Does anyone else make a point of making the bad choices in The Walking Dead?

Comments

  • edited January 2013
    no, just in life.
  • edited January 2013
    I prety sure many people do this for an alternate playthrough. However I don't believe in "bad" choices in these kind of games since it's how you want to play.
  • edited January 2013
    Tornreaper wrote: »
    I prety sure many people do this for an alternate playthrough. However I don't believe in "bad" choices in these kind of games since it's how you want to play.

    Agreed!

    There are no "bad" choices only your choices and remember, the situations we're faced with are mostly bad. It's more like choosing which terrible choice to make!
  • edited January 2013
    WowMutt wrote: »
    Agreed!

    There are no "bad" choices only your choices and remember, the situations we're faced with are mostly bad. It's more like choosing which terrible choice to make!

    Well I agree the big decisions weren't designed to be bad or good, some of the smaller dialogue options definitely seemed to be slanted towards being a dumb asshole at times.

    Like after Carley listens to the radio and says she's fine (and she clearly isn't) one of the responses is "Really? Everyone's DEAD!" Also when you confront Molly about being from Crawford, you can tell her you're not interested in her life story, even though you just asked for her life story. :D
  • edited January 2013
    I don't really see the point of choosing dialogue in these games with the idea of making yourself lawful good or chaotic evil, just make decisions that reflect your personality...That way the friendships, enemies, and mistakes you make are actually yours and the characters are developing around your decisions...The downside of this is that it's hard to replay the game, as the temptation to fix the mistakes I made is overwhelming
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