Best episode in season 1
So yeah, I liked the thread about putting the episodes in order from best to worst, but I haven't seen a "best episode" thread yet.
I agree it's probably difficult to choose one, but I'm curious what the percentages will be, once everyone has finished the game and voted.
For me it's season 5, and that's gonna get me some arguments, but it had everything for me. Action, emotion, cliffhangers, etc.
I liked all episodes, but episode 5 was clearly ending the season and they threw in some unexpected moments and stuff.
Anyway, what's yours?
I agree it's probably difficult to choose one, but I'm curious what the percentages will be, once everyone has finished the game and voted.
For me it's season 5, and that's gonna get me some arguments, but it had everything for me. Action, emotion, cliffhangers, etc.
I liked all episodes, but episode 5 was clearly ending the season and they threw in some unexpected moments and stuff.
Anyway, what's yours?
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Comments
I loved episode 1 too, but i have to say, episode 2 was the best, I never expected the St. Johns to be a family of psycho cannibals.
I knew something was up.
I really thought the main problem would be the bandits until I saw the back room of the barn. But then I knew we were dealing with a "cannibal clan" and roughly how the rest of the story would go.
I've seen enough versions of this trope I just don't find it shocking any more.
I liked episode three the best because of the way it threw out all my expectations and sucker-punched me in the gut so many times.
Episodes one and two did effectively sucker me into thinking the way the series would go would be our team dealing with a new threat every time, but three refreshingly tossed that out.
In the end, the group didn't make any progress towards their ultimate goal.
It reminded me more of an episode of a TV series, where everything's back to normal at the end.
Larry's Death leading up to Lilly's instability.
Destroying the Dairy so the Bandits lose their food source.
Stealing from good ol' Campman.
You were saying ?
There was so much twist, tension and drama.
I knew something was up with the St. Johns as well, they seem to perfect for that situation.(Barbecue? Where the hell did you get barbeque meat?! -Larry)
Also the meat locker situation. It shows how much your relationship with Kenny changes. One disagreement with him, and you're no longer bros =.=
But, then again, there never really was a normal to begin with.
As good as the confrontation with the stranger was, nothing can beat Lee's final minutes with Clem. That alone would carry the episode as my favorite, but everything else was up to par as well (special mentions go to the fight with the stranger). I get a lump in my throat just thinking about it. It's even stronger when I'm actually playing that moment, no matter how many times I play and watch let's plays on youtube. I don't remember the last time a game had that effect on me.
Yeah, episode 2 was messed up, but there were too many hints that something was up. I may not have been correct (thought they were eating the walkers that got caught in their fence, but I'm not sure which is more disturbing), but the St. Johns were too suspicious and creepy right from the start.
Episode 3 was good as well, but it had a different meaning than just hitting us with a lot of character departures. It was meant to plant the seed of fear in the player's mind that Clementine might not survive this game. Kids aren't protected by plot armor (Duck's death). Death can come at any time, from anywhere (Carley/Doug). Living people are more than just dangerous, but there's one actually out to cause you trouble personally. Yet, we still had hope (meeting new firendly characters in Christa and Omid).
Don't forget the Lee "300" mode, when you have to cut a path thru the zombies to get to the hotel. Good stuff right there...
As in episode 5 without the others wouldn't be better than episode 2 but as a series and a conclusion it is the best
I sure did. Thanks for the reminder. Unfortunately, that scene is a bit... inconsistent, I guess would be the word I'm looking for. Is it cool to see your character cut a swathe through an endless crowd of undead all to rescue a child he has know for roughly 4 months? Omid said it best, "Hells yeah". Does it make sense within the context of the game? No, unfortunately not.
Throughout the game, the walkers represented a major threat, both seen and unseen. A single walker may be no big deal, but there are always more. Killing the loner incorrectly will alert the others, and then you have a horde on your hands. This is when people die, and plans get ruined. How is it that Lee can just waltz right through them all of a sudden, especially now that he's near death, and possibly one-armed?
Sure, he has nothing left to lose and everything to gain, but it's more a question of how, than why. Several times during the scene, Lee has to choose between a large number of walkers to kill. Why do the others not get him when he's rushing headlong into the first one?
So yeah. Awesome in concept, but just ill-fitting with the rest of the game in my opinion. Like I said, his final minutes alone was enough to make it my favorite episode, forgiving all negatives, Lee-hundred (I hereby dub as the name for that scene) included.
It didn't seem too out of place for me. Lee doesn't have to be careful about killing them, because he simply is already dead. All the caution around the methods of taking them out is to prevent death, but since Lee was already bitten, there's no reason to worry about dying anymore. At the very least, you could say when Lee kills the first few walkers and gets their blood splattered on him(maybe even from the very first one alone) the majority of the walkers don't notice him anymore due to the smell.
But we've seen zombies rip organs out of other characters in the game in very little time (Brie, some Lee death scenes, etc.). In the time it takes Lee to kill one, the nearby walkers should have time to grab him and do all sorts of stuff and kill him. Especially the times where you have 4-5 walkers to choose from in order to progress.
Walker camo only works if Lee isn't drawing attention to himself. Even with the camo, you can die to the walker right outside the hotel room door if you take too long. It will go for Clem, but Lee jumps in the way and gets bitten in the neck. Yelling, viciously hacking and cutting his way through should have alerted the walkers around him. At best, it obfuscates a person. It doesn't make them undetectable through other means.
But look at me being all argumentative. I don't want to give the impression that the scene was bad or anything. Far from it. Nonsensical things can be very enjoyable.
I think the biter in the hotel just does it, because he reliazes the warmth of the body. Groaning and "ugh"ing is a sound walkers themselves do quite often, and they obviously don't care for each other, so killing the walkers in the herd shouldn't be a problem. And I guess the smell of the "disguises" changes soon, so that you can't stay obfuscated forever.
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I pretty much love the emotion and feeling in TWD, which is what it mainly had.
I'd talk more about this, but I like sleep