Fast or Slow Zombies?

edited February 2013 in The Walking Dead
What do you guys prefer, fast sprinting infected which are like rabid animals, like in Dawn of the Dead remake and 24 days later OR slow moaning Romero style zombies like in Night of The Living Dead? Which are more interesting, more threatening, more scary and make for better movies?

For me while fast zombies are scarier and more of a threat, slow zombies are more interesting. Instead of actively tearing apart safe houses and eating survivors, slow zombies box survivors in their holes. I enjoy the phycological aspect of survivors trapped and food and water becoming issues, which is partly why I like Walking Dead so much. So what do you guys think. Fast or slow zombies?
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Comments

  • edited January 2013
    depends on what game!

    if its black ops 2 zombies - fast

    the walking dead - slow

    L4D2 - Fast...

    Dead island - Fast...

    Out of the games listed what game is funner? unrealistic teleporting and a great being above watching us and giving perks - Black ops zombies/wAw/ black ops 2 zombie mode

    L4D2 - Some really freaky weird type of zombies... that sprint like heck

    Dead island - ^^ and how can you get '' boss zombies '' for the all 3 listed above :/

    Rotting corpses can run so fast! seems legit


    TWD - Slow walking corpses, Trap you, Dont run and break the game/show/comic...

    In my opinion TWD wins.


    I dont wanna hate on the other games because i have no issue with them but i just kinda went a bit mean on them to prove a point :/
  • edited January 2013
    fast would be more dangerous, but I like the classic shamblers, combined with their moans, to me they are just creepier.
  • edited January 2013
    I prefer slow zombies.
  • edited January 2013
    I too prefer slow zombies. I think it's better if a corpse walking around has slow and sluggish mobility, since it's a rotting corpse. If it's a story about zombie-like people who are just infected with a virus and aren't really dead, then i prefer fast movement.
  • edited January 2013
    I am a traditionalist.. I grew up watching the Romero movies as a kid when I should have been sleeping.. so I like the slow shambling zombies.
  • edited January 2013
    yes.. slow zombies

    proably because if a ZA ever did happen, and they were fast, we'd be fucked!
    :eek:
  • edited January 2013
    Slow zombies, cause you can outrun them.
  • edited January 2013
    I prefer the slow zombies. As a survivor group you can simply outrun or avoid them and killing them with melee weapons should be much easier too.
  • edited January 2013
    A mix.
  • edited January 2013
    Ygdrasel wrote: »
    A mix.

    Good luck surviving o.o
  • edited January 2013
    Slow zombies are bad enough, having fast zombies would totally annihilate the human race.
  • edited January 2013
    slow
  • edited January 2013
    The 28 days later "zombies", as I think they're more realistic, but the classic slow ones are probably easier to to survive.
  • edited January 2013
    Honestly the history of the fast zombie hasn't been all that great. The Return of the Night of the Living Dead zombies are campy and their mythology fails in comparison to the Romero zombie. 28 Days Later is debatable, and they're not zombies in the traditional sense so the point is moot, and finally the the Dawn of the Dead Remake really didn't make any real use of this feature, and honestly I didn't like that film mostly because of that unused potential.

    As for the Resident Evil REmake and Director's Cut, they had what was known as a hyper zombie and Crimson Head (aka V-Act) and personally, I find Resident Evil zombies to have one of the better mythologies for these creatures. I really like the Crimson Head. When you kill a RE Zombie in the REmake and didn't burn or decapitate its body, it would die temporarily and then the T-Virus becomes more active and will continue to transform the undead into a more ferocious and devastating creature with pulsating blood color, and growth-of-claws. This was also used to explain the link between the Lickers (RE2) and the zombie.

    Fascinating concept really.
  • edited January 2013
    i think making zombies fast makes them far to big of a threat to be matched my normal people (the villain has to be a threat to the hero but not totally outmatch them) the threat of zombies is their numbers, their durability and their persistence if you add speed to normal zombies they just become to powerful
  • edited January 2013
    Slow Zombies is better in almost any case. Otherwise they are too dangerous, basically it means everytime a zombie spots you, you are dead.

