Episode 5...kinda a let down

edited December 2012 in The Walking Dead
While I'm glad to know there will be more with a second season for the game...

Episode 5 just didn't live up to the rest of the game. Not only was it far shorter then all the other episodes but...the choices you make don't seem to matter at all. It always ends the same...Kenny always dies...Clem always winds up out in a field completely by herself no matter what you do, and you always get stuck with Christa and Omid.

So...what's the point of any of your previous choices? Why bother going out of your way to be friends with Kenny if he's always going to die anyway? Why couldn't I choose to leave Christa to die instead? It's her own fault for being retarded.

I keep hoping of course that maybe he didn't die...and we'll find out in the next season.

I hope so. Kenny and Clem were pretty much the only reasons I was playing lol

Comments

  • edited December 2012
    well, you kind of missed the point of this game ^^

    You are making choices to prove show a what type of person you would be in Apocalypse. Can you justify all the actions you did or did not, were you the guy you wanted to be? Choices should matter to you. Were you good enough? You can see that clearly at the dialog with the walkie talkie guy. You give an answer to yourself and not to those characters who die anyway.
  • edited December 2012
    My reason to playing was Kenny, Clem and Lee ;C
  • edited December 2012
    Prepare for the influx.
  • edited December 2012
    magzhi wrote: »
    well, you kind of missed the point of this game ^^

    You are making choices to prove show a what type of person you would be in Apocalypse. Can you justify all the actions you did or did not, were you the guy you wanted to be? Choices should matter to you. Were you good enough? You can see that clearly at the dialog with the walkie talkie guy. You give an answer to yourself and not to those characters who die anyway.

    I see that and I get that, but at the start of the game it claims that the choices you make affect the game...which would suggest that it's more then just determining Lees personality, and you actually see that in the other episodes but in this one...it seriously doesn't matter what you say or do because the result will be the same no matter what. You can be a goody goody or a complete jerk and it won't make a bit of difference. I think if you decide to be mean to Christa and Omid that they should refuse to help you at all or they should decide that they're not going to help Clem but...no matter what they still say they will. I wish I could leave Christa to die when she jumps down to get the radio instead of letting Kenny jump down to save her stupid self.

    I was also sad to see that Ben never gets a chance to prove himself or make up for his past mistakes. If you still have him all he does is screw up again and get Kenny killed or whatever actually happens to him. I think they should have made him do something that would help the group after you save his life in the bell tower. You go out of your way to give him one last chance, Let him have more of a heroic death. Ben has seriously done nothing but get all my favorite characters killed. *sigh* waste of space.

    I played it like it was Lee and Clem against the world, then when Lee was bit...it was all about Clem...I liked Kenny but if he tried to get in the way of Clem surviving I would have killed him too no problem. Glad that didn't happen cause he was bud. I hope he made it. I made sure he had all of my bullets just so he'd have a chance.
  • edited December 2012
    donaruie wrote: »
    I see that and I get that, but at the start of the game it claims that the choices you make affect the game...which would suggest that it's more then just determining Lees personality, and you actually see that in the other episodes but in this one...it seriously doesn't matter what you say or do because the result will be the same no matter what. You can be a goody goody or a complete jerk and it won't make a bit of difference. I think if you decide to be mean to Christa and Omid that they should refuse to help you at all or they should decide that they're not going to help Clem but...no matter what they still say they will. I wish I could leave Christa to die when she jumps down to get the radio instead of letting Kenny jump down to save her stupid self.

    I was also sad to see that Ben never gets a chance to prove himself or make up for his past mistakes. If you still have him all he does is screw up again and get Kenny killed or whatever actually happens to him. I think they should have made him do something that would help the group after you save his life in the bell tower. You go out of your way to give him one last chance, Let him have more of a heroic death. Ben has seriously done nothing but get all my favorite characters killed. *sigh* waste of space.

    I played it like it was Lee and Clem against the world, then when Lee was bit...it was all about Clem...I liked Kenny but if he tried to get in the way of Clem surviving I would have killed him too no problem. Glad that didn't happen cause he was bud. I hope he made it. I made sure he had all of my bullets just so he'd have a chance.

