Does anybody else now think about the consequences of their actions?
So many times when I have to make a decision, I just automatically think of the Walking Dead. I don't know why. I have to think about each option and figure out the consequences, which is actually a good thing. Anybody else?
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That kind of reminds me of this video with Dave Fennoy.
http://youtu.be/p3kp8PxOKig?t=6s
E.g: the decision onto who should get food was totally based around this notion (if I don't feed Kenny, will he refuse to let me go in the RV if it's needed?), should I shoot Beatrice (will we be unable to get the supplies we need, resulting in our people starving further?), leaving Lilly behind or not (if I bring her with me, will she kill more?), save Omid or Christa (if I don't save Omid will he be unable to get to the train due to his lef?), save Ben or not (will he still be a liability if I save him?).
In real life, right after playing the game, I kind of have that mentality. I've always been really careful of what I say though. I'm deathly afraid of fucking up and looking like an idiot.
Oh, well, the same answer applies then.
What consequences? You mean the minor dialogue changes, that you barely notice and don't affect the plot at all?
The choices in this game are pointless, which is quite a shame, since the game isn't bad. It could have been so much more than a rollercoaster ride, though.