    Fast Zombies only if action is needed. L4D is a good example. Or if you have a movie and want fast-paced action.

    The only thing I don't like within the zombie universe when they try to make them smart. Like when they can open doors or attack with tactics etc. The whole definition of a zombie is being "dumb, slow but deadly" in my opinion.
  • edited January 2013
    dubesor wrote: »
    Slow Zombies is better in almost any case. Otherwise they are too dangerous, basically it means everytime a zombie spots you, you are dead.

    Fast Zombies only if action is needed. L4D is a good example. Or if you have a movie and want fast-paced action.

    The only thing I don't like within the zombie universe when they try to make them smart. Like when they can open doors or attack with tactics etc. The whole definition of a zombie is being "dumb, slow but deadly" in my opinion.

    See, this is where it gets a little in the preference side. I like to think of zombies as a regression to a more primal, aggressive, and instinctive side rather than just being "dumb."
  • edited January 2013
    The slow zombies are a wonderful metaphor for the anxiety of human mortality and fast zombies are gay.
    - Max Brooks

    True Dat.
  • edited January 2013
    Dead things should not move fast.

    That said, I also like Left 4 Deads "mutating" zombies.
  • edited January 2013
    See, this is where it gets a little in the preference side. I like to think of zombies as a regression to a more primal, aggressive, and instinctive side rather than just being "dumb."

    I tend to think it's sort of like a bacteria or a virus controlling a corpse, so it's far less intelligent than any human is. It can only grasp basic movement and actions like biting that are necessary for them to get food, and nothing else. This would explain their lack of smarts and why they don't learn from mistakes.
  • edited January 2013
    Noname215 wrote: »
    The slow zombies are a wonderful metaphor for the anxiety of human mortality and fast zombies are gay.
    - Max Brooks

    True Dat.

    Watch the trailer of the movie inspired by WWZ
  • edited January 2013
    The slow zombies. It reminds me of Jason from Friday the 13th, walking slowly with a knife, no matter how slow, he would get to you eventually. It makes it more creepy, and suspenseful.
  • edited January 2013
    Opening the canisters in the Living Dead movies makes a great Movie,but they did it wrong back then.First one slow zombie,then fast,smart.ect....In some way they did it that way.Remember send more cops?lol
  • edited January 2013
    I like Half Life 2 universe zombies.


    Most of them are just normal plain boring slow zombies (in blue jeans and white shirts).

    But then there are the more mutated zombies that can jump and run around really fast.

    And then there are those who carry other infected creatures and is their host. The one that throws those lethal black headcrabs at you.



    I think that's a pretty good mix. But mostly I like the regular zombies for movies and cartoons.
  • edited January 2013
    I like slow zombies because Zombie's special ability is outnumbering you

    Zombies work by multiplying quickly and eventually killing you one way or another

    Fast zombies are overpowered
  • edited January 2013
    I like slow zombies. The zombies in The Dead were great, slow and creepy.
  • edited January 2013
    Depends.

    For pure action. Fast.

    For a more suspenseful, character driven ZA, slow.
  • edited January 2013
    I like slow zombies, being boxed in by them is great for psychological fear. You have more time to realise how screwed your situation is. With fast zombies everything happens to quickly for you to process.
  • edited January 2013
    For those zombies that only die from brain damage: Slow.
    For the "infected human" type of zombies: Fast.
  • edited January 2013
    NickPope wrote: »
    Opening the canisters in the Living Dead movies makes a great Movie,but they did it wrong back then.First one slow zombie,then fast,smart.ect....In some way they did it that way.Remember send more cops?lol

    actually it was "send more paramedics". unless they used the same line and changed it to "cops" later in the flick.
  • edited January 2013
    CarScar wrote: »
    Slow zombies are bad enough, having fast zombies would totally annihilate the human race.

    Hardly. Zombies, whether fast or slow, are basically still just people without the key thing that actually got us to the top of the food chain in the first place: intelligence and everything that flows from that, e.g. the ability to think, plan, and use tools. Fast ones are just more dangerous (slow shamblers are a joke, actual threat-wise).