    It does affect the game. It's what they say, it's a tailored experience.

    Like Clem's hoodie. If you don't give it to her she won't wear it and Campman won't make a comment about it. It's not plot-twisting or turning but it's... tailored. Arm or no arm... There's not a major difference in gameplay but the game kind of just tests you different types of scenarios you'd be confronted with during a zombie infestation
  • edited December 2012
    It does affect the game. It's what they say, it's a tailored experience.

    Like Clem's hoodie. If you don't give it to her she won't wear it and Campman won't make a comment about it. It's not plot-twisting or turning but it's... tailored. Arm or no arm... There's not a major difference in gameplay but the game kind of just tests you different types of scenarios you'd be confronted with during a zombie infestation

    I'm only talking about episode 5's choices....not the ones from previous episodes which are brought up in 5. I think there should be consequences to being a jerk in 5...but there isn't any...but maybe we'll see them better in season 2.

    I think my biggest complaint is simply how short it was though.
  • edited December 2012
    It was pretty short, I expected it to be at least an hour longer than other episodes. It is a season finale, now Ain't it?
    But, Otherwise I adored every moment of the episode. Aside the deaths, of course. Fucking sad. ARGH KENNY!!! FUCKKKK!
  • edited December 2012
    It's better that it's shorter, it means they didn't add that really annoying scene that's completely unnecessary and is just a "downtime" from action (e.g. getting the pharmacy keys, starting the train, et cetera). What's great about this episode is that there is no downtime, it's just complete action (closest thing to a downtime was getting rib spreader and the ladder).

    And the point of developing relationships with characters is so you, the player, feels connected to the character. You cared about the character and watching him sacrifice himself makes it x20 more emotional. This has happened in every other episode regardless. Also this game, or rather universe, is based around the thought that no one is a "sacred cow", anyone can die. Including someone you care about so much / is as important to the plot as Kenny.
  • edited December 2012
    I have to agree. This episode was WAY too short. I was gonna go back and play it again and make different choices but now that I see it doesn't affect the game at all, why bother? I liked replaying all the previous episodes so I could choose which one I wanted to continue in the next episode ... oh well.
  • edited December 2012
    From a realistic standpoint its because it was easier for them to do it exactly one way with a bunch of different dialogue choices and reactions based on your previous choices. Instead of having to constantly write and have actions for characters that may or may not be there. They probably just considered it a waste of time spent on other things. In season 2 I would like to be able to save someone and it you know actually stick for a change. Like being able to click on Lily when shes going for her gun so Lee jumps her and keeps her from trying to murder. If your not fast enough than whoever it is simply dies. You see, stuff like that.

    From a walking dead story point of view however I can see why they did what they did. Point is even if you save people in the walking dead as Lily says "Your only one man". You can try to do good and change things but people are going to do stupid things, they will die and you can't control it. Your just another shmuck at the end of the world, your not superman and the world doesn't revolve around you and your choices.

    It's about the Journey not the destination.
  • edited December 2012
    My biggest bum note is probably the revelation of Clem's parents. The issue of whether they are dead and how fully Clem understands that they probably are is the elephant in the room through the whole game. And then it's:

    Clem: Oh look my parents! (Pauses to tick box on checklist)

    And that's that done.

    Really this should have been a big scene of its own and really needed more time.

    Perhaps the fact that she knows contrasts simply contrasts with Ben who dies without the faintest idea of what became of his family, but I still could not believe how flippantly the game dealt with what I had anticipated would be a huge moment.
  • edited December 2012
    I agree with you but there's more to look forward to.The game has done great for its scope and budget.TTG has made a looooot of money from the game (they deserve it) which is the first for them.Now we can raise our expectations and expect TTG to invest more in the next series.

    They have the resources and know now that its going to be a success as they have made a lot of loyal fans here, what they need to do is exploit this launch pad to the fullest and make a truly great experience for the next season with maybe multiple plotlines and decisions that hold weight.Will miss Lee though :(
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