Are you willing to make a game ?

N7.N7.
edited March 2013 in General Chat
Hi, I've mentioned this before that I'm a game maker for years
I've actually haven't any big success in those years
I' worked on lots of projects and I have some experience

In the past ten years I've been almost worked on every parts of a 3d game
Like 3d design-rig-animate-skin-texturing-programing (Not pro in this one)
I'm not pro in any of these parts but I've worked alot on each of these parts and I know how it works

First of all I should say I know it isn't an easy work at all, I'm going to create a game like TWD! but not quite like that
And I'm pretty sure it's a terrible hard work especially for an online group

But we can do this! How ? So we should find 6 or 7 people to work with and we must swear no one will leaves the work until the game is complete

I know it's looks kind of crazy and it's much harder than what it looks but we can do that!

We need to create a strong alliance, No one is the boss! We just work together and everyone are same( We can speak more about this later)

I say again that creating a game like TWD is a lot harder than what it looks and It coulde take years (depends on how we'll work!)

We can speak more later but for now who will accompany me in this long road ?
(If you have any skills in these parts)
Sorry for broken English
«1

Comments

  • N7.N7.
    edited November 2012
    Also we'll work with unity3D it's a powerful game engine
  • edited November 2012
    It sounds interesting, maybe I can help on writing the story, I have written som short stories and romans in my time ;) If you need something like that.
  • edited November 2012
    Arsun97 wrote: »
    I have written som short stories and romans

    I think you mean novels. ;) That's an understandable mistake for a Norwegian though.
  • edited November 2012
    flesk wrote: »
    I think you mean novels. ;) That's an understandable mistake for a Norwegian though.

    Yeah, but the English teachers I had told me it was not named novels, but short stories...
  • edited November 2012
    Arsun97 wrote: »
    Yeah, but the English teachers I had told me it was not named novels, but short stories...

    novelle = short story
    roman = novel

    It's a bit confusing, I know.
  • edited November 2012
    flesk wrote: »
    novelle = short story
    roman = novel

    It's a bit confusing, I know.

    Oh, well that explains it :D
  • edited November 2012
    Novella is in-between short story and novel.
  • N7.N7.
    edited November 2012
    Thanks, it's really soon for deciding about story
    In the first we need focus on important parts like animations, Character design and skin and Cameras

    We should make a little of gameplay first and then we can work on story line
  • edited November 2012
    Actually, no.

    If it's going to be story-driven, then a basic outline of the story and setting is more important before designing characters and the like.

    Now it can be that first GAMEPLAY is worked out, but never character or setting design.
  • edited November 2012
    You thinking of a 3rd person game, or FPS?
  • edited November 2012
    Hey i think this is a very interesting idea. I don't know to much about making a game but a could help write the story. I have never had a grade lower than 96% in my creative writing class so i know i'm good, but if you need me for something else i'll be happy to learn how to do it. I really want to be a part of this. This could become big!
  • edited November 2012
    Hey i think this is a very interesting idea. I don't know to much about making a game but a could help write the story. I have never had a grade lower than 96% in my creative writing class so i know i'm good, but if you need me for something else i'll be happy to learn how to do it. I really want to be a part of this. This could become big!

    Agree here. I could also learn something if you need it, but I mainly want to help write the story.
  • N7.N7.
    edited November 2012
    GaryCXJk wrote: »
    Actually, no.

    If it's going to be story-driven, then a basic outline of the story and setting is more important before designing characters and the like.

    Now it can be that first GAMEPLAY is worked out, but never character or setting design.

    I know but first we need to work on preliminary parts that have nothing to do with the story
    Like a character and character rigs and skin and Basic programming
    Arsun97 wrote: »
    You thinking of a 3rd person game, or FPS?

    An adventure game like TWD! But not quite like that :D
    Hey i think this is a very interesting idea. I don't know to much about making a game but a could help write the story. I have never had a grade lower than 96% in my creative writing class so i know i'm good, but if you need me for something else i'll be happy to learn how to do it. I really want to be a part of this. This could become big!