    They could be as fast as olympic sprinters; it's not going to matter when they can be riddled with holes from hundreds of meters to a couple miles away, and that's just from the stuff that can be carried by a guy on foot. They're totally helpless against things like tanks, aircraft, or artillery (there's a reason they tend to be mysteriously absent in most zombie apocalypse fiction, a standard 155mm shell from modern artillery is guaranteed to kill pretty much everything within 50 meters of where it lands), even stuff like mines would be effective; zombies won't bother avoiding them, and even if a mine doesn't kill them outright, they can't run with no legs.

    Civilian casualties would probably be pretty high though.
  • edited January 2013
    Rommel49 wrote: »
    Civilian casualties would probably be pretty high though.

    That's all it takes. They don't need intelligence, they don't have to do anything to survive. Their numbers multiply by people simply dying. Even if they can be contained and destroyed in the end, there would be hundreds of millions of casualties. Not only that, but they would become a permanent threat, since everyone would turn when they die even if all of the current zombies were killed(until a cure would be developed or people could adapt to it).

    This is all focusing on if it originated walking dead style, of course. Otherwise, they're not too troublesome.
  • edited January 2013
    I think the slow ones are by far more dangerous. While fast zombies would be a major threat it's always when we think we are the safest that we are at the greatest risk and slow zombies give you the time to relax a little and to show how fragile humanities social connection really is. I think that's what Romero was trying to do, to show how humanity is the monster not the undead horror coming at you.

    Story wise both are good, they just need to be used well. I think having both would make for something far more interesting.

    The best part of walking dead is the very simple "we are all infected", no matter what you do you can never run away from yourself and all those deaths from the first spread of societal collapse.
  • edited January 2013
    Mornai wrote: »
    That's all it takes. They don't need intelligence, they don't have to do anything to survive. Their numbers multiply by people simply dying. Even if they can be contained and destroyed in the end, there would be hundreds of millions of casualties. Not only that, but they would become a permanent threat, since everyone would turn when they die even if all of the current zombies were killed(until a cure would be developed or people could adapt to it).

    This is all focusing on if it originated walking dead style, of course. Otherwise, they're not too troublesome.

    I mean civilian casualties would probably be pretty high as a result of serious military action or the results of such (e.g. famine from destroyed infrastructure), not the zombies themselves. The vast majority of those poor people either won't be able to come back (soldiers have worn helmets for the past few thousand years for a reason), or won't be able to do much even if they do reanimate.

    Zombies that have walk/run up to somebody and bite them are in no way, shape, or form more lethal than artillery bombardment or airstrikes utilized by thinking, intelligent humans. They're too stupid to take cover to avoid incoming fire or every day obstacles and can be lured wherever you want them to go (e.g. prepared free-fire zones or minefields) by simply making enough noise (which heavy weapons or vehicles do in spades).

    Their tendency to cluster together makes it even worse. It'd basically like pitting a modern army with all the bells and whistles against a Napoleonic-era block of guys without any weapons, who won't bother to utilize cover, and can't plan. That they can only permanently be put down by brain trauma isn't an issue (as noted previously by the prevalence of helmets in warfare throughout history); fragmentation comes from overhead... modern artillery rounds are typically airburst against squishies and the overpressure/underpressure effects will basically turn a brain to mush inside the skull at the least or tear the limbs right off the torso at the worst.

    Like I said, there's a reason these things tend to be absent from the vast majority of ZA fiction; and why pretty much no piece of ZA fiction bothers to even explain its own premise; i.e. show how the apocalypse began in the first place.
  • edited January 2013
    Perhaps, but if it's in the style of an airborne disease that has infected all humans(and they turn on death), that means there will always be more zombies until a cure is obtained. Would we just continue bombarding earth every time someone dies of old age, a car accident, a homicide, a suicide, common diseases, etc.? Plus, in the case of things like car accidents and suicides/murders, the brain can't always be destroyed before reanimation, and those incidents unfortunately happen very often.

