With tears in my eyes...

edited March 2013 in The Walking Dead
With tears in my eyes I'm writing this to you...I just finished Episode 5...I wasn't very emotional but during the last moments of the episode...I just cried.And I'm a 29 year-old guy.

The last time a video-game made me cry was when I was in high school and I was playing Final Fantasy VII,when Aeris died.

But man...when a game can be so emotional and make a person's heart love the characters that much...then there's hope for the video-game world to still make fantastic games to make us love.

*sigh*

Man...when I finished the first episode someone from the forum told me about playing the second and third episode that I would be in for an emotional rollercoaster...I never would have thought that it would be that good....:(

Should I be happy or sad now?I don't know.And that means that Telltale has made one more epic game.Thank you Telltale.

Comments

  • edited December 2012
    RIGHT!? It brings to mind the comment Roger Ebert made and still stands by that "Videogames can never be art" If something can move people to tears, or make you THINK.. its art... plain and simple... But I supposed he is in a position to be a little biased.. and im sure there are painters out there that say FILM can NEVER be art...
  • edited December 2012
    Although i usually agree with Roger Ebert on his movie critics and stuff...this time I totally disagree and I agree with you Irishmile!
  • edited December 2012
    Irishmile wrote: »
    RIGHT!? It brings to mind the comment Roger Ebert made and still stands by that "Videogames can never be art" If something can move people to tears, or make you THINK.. its art... plain and simple... But I supposed he is in a position to be a little biased.. and im sure there are painters out there that say FILM can NEVER be art...
    I want to see Ebert do a review on The Walking Dead and see if he still stands by that opinion.
  • edited December 2012
    Such a fantastic game man...
  • edited December 2012
    You just failed Telltale's gay-test.




    ... but so did we all. We're all gay.
  • edited December 2012
    CarScar wrote: »
    I want to see Ebert do a review on The Walking Dead and see if he still stands by that opinion.

    Ebert is a good-for-nothing critic. I don't know why critics get paid to share their opinion, let other people make their own opinions, for crying out loud. I guess he just gets paid for people to dislike him xD
  • edited December 2012
    Just hearing Clem cry...
  • edited December 2012
    tumblr_meu8q91Xbm1qkubxlo1_250.giftumblr_meu8q91Xbm1qkubxlo2_250.gif
    tumblr_meu8q91Xbm1qkubxlo3_250.giftumblr_meu8q91Xbm1qkubxlo4_250.gif
    tumblr_meu8q91Xbm1qkubxlo5_250.giftumblr_meu8q91Xbm1qkubxlo6_250.gif

    Even Lee cried.
  • edited December 2012
    swebonny wrote: »
    *snip for space*

    Even Lee cried.

    Where are those images from? The first couple are obviously from the awards but are the recording ones from it as well(i haven't watched)?
  • edited December 2012
    The latest episode of "up at noon" on IGN has a Dave Fennoy interview on it, that shows that clip. He's a funny bugger too.
  • edited December 2012
    Mornai wrote: »
    Where are those images from? The first couple are obviously from the awards but are the recording ones from it as well(i haven't watched)?

    here is the Up At Noon interview and it has the recording booth part near the end http://youtu.be/p3kp8PxOKig
  • edited December 2012
    You just failed Telltale's gay-test.




    ... but so did we all. We're all gay.

    No man,these are manly tears!
  • edited December 2012
    Foinikas wrote: »
    No man,these are manly tears!

    Yeah, I feel you. Like... -REAL- manly tears. Like mustache and tights manly.
  • edited December 2012
    You just failed Telltale's gay-test.




    ... but so did we all. We're all gay.

    Well, I'm gay and I didn't cry :rolleyes:
  • edited December 2012
    Fabrimuch wrote: »
    Well, I'm gay and I didn't cry :rolleyes:

    Then play it again AND CRY.
  • edited December 2012
    Fabrimuch wrote: »
    Well, I'm gay and I didn't cry :rolleyes:

    Well, then I have news for you, buddy!
  • edited December 2012
    Fabrimuch wrote: »
    Well, I'm gay and I didn't cry :rolleyes:

    ...Art thou confessing this, Young man?
  • edited December 2012
    This is a game where even zombies will cry playing it.
  • G.RossG.Ross Telltale Alumni
    edited December 2012
    Oh man that's great. I didn't know they recorded that stuff.

    When I was working on that scene I had to listen to his reads over and over. All I wanted to do when I came home was watch comedies.
    swebonny wrote: »
    tumblr_meu8q91Xbm1qkubxlo1_250.giftumblr_meu8q91Xbm1qkubxlo2_250.gif
    tumblr_meu8q91Xbm1qkubxlo3_250.giftumblr_meu8q91Xbm1qkubxlo4_250.gif
    tumblr_meu8q91Xbm1qkubxlo5_250.giftumblr_meu8q91Xbm1qkubxlo6_250.gif