    Arsun97 wrote: »
    Agree here. I could also learn something if you need it, but I mainly want to help write the story.

    Thanks guys, What about musics and sounds? I'll also have an Idea for characters voice later

    So I've started working on this project in the past 3 days and everything is good, I've worked on the character and rigs and a little programing in unity
    So everything is good I just don't know why no one is interest

    I know It was a little soon for this thread. without any work Samples of project, But I'll back soon when I make a little of this game
  • edited November 2012
    N7. wrote: »
    Thanks guys, What about musics and sounds? I'll also have an Idea for characters voice later

    We can just search for different sounds for the game, but music I'm not very good at making, but I have tried mixing something up once or twice. But if you find me a program I can probably make something.
  • edited November 2012
    I don't want you guys to take this personally, but if your intention is to have the game be in English, you definitely want a primary English-speaker either doing the writing or doing a lot of edits.

    There are exceptions, but we can usually tell when it's written by someone who doesn't actually speak English even if they're pretty well-versed.
  • edited November 2012
    If I did want to make a video game, it would be a point-and-click adventure/ psychological horror game. I would most certainly put in effort to make it an enjoyable game, yet make it close to shit-your-pants scary (unlike that terrible Grudge video game.)
  • edited November 2012
    I've always wanted to. I've long tried to make a game with various tools. I understand the concepts of programming and could put something together. I can make decent art assets, and I of course can write music. My problems are twofold. 1) I lack inspiration for a good story, and puzzle/gameplay design. Basically a starting point. 2) I lack motivation. It takes a heck of a lot to finish a whole project. Especially on your own.
  • edited November 2012
    Noname215 wrote: »
    If I did want to make a video game, it would be a point-and-click adventure/ psychological horror game. I would most certainly put in effort to make it an enjoyable game, yet make it close to shit-your-pants scary (unlike that terrible Grudge video game.)

    Have you played Slender - The Eight Pages? From what you're describing I think you'd enjoy it although if you don't know the mythos you might not find it as shit-your-pants scary as I do. It doesn't even matter that the graphics aren't amazing because it's not about how it looks, but how it feels.
  • edited November 2012
    I've always wanted to. I've long tried to make a game with various tools. I understand the concepts of programming and could put something together. I can make decent art assets, and I of course can write music. My problems are twofold. 1) I lack inspiration for a good story, and puzzle/gameplay design. Basically a starting point. 2) I lack motivation. It takes a heck of a lot to finish a whole project. Especially on your own.

    I hear you on both those points. Kinda why I messed up my final year at uni. I still wish to pursue that dream somehow though.
  • edited December 2012
    i haven't learnt programming and have never helped making a game, but i have played enough to have ideas and maybe i could help with some of the art areas of the game.
  • edited December 2012
    I can help with some graphics and character voices.
  • edited December 2012
    I would very much be interested in this if it comes off the ground :)

    You can see me as a jack of all trades...
    I'm most adept at raw programming but I'm not quite sure how much programming
    is involved in unity3d?
  • N7.N7.
    edited December 2012
    OK guys, So I'm working really hard on this project and I prepared lots of things before working on the story line

    For now I should work alone to prepare some initial steps, I would you just believe that we can do this and after that we must work together as a group, with a strong unity

    Believe me I know what I'm doing and I'll assure you we are able and we can do this
    Just give me time and I'll show you how

    Our group will have two parts
    Part1: for original members we can be five or six people, and these people must work hard and serious on this project and also they have to manage the project too
    They'll be determined during project

    part2: But we can get help from other members too, these people will haven't full ownership on this project and it depends on their works for this game

    Group will be formed soon but for now I should make a little of this game first and I'm working on it, Everything has gone great and faster than what I thought
    I worked on two characters and they are almost ready, I worked on their texturing and their rigs and animations,skin and a little programing so everything is good but I'm not ready to making a little of this game yet and I'll need more time


    I've read all posts carefully. thanks but I'm afraid I don't have time to reply them one by one, specially with my broken English :D

    So please if you're really determined and serious just send me a PM and we'll talk more later
    For now Just those that have one of the following skills

    1- 3D designer
    2- skill in animation and rigs
    3- Two good voices for characters (for now)
  • N7.N7.
    edited December 2012
    You can see the main character face and some basic lips movement in following link

    https://rapidshare.com/files/1631507420/BT-1.zip
  • edited December 2012
    N7. wrote: »
    You can see the main character face and some basic lips movement in following link

    https://rapidshare.com/files/1631507420/BT-1.zip

    Looks great man, hope I can be involved in this somehow!
  • N7.N7.
    edited December 2012
    Arsun97 wrote: »
    Looks great man, hope I can be involved in this somehow!

