before that I'm a game maker for years
I've actually haven't any big success in those years
I' worked on lots of projects and I have some experience
In the past ten years I've been almost worked on every parts of a 3d game
Like 3d design-rig-animate-skin-texturing-programing (Not pro in this one)
I'm not pro in any of these parts but I've worked alot on each of these parts and I know how it works
First of all I should say I know it isn't an easy work at all, I'm going to create a game like TWD! but not quite like that
And I'm pretty sure it's a terrible hard work especially for an online group
But we can do this! How ? So we should find 6 or 7 people to work with and we must swear no one will leaves the work until the game is complete
I know it's looks kind of crazy and it's much harder than what it looks but we can do that!
We need to create a strong alliance, No one is the boss! We just work together and everyone are same( We can speak more about this later)
I say again that creating a game like TWD is a lot harder than what it looks and It coulde take years (depends on how we'll work!)
We can speak more later but for now who will accompany me in this long road ?
(If you have any skills in these parts)
Sorry for broken English
I've actually haven't any big success in those years
I' worked on lots of projects and I have some experience
In the past ten years I've been almost worked on every parts of a 3d game
Like 3d design-rig-animate-skin-texturing-programing (Not pro in this one)
I'm not pro in any of these parts but I've worked alot on each of these parts and I know how it works
First of all I should say I know it isn't an easy work at all, I'm going to create a game like TWD! but not quite like that
And I'm pretty sure it's a terrible hard work especially for an online group
But we can do this! How ? So we should find 6 or 7 people to work with and we must swear no one will leaves the work until the game is complete
I know it's looks kind of crazy and it's much harder than what it looks but we can do that!
We need to create a strong alliance, No one is the boss! We just work together and everyone are same( We can speak more about this later)
I say again that creating a game like TWD is a lot harder than what it looks and It coulde take years (depends on how we'll work!)
We can speak more later but for now who will accompany me in this long road ?
(If you have any skills in these parts)
Sorry for broken English
This discussion has been closed.
Comments
I think you mean novels. That's an understandable mistake for a Norwegian though.
Yeah, but the English teachers I had told me it was not named novels, but short stories...
novelle = short story
roman = novel
It's a bit confusing, I know.
Oh, well that explains it
In the first we need focus on important parts like animations, Character design and skin and Cameras
We should make a little of gameplay first and then we can work on story line
If it's going to be story-driven, then a basic outline of the story and setting is more important before designing characters and the like.
Now it can be that first GAMEPLAY is worked out, but never character or setting design.
Agree here. I could also learn something if you need it, but I mainly want to help write the story.
I know but first we need to work on preliminary parts that have nothing to do with the story
Like a character and character rigs and skin and Basic programming
An adventure game like TWD! But not quite like that
Thanks guys, What about musics and sounds? I'll also have an Idea for characters voice later
So I've started working on this project in the past 3 days and everything is good, I've worked on the character and rigs and a little programing in unity
So everything is good I just don't know why no one is interest
I know It was a little soon for this thread. without any work Samples of project, But I'll back soon when I make a little of this game
We can just search for different sounds for the game, but music I'm not very good at making, but I have tried mixing something up once or twice. But if you find me a program I can probably make something.
There are exceptions, but we can usually tell when it's written by someone who doesn't actually speak English even if they're pretty well-versed.
Have you played Slender - The Eight Pages? From what you're describing I think you'd enjoy it although if you don't know the mythos you might not find it as shit-your-pants scary as I do. It doesn't even matter that the graphics aren't amazing because it's not about how it looks, but how it feels.
I hear you on both those points. Kinda why I messed up my final year at uni. I still wish to pursue that dream somehow though.
You can see me as a jack of all trades...
I'm most adept at raw programming but I'm not quite sure how much programming
is involved in unity3d?
