I feel like I've been scammed
Why isn't there a warning in the beginning of the game that says: "In episode 3, you lose four original characters in a very short time and there is nothing you can do about it, so it doesn't matter what you say to those characters during the game at all."
I actually had to search for a walkthrough of the game when I was playing episode 3 to find out whether or not I was doing something wrong.
Turns out that even though you have 4 dialog options at your disposal, there is nothing you can do to save those characters. And the walkthrough says that the game isn’t even half way through.
What's the motive to continue playing? All the dialog choices I made previously did not matter at all.
The game should have just ended with the RV driving off a cliff and killing everyone. This is really disappointing to say the least. I just uninstalled the game without completing episode 3.
How can a game go from being SO GOOD to completely down the drain in less than half an hour?
I actually had to search for a walkthrough of the game when I was playing episode 3 to find out whether or not I was doing something wrong.
Turns out that even though you have 4 dialog options at your disposal, there is nothing you can do to save those characters. And the walkthrough says that the game isn’t even half way through.
What's the motive to continue playing? All the dialog choices I made previously did not matter at all.
The game should have just ended with the RV driving off a cliff and killing everyone. This is really disappointing to say the least. I just uninstalled the game without completing episode 3.
How can a game go from being SO GOOD to completely down the drain in less than half an hour?
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"This game series adapts to the choices you make. The story is tailored by how you play."
But in reality it is a very linear game. It merely gives an illusion of having a choice. Pretty much the only choice you have is getting to choose which dialog audio files you want to hear and that is it. This is false advertising and I don't think I'll ever buy anything from telltalegames again.
Why couldn't the developers the honest about it instead of lying?
Thanks for wasting my time and money and happy new year, I guess...
I get the feeling you were expecting wildly divergent paths.
While you can't always save everyone, to an extent, it is a valid gripe that choices don't really change the story; particularly when that's one of the selling points.
Don't cry because it's over. Smile because it happened.
So you didn't like the game... you're probably not the only one. I just don't get why you are posting this on a Telltale - Walking Dead forum where most people are fans of the game or studio.
Are you trying to convince us? Not gonna work...
Are you trying to make people angry? Not gonna work...
Are you trying to complaint to Telltale? Send them an e-mail...
This whole post is redundant, but the fact that you are pissed off about main characters dying, tells me you're new to the Walking Dead universe. Have you read the comics, watch the series? Main characters die all the time, new characters are introduced a few stories later.
Get over yourself. Don't like the game? Play something else.
I feel you. Initially I thought the same.
But over the time and after reading some arguments from the other side I have to say maybe I just expected too much from my choices. That is totally TTG fault by the way. Would have been better to put less emphazizis on the whole "choice" thing and put more accent on the ACTUAL full features of the game (story, characterdevelopment, voice acting etc.).
So, while it is somewhat true what you are saying you have to see it another way. Your choices mattered, until the game decided they wouldn't anymore. You still had carley or doug with you. Only up to a certain point, sure, but you had one of them by your choice. And you had those characters act to you the way you choose, again up until the game choose to take them away.
In the end, the choices are only a 'temporary variation'. Nothing you do or say is permanent nor changing anything in the long run.
I'm surprised a single thing swayed you from the game entirely. You don't judge a game based on one category. If I'm playing a game and the graphics are sub-par, or the music is lacking i don't immediately uninstall it. If I'm enjoying the experience, I'll keep playing. Your choices do not have as much of an impact as some would have expected, but they do have an impact. You're expecting massive changes at every choice you make, and you won't get that. Even a big game like Mass Effect 3 barely takes any of your choices you ever made in the past 3 games into account. They're all thrown out of the window, and you get a choice of ending A, B, or C(D with DLC).
I'm sorry that you can't enjoy the brilliance that this game offers, but you're one fish in an endless sea.
Edit: And yeah if you are upset about characters dying, you should probably stop playing. It's frequent in The Walking Dead universe, with important characters dying suddenly. No character is safe, except for most likely Clementine (the backlash would be too much) in the game and probably Carl in the comics and Rick/Carl in the TV show (doubt they will kill of Rick in the TV show, at least not in the next couple of seasons, both of them are safe until then).
Do you even know what "tailored" means?
It sure doesn't mean "THERE ARE A HUNDRED DIFFERENT STORYLINES AND ONE THOUSAND DIFFERENT ENDINGS"
Yes and no. Sure they also mention the word "tailored", which could be interpreted in many ways. But they also said and continue saying, quote: Live with the profound and lasting consequences of the decisions that you make.
Again, the way they did it within the game was OK. But they need to stop their marketing trying to pretend something like Heavy Rain in regards of choices. That is simply not the case. You could maybeeeeee with a lot of imagination and argumentation say that choices are 'profound' (I disagree), but absolutely not lasting.
For example, if you choose to tell Carley, "I was thinking about you too." The game sort of changes and implies that you and Carley have been sort of involved all along... but if you stay neutral, the game just keeps going as if Carley is just another person in your group.
So you wanna go back and change things because you now know the outcome? That sounds lame.
you hit the nail on the head:D
After all, I am God so whatever I say must happen
Nope. Does not work like that at all.
Those games already exist! There are games with better graphics and more choices for your character to be evil or good and that give us multiple endings and characters reacting to the things you do. The technology is already there and I feel telltale could of gave us more paths to go with different characters. I'm not saying to keep everyone alive but give up one life to save another type of thing. I hope season 2 has way different outcomes from the choices and lives you choose to save.
Name me five games from different companies that give a legitimate sense of choice and not some arbitrary nun-or-Hitler bullshit "morality" system.
The choices made here are a matter of the player's preference rather than some lousy binary moral system. They leave room for good, evil, and various shades of grays. The vast majority of games with "choice" do not do that.
Real choices aren't always clear-cut. Real choices won't always save a life. Hell, sometimes real choices won't even matter at all. That's life and that is what The Walking Dead gives us: Real choice.
Most people just prefer the fake choice systems in most games where everything's clear-cut, there's no room for gray, and all choices have an immediate effect and always work out as intended. Most people like to be spoonfed, I suppose.
'people are going to die'
The wise words......
Its the walking dead...shit happens.
That is one of the major reasons why the players become so attached to these characters; it was our choices that enabled us to save them or form a more personable relationship with them. I found siding with Kenny over Lilly and vice versa to be very different and unique experiences because it changed my outlook on those characters and how I reacted to them through the game's dialogue. In a game that is primarily about story and character development, the choices matter a hell of a lot in my opinion.
Just because they don't change a character's fate, does not mean that the choices don't mean a thing. They change things quite a bit from when you meet those characters to when they die.
You have choices to make, you're not playing god. Some stuff is inevitable as you can't really mess with free will of the survivors. Although I was gutted to lose Carly and felt there should have been a way to prevent it, I'm not disappointed with the game at all, those choices have still had lasting consequences. It's just a shame the OP presumed that it was all a waste and gave up there and then, and didn't see it all pan out. Maybe she'd think differently.
To conduce: It's the how and why of the journey, not the journey itself!