S&M Ep203 Audio Issues
Hi TT Team, I just finished what is quite possibly my favorite episode of S&M you have produced thus far... a great achievement.
However, I encountered a problem I have not experienced until this ep. Many random weird audio glitches. There were some moments where the audio was merely "skipping", however the following were the worst offenders;
I am including my dxdiag file in case that proves helpful. Let me know if you need any more information. Again, this is the first time I have experienced this issue, and it persisted throughout my playthrough of this ep.
*EDIT* Oh yeah, I played it on Gametap.
However, I encountered a problem I have not experienced until this ep. Many random weird audio glitches. There were some moments where the audio was merely "skipping", however the following were the worst offenders;
- Immediately upon opening the game, there was no sound. I had to let the opening scene finish, then click options, which magically restored all audio.
-
No mariachi music... just the sound of him asking "Did someone say birthday?"
- In the scene with the
bachelors, Sybil asks Bachelor 3 (Harry) if he is good with his hands...the game then froze and I had to alt-tab out to see the error message "Unable to create Audio Buffer". I re-entered the game to be greeted with a white screen with no sound, alt-tabbed, reentered the game and then sound was back after he finished speaking.
- No sound/music in the end credits *cry*
But the final scene after the credits had sound
I am including my dxdiag file in case that proves helpful. Let me know if you need any more information. Again, this is the first time I have experienced this issue, and it persisted throughout my playthrough of this ep.
*EDIT* Oh yeah, I played it on Gametap.
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Or potentially do a redownload/install.
Like I said, I'm looking into possible solutions on our end.
It works for foley, voice, and some music, but "background" music seems to be missing such as in the Dance Club. Stinky's has music, outside the office does not, etc.
I actually noticed in in Bright Side of the Moon too (No Max Max World at the end and no music on the moon), but it's not nearly as jarring as the music completely missing in the rave!
Now start up a new game, go straight to the Factory. When you enter, you should be hearing the first violin solo type thing that was playing in Jurgen's Lair. If so, then this verifies that there is something weird about the individual files (be it size or whatever). If not, then its something in the scene itself that is causing the issues (too many layers of sound?).
I renamed the other file as you suggested and yes it worked. Violin music in the disco works fine.
On my second go through to get to the castle I noticed music in the street/cybils/stinkies was playing but very very quiet.
My computer:
Audigy 2 ZS sound card
Athlon 64 X2
Windows XP 64bit
Downloaded from the Telltale site (not gametap)
Maybe 64bit Windows is the common factor?
I guess I'll play Professor Layton until it is fixed :P
I too am starting to wonder if WinXP 64-bit is the root of the problem here.
(and Professor Layton is made of epic win )
Does it have something to do with streaming larger audio files? I said Audigy 4 in my last post, but I correct myself it's also an Audigy 2 ZS. I may try the onboard audio later to see if it eliminates the Audigy 2 as the issue.
Music played consistently while I was just walking around just once out of the dozens of times I passed through there: While in the disco room, I saved my game and quit out. When I loaded that game (and thus started in the area), the music worked completely as intended as long as I remained in that area. When I left for another area and returned, the music once again reverted to playing only during conversations.
Later, the end credits rolled in silence.
(Edit: I skipped down and posted without reading the thread. Seems I'm experiencing something that's already been reported.)
That 'puter has Realtek onboard audio, and Vista. I can dig up more info if you think it'll help you, but I don't have it right here and now. (I'm typing this on my MacBook.)
Great game though, even if it was the first of yours where I experienced a bug. (Not counting the intentional bug in earlier episodes. ) I had fun.
I think the problem is a combination of bad(ly written) drivers and better and more complex music.
Then I alt-tabbed back to desktop and opened task manager: SamMax203.exe process was using over 1700MB of memory (gasp!). I suppose the audio error is related to lack of free memory.
Anyway, I saved the game, quit and restarted it to check how much memory the process would have used by going to different locations:
load the savegame (Jurgen's room) -> 200MB
move to the disco room -> 550MB
move outside the castle -> 650MB
drive the car for the cd game -> 700MB
back to the office -> 820 MB
move to sybil's -> 935MB
etc etc
Now, is it supposed to eat all that memory as you move into a new location?
Finished the game by the way. Way cool. B-)
I didn't try any of those things but when I tried it again just now, everything worked.
I use Vista (sp1) x64, so I'm guessing that it's some sort of 64-bit issue.
I have the latest dx9c installed and the latest drivers for everything so I do not belive drivers to be the problem.
Yep, same result for me.
When set to emulation only, the music plays as it should but Max's footsteps sound like a machine gun (nicely put :P). I noticed the rain outside did too.
When you bump it up to basic acceleration, it's back to the original problem: sound fx are fine but no music.
I guess I'll play The Experiment until it is fixed :P
OS: Windows XP 64
Soundcard: HTOmega Striker 7.1
The 64bit aspect seems to be the unifying factor.
Hopefully this is figured out soon as I've had to put the games on hold till I get proper music. Thats one of the defining features of the S&M series.
Same.
Any progress on this Will?