Illusion of choice- Summary

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Comments

  • edited May 2013
    That bate and switch of a game is dead to me and thank god for that now back to the subject.
    The fact I really could not remember a game that had the choice amount people wanted still makes my head spin, Dragon age is the closest but Bioware is backed up by EA and they have everyone's money, Telltale does not have anywhere close to that amount but they did very good with what they had.
  • edited June 2013
    That bate and switch of a game is dead to me and thank god for that now back to the subject.
    The fact I really could not remember a game that had the choice amount people wanted still makes my head spin, Dragon age is the closest but Bioware is backed up by EA and they have everyone's money, Telltale does not have anywhere close to that amount but they did very good with what they had.

    I don't know. I got my hopes up on Dragon Age.
    Bought the full-collection, and thanked God there was a return policy for dissatisfaction at Gamestop.
    What I was told to expect of Dragon Age was completely inaccurate. It was more appropriate for Witcher 2.
  • edited June 2013
    I think choices mattered in a way.
    Here could be a IRL example of The Walking Dead Choices.
    You're in the doctors office and you have two relatives both need a kidney transplant because both of theirs are basically dead, and they need the transplant within the hour or they will die, and you are the only compatible match and you know even with the transplant they both will die in a years time. So you can choose whether to keep both your kidney's or give a kidney to one of your relatives. Would giving an organ to either of the relatives not matter even if they will die in a year even if in that year you would have many good memories?

    I'm mean this is a crazy example but the point is still the same.
  • mz3mz3
    edited June 2013
    I try to save carley but....
    they Impose carley's death to me.I hope in DLC we have more wide choices to do everything.
    worse situation.best situation.like heavy rain.
  • edited June 2013
    Yeah. Well I would like my choices to make a greater impact. I really don't mind how long we would have to wait.
  • edited June 2013
    Even though an epilogue slideshow depicting what happens in the Mojave after the battle for Hoover Dem would be cool, I always thought that the choices didn't matter to reflect the theme of "hopelessness" that has always been constant in The Walking Dead. They also allowed you to get Lee act in the way you want, giving you more control than a movie or novel.

    Though, playing the game the first time expecting choices to really matter on who dies and who didn't or the manner of which you do things really did make me feel like a fool...

    However, with choices not really mattering you do get of "What happens if I searched for Clem with only Ben?" moments because you want to see a variation of the same scene despite knowing that in the end, the only choice that mattered was whether Clem shoots you in the head or cuffs you to turn in that jewelry store.

    Also being one of the 23% that saved Doug, I felt rather special.
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