QFG-style "Mage's Initiation" from Himalaya/AGDI
Yeah, but besides the fact that ActiVision won't let us do anymore, we're kind of tired of doing this for free.
But we are working on a new original Sierra-style adventure game under our commercial brand Himalaya Studios which was just announced! It's an adventure/RPG hybrid like Quest For Glory called "Mage's Initiation: Reign of the Elements."
But we are working on a new original Sierra-style adventure game under our commercial brand Himalaya Studios which was just announced! It's an adventure/RPG hybrid like Quest For Glory called "Mage's Initiation: Reign of the Elements."
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http://www.himalayastudios.com/games/mages/#about-the-game
No doubt you're all already familiar with these guys, who have been putting out adventure games since before Telltale existed. Their popular, free Sierra game remakes have won tons of awards and have inspired many adventure game indie teams over the last ten years, even when things looked bleak for the genre.
Free downloads of their games...
http://www.agdinteractive.com/games/games.html
I hope the Himalaya pitch video is punchy. I have no doubt the Mage's Initiation product will be of high quality (AGDI/Himalaya's track record speaks for itself), but I hope their sales pitch is strong. As a longtime fan of their work, I always thought they should toot their own horn a bit more.
I loved the opening animation in the SpaceVenture pitch video, and I think it did them a lot of good. Hero-U's video, on the other hand... well, let's just say I'm happy they succeeded despite their pitch video. Jane Jensen's was memorable and effective, and showed what could be done when you really don't have any game clips of the project you're selling.
Which we, conversely, do. And more.
http://www.kickstarter.com/projects/2112639455/mages-initiation-a-classic-sierra-style-adventure
Their Kickstarter page is up. They're only asking for $65,000, which is next to nothing, really.
I don't know anything about Daniel Stacey, but my first reaction to watching the video was that it seems an awkward choice, from a marketing standpoint, to choose a guy with a lisp to introduce the game.
Second, color me skeptical about the combat. How does tying your level to your score make the combat balanced? How does it affect it at all?
And third, I hope the animated cutscenes shown are as yet unfinished. They look like they could belong to a saturday morning cartoon from when I was a kid. What I mean is, there needs to be more shading and detail to them. They're just... not impressive, I guess.
EDIT: also, looking at this screenshot:
Something about the difference in detail between the background and the sprites just doesn't look quite right to me.
The game looks great. I'm just nitpicking.
EDIT AGAIN: I got in early with the $6 Early-Bird pledge, but I'm very likely going to upgrade to at least $16 simply because Brandon Blume (MusicallyInspired) made the music all himself, and you get a digital copy of the soundtrack at the $16 tier.
I think the sprites look pretty nice, but the backgrounds--meh. They all have that strange slightly blurry quality that plagues so much digital painting that I hate. It makes me wonder why they even opted to go for "high res," as the backgrounds do not take advantage of it at all with much in the way of additional detail and texture.
I'm sure the music will be awesome though, if KQ3Redux was anything to go by. I know MusicallyInspired does great work.
And yes, I agree that the "cutscene animations" look jarringly out of place. Diverging so radically from the established visual style of the rest of the game is a huge art direction "no no." As they look now, I can't imagine them doing anything but ripping players straight out of their immersion in the game. Hope they rethink those if they get successfully funded.
I'll probably still back this, though. Gotta support my fellow indies.
I pledged $50. And that's just for starters.
As for the pre-order thing, they never charged anyone. I was also one of the people who got on the pre-order/gauge-of-interest list.
Honestly, I'm more interested in Mage's than I am the Coles' new project.
And Daniel Stacey was a writer for them on a couple of their other games, I believe. He's a talented writer, and lot of credit should go to him for helping give the AGDI games a polished, professional feel and for helping them stand out among a crowd of other indie projects that too often felt amateurish. He deserves to be in that pitch video.
