Did this story touch you in a way that your life or views were influenced?
With me no I thought this was a good story and very entertaining but that was as far as it went. I realise though that to some it was much more significant, not just a story, they may have taken something from it that I didn't see or recieve. Something intangible yet important enough that it may have changed or affected them or their views, something more than a fuzzy warm feeling, something they will carry with them.. These are the people I'd like to hear from. Please, if its possible, tell me what that is and how it might affect you.
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What i took from the game was you should appreciate your life and those you care for because at any second shit could hit the fan and things turn bad, and that family is the most important thing and that no matter how hard it gets never give up! Also it made me realise that i wouldnt mind having a daughter like Clementine some day.
However, it was after this story, I want to have daughter, and I wish that she had never seen what I saw (as like my behavior in game, I tryed to do everything to protect Clementine from brutal things) . And yet, I realized that die for the one you love is not so scary. I mean, death is scary of course, but if you know that your death will help people you love, then death becoming not so scary.
having such a cool kid would be nice, wouldn't it? :rolleyes:
kids are extremely cool and they will change and influence your lives.:D
that's how it is for me, I am a person, that thinks a lot, I drew the conclusion that my life would be less worth living, if certain persons weren't there anymore, let it be friends or family, this game reinforced those views but it was something I understood long before playing this game
I agree with you on that one, I tried to protect her from everything too, and frankly didn't care about Lee (I liked the character a lot, but since I was in Lee's position I didn't care about him too much, in other words about me.) I always thought about Clem, about keeping her fed, alive, safe, even happy, though that is one of the last things you want to worry about in a ZA.
If she was real, and we were as close as she and Lee I would be ready to die for her, but that I knew before this game, that in the heat of the moment I would save a person I love rather than myself, like I said, I went through such scenarios in my head many times.
I really feel like I want a daughter one day, i felt that before, but this game really really reinforced that feeling.
This game reinforced my opinions, and my way of seeing the world, but it didn't influence them, it didn't change them or gave them a new aspect or something, maybe that's why it's my favorite game now, it easily kicked off Fallout 3 and the Mass Effect trilogy off that first place in my gamer heart. It is in accordance to what I think is important, and it proved me what I just said above, this game was like a mirror, by the decisions I made like the meatlocker: I am ready to kill for loved ones, or the hospital: I am ready to cut my arm off for a person I really care, the motel: I would forgo the last piece food for a loved one, except for the arm thing (not quite sure, if I'm honest, it takes courage... LOTS of courage) I would do all that for somebody I really really care.
true... every word of it :rolleyes:
It's like Heavy rain main question: " What are you willing to go for the sake of those whom you love? "
For the happiness of many do not, the main thing that the people you love to be happy.
I didn't cry when I played the first time, I was terribly sorry Lee, but I comforting thought that Clementine was able to get out of the city.
If it Clementine died, and Lee survived it would have been... can't even imagine, it would be far more tragic, and continued it would be in the style of "Max Payne"
Now that you mention it, yeah it is in a way, btw. I loved Heavy Rain, only thing about that game was that there was no bond to the kid, imagine, the Heavy Rain story, with Lee and Clementine maybe even set in the twd universe, with the stranger as antagonist (If Lee and the Stranger had survived both) the whole setup of the story would have a bigger emotional effect and impact on the player, because he would feel exactly like the father, who's trying to get his son (daughter in this case) back, because there is a strong bond between Clem and the player.
Me neither I must admit, it was 7 o'clock in the morning, I was waaay too tired, to cry, but the next 3 playthroughs I cried, how 'bout you? Did you play it more than once and if yes, did you cry the next time?
Yeah if Clem died, I would have opened a bottle of Vodka and cried myself to fucking sleep, I couldn't watch her die, I'd just... close my eyes.
Though I must say I wish there was a scene where she was shot in the stomach (don't hate me guys, I don't like to see kids suffer...) but survived and you'd have to carry her through the woods, back to your people, seeing her bleeding, and slowly getting weaker, not knowing if she'd survive. That would have been an emotionally strong moment.
Max Payne is another great game and I really wish Lee would have been more like Max, a little more sarcastic at first but the game convinced me that making him the optimistic type of guy was the smarter choice, because the moment Lee, (mr. hope himself) lost his hope had a big impact on me, it was when they were on that roof and Lee was about to cry, right after Ken's death. at least I interpreted it that way, to me he lost his hope there.
To be honest, after 3 days after I finished the game, at night, I listened 'Take us back', and began to cry on my pillow, it was for the first time when I cryed, at the last nine years, since the death of my dog.
I finished this game twice. And every time I just have tears (I didn't cry) at this moment, when Lee murdered stranger and Clementine hugs Lee, this music starts: http://www.youtube.com/watch?v=7iOiBH4xIbg and Clem said: "I'm sorry Lee...I'm so sorry." I had goosebumps, it's the most touching moment in the game for me.