    I'm not saying they can't be easily killed, but(at least in this ZA style), they wouldn't be permanently extinguished so easily.
  • edited January 2013
    If the zombies are undead - slow. If they are infected but alive then I like them fast.
  • edited January 2013
    Hardly. Zombies, whether fast or slow, are basically still just people without the key thing that actually got us to the top of the food chain in the first place: intelligence and everything that flows from that, e.g. the ability to think, plan, and use tools.

    Unless they are true Romero zombies. "slow" but also capable of 'evolving'. That is to say, if one zombie figures out how to 'open' a door, other zombies will learn from that zombies actions. In a monkey see, monkey do kind of way. Zombies in his movies have been using 'tools'/'weapons' starting with blunt objections, since the first movie, but got better at it with each additional movie, until the point some were using machine guns. By Land of the Dead, they were even being sent orders by an alpha zombie. Beyond that, it seems basic zombie is unintelligent, with the occasional one with slightly higher 'intelligence' if you can all it that. Still its more like animal instinct than human level of sapience.
  • edited January 2013
    Hardly. Zombies, whether fast or slow, are basically still just people without the key thing that actually got us to the top of the food chain in the first place: intelligence and everything that flows from that, e.g. the ability to think, plan, and use tools.

    Unless they are true Romero zombies. "slow" but also capable of 'evolving'. That is to say, if one zombie figures out how to 'open' a door, other zombies will learn from that zombies actions. In a monkey see, monkey do kind of way. Zombies in his movies have been using 'tools'/'weapons' starting with blunt objections, since the first movie, but got better at it with each additional movie, until the point some were using machine guns. By Land of the Dead, they were even being sent orders by an alpha zombie. Beyond that, it seems basic zombie is unintelligent, with the occasional one with slightly higher 'intelligence' if you can all it that. Still its more like animal instinct than human level of sapience.
  • edited January 2013
    BagginsKQ wrote: »
    Unless they are true Romero zombies. "slow" but also capable of 'evolving'. That is to say, if one zombie figures out how to 'open' a door, other zombies will learn from that zombies actions. In a monkey see, monkey do kind of way. Zombies in his movies have been using 'tools'/'weapons' starting with blunt objections, since the first movie, but got better at it with each additional movie, until the point some were using machine guns. By Land of the Dead, they were even being sent orders by an alpha zombie. Beyond that, it seems basic zombie is unintelligent, with the occasional one with slightly higher 'intelligence' if you can all it that. Still its more like animal instinct than human level of sapience.

    i think the idea of evolving zombies ruins zombies, and just turns them into durable idiots, i think they have to have the same intelligence level of bug or virus, because otherwise they aren't just a hoard of undead, they become individuals that can learn and adapt, that sort of turns them into a whole different kind of villain/enemy
  • edited January 2013
    Bugs are smart, from an 'animal kingdom' perspective... Think hive mind... Bees, ants, termites. Those can be scary in their own way. They issue orders via pheramones, to others (but each one is capable of also sending out pheramone orders if they encounter things)...

    Actually I think that's the way Romero kinda sees them. Alpha 'somewhat' smarter one that leads others, more mindless ones.



    As for viruses and/or bacteria in real life they 'adapt'. If too virulent, they become weaker so as to not eliminate their prey (otherwise it die out, because it would run out of things to infect), and stronger if the prey becomes more resistant (it needs to be able to spread itself). That's not exactly 'mindless', although its not a good comparison to compare it 'smart or stupid' or a 'brain'.

    Although kinda anticlimactic for a story, the Andromeda Strain explains this situation pretty good.

    Of course this is zombie fiction, it rarey follows 'science', even if it tries to pull in a scientific explanation into the mix.

    If it did, there would be certain amount of the population that would be immune. I suppose the Omega Man/I am Legend/Last Man on Earth and 28 Weeks Later takes that approach. The problem is those who are immune to the disease, are themselves still potential food for the 'zombies'/'vampires'/'mutants'... Which is why there are few survivors. Those one's won't rise in undeath, but just stay dead. They become a true minority. Then there is always the Typhoid Mary approach where someone is a carrier but shows no outward symptoms, and spreads the disease around unintentionally or intentionally (maybe airborne, or scratch, or bites someone like the women in 28 Weeks Later).
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