For now I should work alone to prepare some initial steps, I would you just believe that we can do this and after that we must work together as a group, with a strong unity
Believe me I know what I'm doing and I'll assure you we are able and we can do this
Just give me time and I'll show you how
Our group will have two parts
Part1: for original members we can be five or six people, and these people must work hard and serious on this project and also they have to manage the project too
They'll be determined during project
part2: But we can get help from other members too, these people will haven't full ownership on this project and it depends on their works for this game
Group will be formed soon but for now I should make a little of this game first and I'm working on it, Everything has gone great and faster than what I thought
I worked on two characters and they are almost ready, I worked on their texturing and their rigs and animations,skin and a little programing so everything is good but I'm not ready to making a little of this game yet and I'll need more time
I've read all posts carefully. thanks but I'm afraid I don't have time to reply them one by one, specially with my broken English
So please if you're really determined and serious just send me a PM and we'll talk more later
For now Just those that have one of the following skills
1- 3D designer
2- skill in animation and rigs
3- Two good voices for characters (for now)
https://rapidshare.com/files/1631507420/BT-1.zip
Looks great man, hope I can be involved in this somehow!
Thanks, Why not? If we work together as a group we can make a game even better than TWD, It's not my first project and I'm sure we can do this if we'll work with eager and willing people.
Don't you have any skill with 3D design ? or can't you learn a software like 3d max ?
No, but I can probably learn something, I haev unity and blender installed on my computer. I have tried it once or twice. But I'm not that good.
That wouldn't be hard, Especially these days with softwars like 3D MAX 2011or ,,, ,,,
You shouldn't start with hard models like characters!
The most important part in this game is animations and I'm working on it
Maybe it's just me, but I always thought gameplay and story were the most important parts of a game. I can understand it if what you're making is more of an experience than a game, like Journey, though. Any idea what the game's gonna be like yet?
I didn't say that, I'm just saying the most important part for making a game like TWD is animations
The game would be like The Walking Dead
With the risk of sounding like a dick, that's not how (video) game development works, and that's not how Telltale went into creating the game.
Since they already had the engine, they only needed a setting, a story, character design and global description of the gameplay. Then, before they began working out the assets, they made sure they fine-tuned everything.
Graphics and animations most of the time comes last, NOT first.
And there's a reason for this. When you dive head-first into developing games, it always turns out shit. I don't know exactly how Telltale did it specifically, but in the software development department, we always go through several stuff first. We always plan out, we first want to know what our software is all about, what it should do, what is important. We prioritize stuff, see what works and what doesn't. During this phase, visual design might also be done.
Then we either prototype, to see if our ideas work, or just go ahead and build the engine. It is mostly preferred to do prototyping, as you can more easily discard ideas in this stage, but as I am not a good programmer, I always skip that phase. It's only after we know stuff works we actually implement the visuals we planned earlier.
It all makes sense even. If you don't do all this, you end up with a product that only barely works. Visually it might even be apalling, as you might end up with different styles. Only through planning you could make something that is at least half-decent. It literally is what separates a bad game from a good game.
The base line here is that developing a game takes planning. A lot of fan and group projects failed because of bad planning.
That's really good, First I have to say sorry if I wasn't here a fwe days
I'm working on this game hard and I passed all the initial steps and now I can say we will shouldn't have any problem with Main character and his rigs and his skin and animation and texturing and modeling and programing and .......
Also I've test all of this in the game engine and everything seems really good
In the next 3 days I'll start working on story line(I have a good start for the game in my mind, this start can be fit with any kind of story)
I hope we'll work together on this project
Thank you, I'm agree with you but just belive it isn't my first time, As I said before I know what we going to do and know there will be no technical problems that be able to stop us from creating this game
Forgive me If there was any insult in my post it's becuase I can't use English words in the right place
In the first scene we need 4 characters and for now I use main character as the other characters
Everything is going well but It would really help if someone will join me to create more characters
We are going to want to decide what kind of this game is going to be, exactly how it will work. We don't want to be too similar to TWD, instead we should try and make something original. It can have the same idea but should come out differently.
I think a larger group could be useful too. About 3-4 should work on the story/outline, and the rest should go to programming/animation.
I can help with English edits and putting this together. I think I could also help on the story. If this is actually serious we should probably find another way to communicate besides this forum, doesn't have to be skype or anything though.
This sounds really great! I think this is how we should progress.
And I have to say This project has gone so far
I'll surprise you soon
We'll must established a website soon
Sorry if I don't respond to the comments, I have a list of people who send comment and are willing to work togather, I'll be in touch with them when we start to work as a team
Sure, I've never left working on this game even one day! I'm working hard on it and I'm pretty sure everything is going awesome
Sorry I can't say anything more, But I'll be in touch with you and other guys that posted in this thread,