Another thing I'll say about the AGDI/Himalaya team: from what I've seen they've always been great (and have always acted so professionally and responsibly) when interacting with and providing support to their customers, fans and others. Very classy.
(image in question is in my post above)
Is Erpy still working with that team? He always seemed very knowledgeable. Hopefully he is still involved in game design.
A new Kickstarter from the people behind the awesome remakes of King's Quest 1-3 and Quest for Glory 2 (http://www.agdinteractive.com) as well as "Al Emmo & The Lost Dutchman's Mine" (http://www.himalayastudios.com/index.php)
I love their previous games and "Mage's Initiation" looks really promising. Let's do this!
Big fan here of Himalaya Studios. Happy to see them getting a lot of support.
I agree and think some of the backgrounds could be brought up to the same standard they themselves set in KQ3 Redux. Look, I'm a big Himalaya fan and certainly don't want to come off like nitpicking either, but I also want them to hear feedback that is given in the interest of seeing the game be the best it can be.
Here's what artist John Paul Selwood said in a comment on the Kickstarter page:
I think this is the same artist who did amazing work on some of the KQ3 Redux backgrounds. I may be wrong, but it sounds like he was brought on board with Mage's after some background art had already been done. Given this, it appear that, if time and budget permit (and Selwood seems to suggest that merely reaching their initial funding goal will be sufficient in this regard), he will be sprucing up and polishing existing backgrounds. He does great work and seems like the perfect guy for the project.
The forest screens in particular are a bit blurry because those assets (trees, rocks, bushes, towers etc.) were made in bulk and resized dynamically by the AGS engine. We'll probably scale them manually to various sizes and edit more details into them at a later date.
Yep, JP Selwood is the same artist who worked on the backgrounds for our King's Quest remakes. He's actually just finished a new high-res background piece for Mage's Initiation which I think is really going to blow people's socks off. We plan to show that in forthcoming update!
No worries, we're listening to all the feedback and (assuming we hit the target goal and some stretch goals pertaining to artwork) we'll be re-examining all of these things. We've always been all about polishing our games up to the optimal level, so we'll do what we can to meet expectations.
Cheers for your support!
I really do hope the animated cutscenes in Mage's Initiation get more attention to detail than what we saw in the Kickstarter promotion video.
The cutscenes aren't actually much different in style to the game graphics. Most of the stuff you've seen is work in progress with no shading added yet. The cutscene backgrounds are all being handled by JP so that they maintain consistency with the regular game screens. The detail and shading we're adding to the cutscene characters is also consistent with the number of colors used in each characters' sprite palette.
But like I mentioned earlier, the amount of detail/shading in the cutscenes depends on the funding level, and we'll look into that further if we hit the $100k stretch goal.
Hope they meet their stretch goals for all the excellent things they have planned.
Another $1900 or so and we'll reach our first stretch goal!
Happy to see many other Telltale fans over there backing Mage's Initiation. Can't ever have enough great adventure games.
http://www.kickstarter.com/projects/2112639455/mages-initiation-a-classic-sierra-style-adventure/posts/428693
Some comments from Himalaya team members left in response to feedback on their comment page...
Chris Warren:
Daniel Stacey:
I haven't had a chance to try out the demo yet, but will later today.
Fans of classic-style adventure games, you can support this great indie adventure game developer by voting for Mage's Initiation to be available on GOG.com:
http://www.gog.com/wishlist/games/mages_initiation
Several fans have been expressing surprise and disappointment over the apparent strange unwillingness on the part of GOG to approve Himalaya titles, including Mage's Initiation, which was recently Greenlit on Steam:
http://www.gog.com/forum/general/gog_rejects_agdihimalayas_mages_initiation/page1
If you haven't played their free, full-length, classic-style adventure game remakes, you should check them out:
http://www.agdinteractive.com/games/games.html
That's really surprising indeed. I wonder why GOG is so reluctant to put Himalaya games up for sale.