I feel like I've been scammed

edited January 2013 in The Walking Dead
Why isn't there a warning in the beginning of the game that says: "In episode 3, you lose four original characters in a very short time and there is nothing you can do about it, so it doesn't matter what you say to those characters during the game at all."

I actually had to search for a walkthrough of the game when I was playing episode 3 to find out whether or not I was doing something wrong.

Turns out that even though you have 4 dialog options at your disposal, there is nothing you can do to save those characters. And the walkthrough says that the game isn’t even half way through.

What's the motive to continue playing? All the dialog choices I made previously did not matter at all.

The game should have just ended with the RV driving off a cliff and killing everyone. This is really disappointing to say the least. I just uninstalled the game without completing episode 3.

How can a game go from being SO GOOD to completely down the drain in less than half an hour?
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Comments

  • edited January 2013
    theres 2 more episodes bro if you don't like 3 skip it i guess no reason to be mad u%252520mad%252520bro.jpg&w=469&h=428&ei=qfzkUI71Gs-10AHErIGoDQ&zoom=1&iact=hc&vpx=796&vpy=306&dur=31&hovh=214&hovw=235&tx=92&ty=93&sig=111139624591778495375&page=1&tbnh=134&tbnw=147&start=0&ndsp=27&ved=1t:429,r:11,s:0,i:164
  • edited January 2013
    people die that's all there is to it its is rated m for a reason and losing characters is gonna happen this game is very emotional i cried so many times playing this game and thats what makes it good
  • edited January 2013
    Have you heard of a twist
  • edited January 2013
    Welcome... to zombie horror fiction time!
  • edited January 2013
    Well, I bought the game because I watched a gameplay video for about 10 minutes and the first thing it said was this:

    "This game series adapts to the choices you make. The story is tailored by how you play."


    But in reality it is a very linear game. It merely gives an illusion of having a choice. Pretty much the only choice you have is getting to choose which dialog audio files you want to hear and that is it. This is false advertising and I don't think I'll ever buy anything from telltalegames again.

    Why couldn't the developers the honest about it instead of lying?

    Thanks for wasting my time and money and happy new year, I guess...
  • edited January 2013
    It does adapt to your choices.

    I get the feeling you were expecting wildly divergent paths.
  • edited January 2013
    Butthurt? You must be new to The Walking Dead.
  • edited January 2013
    k1ngMe wrote: »
    Butthurt? You must be new to The Walking Dead.

    While you can't always save everyone, to an extent, it is a valid gripe that choices don't really change the story; particularly when that's one of the selling points.
  • edited January 2013
    THE FEELS OF LOSING CARLEY!!!1 </3 No but seriously, you're missing out. I had the same views as you at first too but episode 4 and 5 is still amazing.
  • edited January 2013
    People we care about die and we have to accept their deaths. It's just life.
  • edited January 2013
    susanne20 wrote: »
    Why isn't there a warning in the beginning of the game that says: "In episode 3, you lose four original characters in a very short time and there is nothing you can do about it, so it doesn't matter what you say to those characters during the game at all."

    I actually had to search for a walkthrough of the game when I was playing episode 3 to find out whether or not I was doing something wrong.

    Turns out that even though you have 4 dialog options at your disposal, there is nothing you can do to save those characters. And the walkthrough says that the game isn’t even half way through.

    What's the motive to continue playing? All the dialog choices I made previously did not matter at all.

    The game should have just ended with the RV driving off a cliff and killing everyone. This is really disappointing to say the least. I just uninstalled the game without completing episode 3.

    How can a game go from being SO GOOD to completely down the drain in less than half an hour?

    Don't cry because it's over. Smile because it happened. ;)
  • edited January 2013
    The Walking Dead would be lame and unplayable if it were all sunshine and rainbows.
  • edited January 2013
    susanne20 wrote: »
    Why isn't there a warning in the beginning of the game that says: "In episode 3, you lose four original characters in a very short time and there is nothing you can do about it, so it doesn't matter what you say to those characters during the game at all."

    I actually had to search for a walkthrough of the game when I was playing episode 3 to find out whether or not I was doing something wrong.

    Turns out that even though you have 4 dialog options at your disposal, there is nothing you can do to save those characters. And the walkthrough says that the game isn’t even half way through.

    What's the motive to continue playing? All the dialog choices I made previously did not matter at all.

    The game should have just ended with the RV driving off a cliff and killing everyone. This is really disappointing to say the least. I just uninstalled the game without completing episode 3.

