Scene with Brenda **Spoiler** (no, it's not a glitch)

edited November 2012 in The Walking Dead
Yeah, I know the scene with Brenda and Katjaa is not a glitch. But it's still awful. It stands out as the worst scene in the game, all the more so because the rest of the game is so great.

It's terrible for several reasons, not least of which is that it's incredibly "gamey" and therefore stands out in an otherwise emotional, story-driven game.

I mean, why not have players match colored cubes for cash to be used to calm Brenda down? How about a Facebook page where you have to get a certain number of Likes to pass the scene? Why not a rhythm game while you're at it?

Rhetorical questions aside, the stupid red light/green light game is silly in an otherwise serious game. It doesn't help that the controls are overly sensitive (that's coming from a keyboard-using PC gamer) and that there's no way to figure out what's going on without using the Internet or vast boatloads of trial and error.

Telltale should just fix the problem and apologize, or barring that, just fix the problem.

The rest of the game is wonderful.

Comments

  • edited November 2012
    You're kidding, right?
  • edited November 2012
    What? I've never been killed in that section other than when I intentionally used the bottom dialogue choices to rile her. That part is insanely easy. I certainly didn't need to resort to the internet to figure out how to get past it.

    It didn't feel gamey at all. At least not any more than the rest of the game. She was holding Kat hostage and Lee was trying to talk her down before zombie Mark did his thing.
  • edited November 2012
    I get killed a couple of times. :P Because I called her a bitch and didn't stop when she pointed the gun at me.

    Didn't have too much of a problem though - what with me being on PC with a shitty mouse and stuff.

    Worst scene would be getting the train to start in Ep 3 (I think). The entire getting biscuits for Duck from the car seems so pointless.
  • edited November 2012
    How about a Facebook page where you have to get a certain number of Likes to pass the scene?

    Worst idea ever. No thanks.
    It doesn't help that the controls are overly sensitive (that's coming from a keyboard-using PC gamer) and that there's no way to figure out what's going on without using the Internet or vast boatloads of trial and error.

    I died once from not stopping walking. I can see people die twice or even three times if they are really not thinking (insulting someone with a gun isn't so smart). But having to google the solution? LoL... and the controls are perfectly fine. Might wanna check your keyboard for sticky keys etc.
  • edited November 2012
    What? That's one of my Top 5 fav parts!
  • edited November 2012
    Out of all the nit-picks in the game, you've chosen this? Wait... what?

    It's beyond my comprehension, as to how people manage to have difficulty with this part.

    The game practically holds your hand the whole time playing, but in that one scene, we were actually given a (albeit easy) CHALLENGE. I LIKED that part, and wish there was more sequences with that much intense interaction. That part should only be hard for people with a sensitive controller on a console.
    I mean, why not have players match colored cubes for cash to be used to calm Brenda down? How about a Facebook page where you have to get a certain number of Likes to pass the scene? Why not a rhythm game while you're at it?
    This is completely ridiculous, haha. I can't take anything you've said seriously now.
  • edited November 2012
    I don't understand how you could have difficulty with this. To me it was blatantly obvious. She points the gun at you, you stop. Died once and instantly saw the pattern.
  • edited November 2012
    Woder wrote: »
    I don't understand how you could have difficulty with this. To me it was blatantly obvious. She points the gun at you, you stop. Died once and instantly saw the pattern.

    Exactly. There were a few moments in the game that were too "gamey" but stopping when the person pointing a gun at you tells you to stop walking is not one of them.
  • edited November 2012
    I only died once then I got it. maybe it is because I play on the Xbox. You just stop when she says to stop, talk to her and reason with her, then walk some more. Repeat until she becomes walker kibble :)
  • edited November 2012
    Hell, I zipped right through it the first try. Telltale told you to creep up slowly on Jolene's camp. For me, it seemed like a practice scene, and when you got to Brenda, you knew what to do. It had a good, tense feel, and I had fun making that bitch inch back into zombie Mark's chompers!
  • edited November 2012
    I have never been killed in that part, so you might just be bad at video games.
  • edited November 2012
    I only got killed on that part when I intentionally clicked the obvious bad responses just to hear Lee talk crap to her. :D
  • edited November 2012
    It's terrible for several reasons, not least of which is that it's incredibly "gamey" and therefore stands out in an otherwise emotional, story-driven game.

    But in it being "gamey," it gives you a lot of obvious clues. Each time you walk towards Brenda a certain number of paces, she will immediately stop moving, pause for a few seconds and then warn you not to come closer.

    If you hover over her, the target to speak will appear.

    I admit I died a couple times, but it definitely wasn't that hard. Annoying to a minimal degree, but not hard.
  • edited November 2012
    I'll admit it. I died a LOT on this part, more than any other in fact, and yes I even had to Google the solution.

    I don't quite know what I was doing wrong, but when I learned it was all about patience and stopping when she pointed the gun at me it was a breeze.

    But worst, or even bad part of the game?

    No.

    I just sucked as a player at that time.
  • edited November 2012
    I'm going to assume this is a joke thread, especially the idea of using facebook likes...
  • edited November 2012
    What, you mean you can actually get killed during this scene? I agree, this was one of the easier scenes in the whole game.

    Playing on an iPad, the singe hardest scene (and it was totally an issue of getting the controls to work, it's not like I didn't know what I was supposed to be doing) was getting past the tractor zombie out in back of the farm. The game would NOT make Lee RUN no matter what I tried! Even when I found the exact spot I had to be touching the screen, it was not a cakewalk. I must have died about thirty times trying to get past that damn tractor zombie. Embarrassing!
  • edited November 2012
    It is one of my fav scenes,but honestly yeah,I had probs with it too.She points the gun,I stop (the very same moment) and she still shoots me. :)
  • edited November 2012
    I didn't die at all...I think it's pretty obvious to stop when the person with the gun points it at you and says "stop", and to not insult or provoke the person with the gun pointed at you...

    Did people really have trouble with that? That's sad...



    There is either a bug on some versions where stopping exactly when she raises the gun doesn't work, or the more likely reason is that people think they are stopping in time, but actually have terrible reaction speed. And then the most likely reason...people didn't understand at all. Which is an indictment of the education system as it was extremely self explanatory, but I've been amazed at the ignorance of people before...
  • edited November 2012
    NessaT wrote: »
    I get killed a couple of times. :P Because I called her a bitch and didn't stop when she pointed the gun at me.

    Didn't have too much of a problem though - what with me being on PC with a shitty mouse and stuff.

    Worst scene would be getting the train to start in Ep 3 (I think). The entire getting biscuits for Duck from the car seems so pointless.

    you can skip that whole animal cracker scenario.
  • edited November 2012
    this part just clicked with me and i got it, i guess if the solution wasn't immediately obvious it would seem a bit "gamey"

    but to me it was obvious to stop when she pointed the gun and i knew i needed to get close to her so i knew to move when she didn't point the gun at me and once i saw mark i knew how i would save katjaa
  • edited November 2012
    I had fun with this scene. The alternate dialogue options to make Brenda mad were hilarious.
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