    Even Lee cried.
  • edited March 2013
    It truly was one of the very few games that actually made me cry.And one of the games that really one my heart.
  • edited March 2013
    It is one of few games that made me tear up, and only one to make me cry :,). And yes, it has definitely won my heart! I can't wait for season 2! Let's go Telltale!!!
  • edited March 2013
    Lee dying sucks. One of the most impactful games I have ever played. Never thought or talked about a games characters and story as much as this one. I cannot wait for the next one.
  • edited March 2013
    I feel you man, this game was just... you know indescribable, but I'll try... it ripped your chest open, took your heart, smashed it against a wall (repeatedly) and choked it in the last scene, yup... my face was full of tears, and I even cried a little bit. But it was totally worth it, and if anyone says games can't be art, make him play this masterpiece, and he'll shut up :D
  • edited March 2013
    ...Smashed it against a wall(repeatedly), stabbed it with a piece of glass, hit it with a bottle, a lamp, and cleaver, got your head rammed into a wall repeatedly until the wall broke, and then got your head stuck as zombies surrounded you. You can do the imagery there. That's how it felt to lose Lee :,( Only thing worse was if both Lee and Clem died at the same time, for if Lee kills Clem if you don't shoot him. That would make me need bourbon for awhile...
  • edited March 2013
    You know what? I'm so sick of hearing the word "emotional". Far too many people use it when they really mean "full of drama". I blame David Cage's PS4 presentation. I hit "emotion" overload just listening to that speech. No, David, you cannot give your games more emotion by upping the polygon counts in your character models. You can give more detailed expressions, but that is not the same as carrying more emotional weight. Take a page from Telltale's book and try writing a good story for once.....

    But, I have to say that this was a proper use of the word. "Emotional" does not mean being sad/afraid/angry at everything that happens. To me, an emotional story is one that makes the audience feel the right emotion at the right scene. good and bad. Heavy Rain failed to make me afraid for Jason as he ran off. I was annoyed, and taken out of the game (there was no reason for him to disregard Ethan's orders to stay put... TWICE in the same scene). I was not sad to be so disconnected with Shawn as he did his homework. I was bored.

    Joy and contentedness are emotions that need exploring as well. As odd as it is to say, the Walking Dead manages to convey positive emotions as well as the negative ones people come to expect from drama. When I got Clem out of the train station cage, I was relieved, as I should have been. When Lee got bit, I was shocked, as I should have been. When I found Mark in the bathroom, I was disgusted, as I should have been.

    .... Where was I going with this? Uhh... Good job, Telltale Games. Yeah. That's it.
  • edited March 2013
    BlackBoxx wrote: »
    You know what? I'm so sick of hearing the word "emotional". Far too many people use it when they really mean "full of drama". I blame David Cage's PS4 presentation. I hit "emotion" overload just listening to that speech. No, David, you cannot give your games more emotion by upping the polygon counts in your character models. You can give more detailed expressions, but that is not the same as carrying more emotional weight. Take a page from Telltale's book and try writing a good story for once.....

    But, I have to say that this was a proper use of the word. "Emotional" does not mean being sad/afraid/angry at everything that happens. To me, an emotional story is one that makes the audience feel the right emotion at the right scene. good and bad. Heavy Rain failed to make me afraid for Jason as he ran off. I was annoyed, and taken out of the game (there was no reason for him to disregard Ethan's orders to stay put... TWICE in the same scene). I was not sad to be so disconnected with Shawn as he did his homework. I was bored.

    Joy and contentedness are emotions that need exploring as well. As odd as it is to say, the Walking Dead manages to convey positive emotions as well as the negative ones people come to expect from drama. When I got Clem out of the train station cage, I was relieved, as I should have been. When Lee got bit, I was shocked, as I should have been. When I found Mark in the bathroom, I was disgusted, as I should have been.

    .... Where was I going with this? Uhh... Good job, Telltale Games. Yeah. That's it.

    True words... many devs could take a page from TellTale's book...
  • edited March 2013
    BlackBoxx wrote: »
    You know what? I'm so sick of hearing the word "emotional". Far too many people use it when they really mean "full of drama". I blame David Cage's PS4 presentation. I hit "emotion" overload just listening to that speech. No, David, you cannot give your games more emotion by upping the polygon counts in your character models. You can give more detailed expressions, but that is not the same as carrying more emotional weight. Take a page from Telltale's book and try writing a good story for once.....

    But, I have to say that this was a proper use of the word. "Emotional" does not mean being sad/afraid/angry at everything that happens. To me, an emotional story is one that makes the audience feel the right emotion at the right scene. good and bad. Heavy Rain failed to make me afraid for Jason as he ran off. I was annoyed, and taken out of the game (there was no reason for him to disregard Ethan's orders to stay put... TWICE in the same scene). I was not sad to be so disconnected with Shawn as he did his homework. I was bored.

    Joy and contentedness are emotions that need exploring as well. As odd as it is to say, the Walking Dead manages to convey positive emotions as well as the negative ones people come to expect from drama. When I got Clem out of the train station cage, I was relieved, as I should have been. When Lee got bit, I was shocked, as I should have been. When I found Mark in the bathroom, I was disgusted, as I should have been.

    .... Where was I going with this? Uhh... Good job, Telltale Games. Yeah. That's it.
    Well said.
This discussion has been closed.