    How can a game go from being SO GOOD to completely down the drain in less than half an hour?

    So you didn't like the game... you're probably not the only one. I just don't get why you are posting this on a Telltale - Walking Dead forum where most people are fans of the game or studio.
    Are you trying to convince us? Not gonna work...
    Are you trying to make people angry? Not gonna work...
    Are you trying to complaint to Telltale? Send them an e-mail...

    This whole post is redundant, but the fact that you are pissed off about main characters dying, tells me you're new to the Walking Dead universe. Have you read the comics, watch the series? Main characters die all the time, new characters are introduced a few stories later.

    Get over yourself. Don't like the game? Play something else.
  • edited January 2013
    Just because a lot of the original cast is gone doesn't mean nothing you did doesn't matter. Ben, Kenny, and Clem are still around.
  • edited January 2013
    I feel what you're saying and I was very depressed by the end of episode 3 and considering what was the point of continuing. Still you should continue to play because the ending is gold. Don't miss out on that, its worth pushing yourself through it!
  • edited January 2013
    susanne20 wrote: »
    What's the motive to continue playing? All the dialog choices I made previously did not matter at all.

    I feel you. Initially I thought the same.
    But over the time and after reading some arguments from the other side I have to say maybe I just expected too much from my choices. That is totally TTG fault by the way. Would have been better to put less emphazizis on the whole "choice" thing and put more accent on the ACTUAL full features of the game (story, characterdevelopment, voice acting etc.).

    So, while it is somewhat true what you are saying you have to see it another way. Your choices mattered, until the game decided they wouldn't anymore. You still had carley or doug with you. Only up to a certain point, sure, but you had one of them by your choice. And you had those characters act to you the way you choose, again up until the game choose to take them away.

    In the end, the choices are only a 'temporary variation'. Nothing you do or say is permanent nor changing anything in the long run.
  • edited January 2013
    So you think because a few characters died and won't remember anything you said, there's no point in playing the game? You may as well not play it all, it's not like the characters are going to remember anything after you turn the console off.

    I'm surprised a single thing swayed you from the game entirely. You don't judge a game based on one category. If I'm playing a game and the graphics are sub-par, or the music is lacking i don't immediately uninstall it. If I'm enjoying the experience, I'll keep playing. Your choices do not have as much of an impact as some would have expected, but they do have an impact. You're expecting massive changes at every choice you make, and you won't get that. Even a big game like Mass Effect 3 barely takes any of your choices you ever made in the past 3 games into account. They're all thrown out of the window, and you get a choice of ending A, B, or C(D with DLC).

    I'm sorry that you can't enjoy the brilliance that this game offers, but you're one fish in an endless sea.
  • edited January 2013
    Why are people so obsessed with deciding everything that goes on in this game? Telltale say the story is tailored to your choices, which in a way, it is. As major or minor as those choices are. The story is still great, and I still felt immersed. People were expecting way too much on the choice side of things, and realistically we wouldn't get a game like that until like 2 console generations away, and that sort of game would take years and years to develop.

    Edit: And yeah if you are upset about characters dying, you should probably stop playing. It's frequent in The Walking Dead universe, with important characters dying suddenly. No character is safe, except for most likely Clementine (the backlash would be too much) in the game and probably Carl in the comics and Rick/Carl in the TV show (doubt they will kill of Rick in the TV show, at least not in the next couple of seasons, both of them are safe until then).
  • edited January 2013
    susanne20 wrote: »
    Well, I bought the game because I watched a gameplay video for about 10 minutes and the first thing it said was this:

    "This game series adapts to the choices you make. The story is tailored by how you play."


    But in reality it is a very linear game. It merely gives an illusion of having a choice. Pretty much the only choice you have is getting to choose which dialog audio files you want to hear and that is it. This is false advertising and I don't think I'll ever buy anything from telltalegames again.

    Why couldn't the developers the honest about it instead of lying?

    Thanks for wasting my time and money and happy new year, I guess...

    Do you even know what "tailored" means?

    It sure doesn't mean "THERE ARE A HUNDRED DIFFERENT STORYLINES AND ONE THOUSAND DIFFERENT ENDINGS"
  • edited January 2013
    ZacTB wrote: »
    Why are people so obsessed with deciding everything that goes on in this game? Telltale say the story is tailored to your choices, which in a way, it is.

    Yes and no. Sure they also mention the word "tailored", which could be interpreted in many ways. But they also said and continue saying, quote: Live with the profound and lasting consequences of the decisions that you make.