    Thanks, Why not? If we work together as a group we can make a game even better than TWD, It's not my first project and I'm sure we can do this if we'll work with eager and willing people.

    Don't you have any skill with 3D design ? or can't you learn a software like 3d max ?
  • edited December 2012
    N7. wrote: »
    Don't you have any skill with 3D design ? or can't you learn a software like 3d max ?

    No, but I can probably learn something, I haev unity and blender installed on my computer. I have tried it once or twice. But I'm not that good.
  • N7.N7.
    edited December 2012
    Arsun97 wrote: »
    No, but I can probably learn something, I haev unity and blender installed on my computer. I have tried it once or twice. But I'm not that good.

    That wouldn't be hard, Especially these days with softwars like 3D MAX 2011or ,,, ,,,
    You shouldn't start with hard models like characters!


    The most important part in this game is animations and I'm working on it
  • edited December 2012
    N7. wrote: »
    The most important part in this game is animations and I'm working on it

    Maybe it's just me, but I always thought gameplay and story were the most important parts of a game. I can understand it if what you're making is more of an experience than a game, like Journey, though. Any idea what the game's gonna be like yet?
  • N7.N7.
    edited December 2012
    flesk wrote: »
    Maybe it's just me, but I always thought gameplay and story were the most important parts of a game. I can understand it if what you're making is more of an experience than a game, like Journey, though. Any idea what the game's gonna be like yet?

    I didn't say that, I'm just saying the most important part for making a game like TWD is animations
    The game would be like The Walking Dead
  • edited December 2012
    I want to help! I'm good at creating music in FL studio and drawing (maybe I can help with the character design). And I do know some basic programming... Also, can I be the voice actress? :)
  • edited December 2012
    N7. wrote: »
    I didn't say that, I'm just saying the most important part for making a game like TWD is animations
    The game would be like The Walking Dead

    With the risk of sounding like a dick, that's not how (video) game development works, and that's not how Telltale went into creating the game.

    Since they already had the engine, they only needed a setting, a story, character design and global description of the gameplay. Then, before they began working out the assets, they made sure they fine-tuned everything.

    Graphics and animations most of the time comes last, NOT first.

    And there's a reason for this. When you dive head-first into developing games, it always turns out shit. I don't know exactly how Telltale did it specifically, but in the software development department, we always go through several stuff first. We always plan out, we first want to know what our software is all about, what it should do, what is important. We prioritize stuff, see what works and what doesn't. During this phase, visual design might also be done.

    Then we either prototype, to see if our ideas work, or just go ahead and build the engine. It is mostly preferred to do prototyping, as you can more easily discard ideas in this stage, but as I am not a good programmer, I always skip that phase. It's only after we know stuff works we actually implement the visuals we planned earlier.

    It all makes sense even. If you don't do all this, you end up with a product that only barely works. Visually it might even be apalling, as you might end up with different styles. Only through planning you could make something that is at least half-decent. It literally is what separates a bad game from a good game.

    The base line here is that developing a game takes planning. A lot of fan and group projects failed because of bad planning.
  • N7.N7.
    edited December 2012
    I want to help! I'm good at creating music in FL studio and drawing (maybe I can help with the character design). And I do know some basic programming... Also, can I be the voice actress? :)

    That's really good, First I have to say sorry if I wasn't here a fwe days
    I'm working on this game hard and I passed all the initial steps and now I can say we will shouldn't have any problem with Main character and his rigs and his skin and animation and texturing and modeling and programing and .......
    Also I've test all of this in the game engine and everything seems really good

    In the next 3 days I'll start working on story line(I have a good start for the game in my mind, this start can be fit with any kind of story)
    I hope we'll work together on this project
    GaryCXJk wrote: »
    With the risk of sounding like a dick, that's not how (video) game development works, and that's not how Telltale went into creating the game.