    Again, the way they did it within the game was OK. But they need to stop their marketing trying to pretend something like Heavy Rain in regards of choices. That is simply not the case. You could maybeeeeee with a lot of imagination and argumentation say that choices are 'profound' (I disagree), but absolutely not lasting.
  • edited January 2013
    dubesor wrote: »
    Yes and no. Sure they also mention the word "tailored", which could be interpreted in many ways. But they also said and continue saying, quote: Live with the profound and lasting consequences of the decisions that you make.

    Again, the way they did it within the game was OK. But they need to stop their marketing trying to pretend something like Heavy Rain in regards of choices. That is simply not the case. You could maybeeeeee with a lot of imagination and argumentation say that choices are 'profound' (I disagree), but absolutely not lasting.
    What I find interesting is how the options that you make don't define the overall plot, like in most games (e.g. Heavy Rain, inFamous) but rather define the characters which, ultimately, is what The Walking Dead is all about. Your choices affect how you feel about almost everyone, especially Kenny and Lilly. You can argue that the choices didn't really matter but, I felt, it did matter and it had a profound effect on the players emotionally. Hell some people thought Kenny was their buddy throughout the game, some thought the complete opposite simply because of their choices.
  • edited January 2013
    Cry more. In a survival scenario, your choices won't always make everything right. In reality, sometimes shit goes bad no matter what we do. Deal with it.
  • edited January 2013
    The options in conversations are there to shape the story differently. Wether minor or major changes, they're there to keep you playing the game, instead of just sitting back for 40 minutes watching cutscenes before you can finally shoot something.

    For example, if you choose to tell Carley, "I was thinking about you too." The game sort of changes and implies that you and Carley have been sort of involved all along... but if you stay neutral, the game just keeps going as if Carley is just another person in your group.

    So you wanna go back and change things because you now know the outcome? That sounds lame.
  • edited January 2013
    Just like real life, things wouldn't always go in your favor.
  • edited January 2013
    CarScar wrote: »
    What I find interesting is how the options that you make don't define the overall plot, like in most games (e.g. Heavy Rain, inFamous) but rather define the characters which, ultimately, is what The Walking Dead is all about. Your choices affect how you feel about almost everyone, especially Kenny and Lilly. You can argue that the choices didn't really matter but, I felt, it did matter and it had a profound effect on the players emotionally. Hell some people thought Kenny was their buddy throughout the game, some thought the complete opposite simply because of their choices.

    you hit the nail on the head:D
  • edited January 2013
    Perhaps If said Cheese instead of Milk I could've saved Carley and Doug...

    After all, I am God so whatever I say must happen :D

    Nope. Does not work like that at all.
  • edited January 2013
    Wow is this old.
  • edited January 2013
    I liked the game, even though it has its flaws.
  • edited January 2013
    ZacTB wrote: »
    Why are people so obsessed with deciding everything that goes on in this game? Telltale say the story is tailored to your choices, which in a way, it is. As major or minor as those choices are. The story is still great, and I still felt immersed. People were expecting way too much on the choice side of things, and realistically we wouldn't get a game like that until like 2 console generations away, and that sort of game would take years and years to develop.

    Those games already exist! There are games with better graphics and more choices for your character to be evil or good and that give us multiple endings and characters reacting to the things you do. The technology is already there and I feel telltale could of gave us more paths to go with different characters. I'm not saying to keep everyone alive but give up one life to save another type of thing. I hope season 2 has way different outcomes from the choices and lives you choose to save.
  • edited January 2013
    The problem is that Telltale isn't a big studio that can afford working on highly complex games. They made the right decision to let all your ingame choices lead to the same ending. With that they can concentrate on the plot for the sequel without forcing the player to import any savegames from the previous game in order to let him fully absorb the TWD universe.
  • edited January 2013
    Lego wrote: »
    more choices for your character to be evil or good.

    Name me five games from different companies that give a legitimate sense of choice and not some arbitrary nun-or-Hitler bullshit "morality" system.

    The choices made here are a matter of the player's preference rather than some lousy binary moral system. They leave room for good, evil, and various shades of grays. The vast majority of games with "choice" do not do that.

    Real choices aren't always clear-cut. Real choices won't always save a life. Hell, sometimes real choices won't even matter at all. That's life and that is what The Walking Dead gives us: Real choice.