    Since they already had the engine, they only needed a setting, a story, character design and global description of the gameplay. Then, before they began working out the assets, they made sure they fine-tuned everything.

    Graphics and animations most of the time comes last, NOT first.

    And there's a reason for this. When you dive head-first into developing games, it always turns out shit. I don't know exactly how Telltale did it specifically, but in the software development department, we always go through several stuff first. We always plan out, we first want to know what our software is all about, what it should do, what is important. We prioritize stuff, see what works and what doesn't. During this phase, visual design might also be done.

    Then we either prototype, to see if our ideas work, or just go ahead and build the engine. It is mostly preferred to do prototyping, as you can more easily discard ideas in this stage, but as I am not a good programmer, I always skip that phase. It's only after we know stuff works we actually implement the visuals we planned earlier.

    It all makes sense even. If you don't do all this, you end up with a product that only barely works. Visually it might even be apalling, as you might end up with different styles. Only through planning you could make something that is at least half-decent. It literally is what separates a bad game from a good game.

    The base line here is that developing a game takes planning. A lot of fan and group projects failed because of bad planning.

    Thank you, I'm agree with you but just belive it isn't my first time, As I said before I know what we going to do and know there will be no technical problems that be able to stop us from creating this game

    Forgive me If there was any insult in my post it's becuase I can't use English words in the right place
  • N7.N7.
    edited December 2012
    For now I'm working on main animation, I've created just one character and I have to use this character as all other characters!(for now)

    In the first scene we need 4 characters and for now I use main character as the other characters

    Everything is going well but It would really help if someone will join me to create more characters
  • edited December 2012
    I would love to help the project looks good. But if we really want to be serious I agree with GaryCXJk the story and outline of the game should be made. Arsun97 and a few other people should start on that. I could collaborate on it too.

    We are going to want to decide what kind of this game is going to be, exactly how it will work. We don't want to be too similar to TWD, instead we should try and make something original. It can have the same idea but should come out differently.

    I think a larger group could be useful too. About 3-4 should work on the story/outline, and the rest should go to programming/animation.

    I can help with English edits and putting this together. I think I could also help on the story. If this is actually serious we should probably find another way to communicate besides this forum, doesn't have to be skype or anything though.
  • edited December 2012
    I would love to help the project looks good. But if we really want to be serious I agree with GaryCXJk the story and outline of the game should be made. Arsun97 and a few other people should start on that. I could collaborate on it too.

    We are going to want to decide what kind of this game is going to be, exactly how it will work. We don't want to be too similar to TWD, instead we should try and make something original. It can have the same idea but should come out differently.

    I think a larger group could be useful too. About 3-4 should work on the story/outline, and the rest should go to programming/animation.

    I can help with English edits and putting this together. I think I could also help on the story. If this is actually serious we should probably find another way to communicate besides this forum, doesn't have to be skype or anything though.

    This sounds really great! I think this is how we should progress.
  • edited December 2012
    I am a total n00b when it comes to programming and / or designing, but I am always willing to put my education to use and create some music for games and / or movies.
  • N7.N7.
    edited January 2013
    Hi again, Sorry if I wasn't here for a while! I've been working on the game

    And I have to say This project has gone so far
    I'll surprise you soon
    We'll must established a website soon

    Sorry if I don't respond to the comments, I have a list of people who send comment and are willing to work togather, I'll be in touch with them when we start to work as a team
  • edited January 2013
    Any progress and future plans, N7?
  • N7.N7.
    edited January 2013
    Arsun97 wrote: »
    Any progress and future plans, N7?

    Sure, I've never left working on this game even one day! I'm working hard on it and I'm pretty sure everything is going awesome

    Sorry I can't say anything more, But I'll be in touch with you and other guys that posted in this thread,
This discussion has been closed.