    Most people just prefer the fake choice systems in most games where everything's clear-cut, there's no room for gray, and all choices have an immediate effect and always work out as intended. Most people like to be spoonfed, I suppose.
  • edited January 2013
    so it made you sad or upset? DEAL WITH IT that's the motivation of playing, besides that to me the most important thing was to keep clem alive i don't know if you agree with that but i can tell you, the game is not over at that point, and... who knows? might stumple upon new chars - or not. you gotta deal with such situations...
  • edited January 2013
    There was a warning in the Talking dead episode just before episode 3
    'people are going to die'
  • edited January 2013
    A did like the ending when the RV drove off of a cliff...
  • edited January 2013
    Scaeva wrote: »
    The Walking Dead would be lame and unplayable if it were all sunshine and rainbows.

    The wise words......
  • edited January 2013
    susanne20 wrote: »
    Why isn't there a warning in the beginning of the game that says: "In episode 3, you lose four original characters in a very short time and there is nothing you can do about it, so it doesn't matter what you say to those characters during the game at all."

    I actually had to search for a walkthrough of the game when I was playing episode 3 to find out whether or not I was doing something wrong.

    Turns out that even though you have 4 dialog options at your disposal, there is nothing you can do to save those characters. And the walkthrough says that the game isn’t even half way through.

    What's the motive to continue playing? All the dialog choices I made previously did not matter at all.

    The game should have just ended with the RV driving off a cliff and killing everyone. This is really disappointing to say the least. I just uninstalled the game without completing episode 3.

    How can a game go from being SO GOOD to completely down the drain in less than half an hour?

    Its the walking dead...shit happens.
  • edited January 2013
    Choices don't have to actually alter a character's fate to be seen as significant. In this case, the relationships between Lee and these characters is what the choices alter, which I believe is a very significant aspect of the game. You can argue that the choices don't change a character's outcome (though saving some to have around for one or two more episodes is also pretty significant to me), but it does change many, many moments with those characters and your relationship with them.

    That is one of the major reasons why the players become so attached to these characters; it was our choices that enabled us to save them or form a more personable relationship with them. I found siding with Kenny over Lilly and vice versa to be very different and unique experiences because it changed my outlook on those characters and how I reacted to them through the game's dialogue. In a game that is primarily about story and character development, the choices matter a hell of a lot in my opinion.

    Just because they don't change a character's fate, does not mean that the choices don't mean a thing. They change things quite a bit from when you meet those characters to when they die.
  • edited January 2013
    Jesus its a video game i cantstand when people write how people die in the real world and they need to get over the characters death. THIS ISNT REALITY its fantasy and maybe certain people enjoy playing video games to escape mortality and get attached to characters that wont die. Im sure we have all had a loved one pass away on us so dont be insulting and say we need a reality check cuz were pissed a well liked character died.
  • edited January 2013
    Will85 wrote: »
    Jesus its a video game i cantstand when people write how people die in the real world and they need to get over the characters death. THIS ISNT REALITY its fantasy and maybe certain people enjoy playing video games to escape mortality and get attached to characters that wont die. Im sure we have all had a loved one pass away on us so dont be insulting and say we need a reality check cuz were pissed a well liked character died.
    Well if that's the case, then the Walking Dead is an awful choice for you. It's about the dead roaming the earth, you don't think that death is going to be a strong theme?

    You have choices to make, you're not playing god. Some stuff is inevitable as you can't really mess with free will of the survivors. Although I was gutted to lose Carly and felt there should have been a way to prevent it, I'm not disappointed with the game at all, those choices have still had lasting consequences. It's just a shame the OP presumed that it was all a waste and gave up there and then, and didn't see it all pan out. Maybe she'd think differently.
  • edited January 2013
    Choices don't have to actually alter a character's fate to be seen as significant. In this case, the relationships between Lee and these characters is what the choices alter, which I believe is a very significant aspect of the game. You can argue that the choices don't change a character's outcome (though saving some to have around for one or two more episodes is also pretty significant to me), but it does change many, many moments with those characters and your relationship with them.

    That is one of the major reasons why the players become so attached to these characters; it was our choices that enabled us to save them or form a more personable relationship with them. I found siding with Kenny over Lilly and vice versa to be very different and unique experiences because it changed my outlook on those characters and how I reacted to them through the game's dialogue. In a game that is primarily about story and character development, the choices matter a hell of a lot in my opinion.

    Just because they don't change a character's fate, does not mean that the choices don't mean a thing. They change things quite a bit from when you meet those characters to when they die.

    To conduce: It's the how and why of the journey, not the journey itself!
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