Too many people keep assuming that choices make the narrative weak, but it's possible to make a strong narrative with choices that matter.
I don't think it's impossible, just difficult.
Don't get me wrong, I hope that Telltale continues working on ideas for more branching and personalized story arcs, I just hope that they remember to have quality over quantity.
Me gustaría ver que los personajes hicieran más parecen viejas me duele esto falta esto por dios, mi abuela era una chingona sabía qué hacer en cada momento, si estuviera viva ya hubiera exterminado a los zombies ella si tenía pantalones, y si no se puede que poca imaginación tienen, la mayoría escribió puras tonterías. Me hicieron enojar.
Another thing that I'd like to do is do a similar scene of where you're fighting your way through walkers to the roof of Crawford and pushing through to the Marsh House, but with some backup.
Like, you're trying to run like hell to get where you need to go, but you gotta stay alert and be ready to attack as soon as a walker pops up and tries to go for your neck while also making sure your comrade(s) makes it out with you.
there are a few things i want. first of i want to have some of season 2 being in crawford, because i'd really like to see what it was like before shit hit the fan and i would like to see oberson as a character. secondly i want to see some of the game taking place in the winter and thirdly i would like some more group v group dynamics, like prison versus woodbury type stuff, it would have been awessome if we could have talked to the bandits to have them be characters instead of just regular villains, same goes for crawford.
I think it'd be incredibly awesome if mid-game the group got caught in the crossfire of a battle between other groups, causing deaths and/or grudges by one/both the other groups.
I'd also like other people you can't necessarily have in your group but can interact with, similar to Vernon's group, where you can get them to help you against enemies, attack/steal from, trade with, converse with, have friendly relations with or start wars. That'd be one awesome part.
The game got involved with the water aspect. Have pirates, walkers coming out of the water(that'd be sick), a group come by boat in a panic, live on the waterfront and making runs on land, that sort of stuff.
A new setting. Get to a new town, a countryside, a new area in general. New state? Even better. Just my opinion.
Larger group. I liked approximately the group size at episode 1- early 2. Any smaller than that is fine for a time, but more-or-less, it'd be better if you were able to keep more people with you.
Group size should be determined by your choices. Your style would play more of a part. Loner-Moral-Survivialist-Groupie-Bandit etc.....
This could be the way choice could matter without affecting main story points. At the end of Episode 4 beginning of 5 mass death- car accident/ the herd/ bandits etc.....That way only key cast is alive. So the ending could be written without tying all those survivors to it.
Actually, I'm like what someone said earlier. Cleaving through the herd on the way to the Marsh House would hav been so much MORE badass if I'd had my bro Kenny by my side. I'd like to see some big action sequence like THAT in Season 2, but with your best friend at your side.
Actually, I'm like what someone said earlier. Cleaving through the herd on the way to the Marsh House would hav been so much MORE badass if I'd had my bro Kenny by my side. I'd like to see some big action sequence like THAT in Season 2, but with your best friend at your side.
Actually, I'm like what someone said earlier. Cleaving through the herd on the way to the Marsh House would hav been so much MORE badass if I'd had my bro Kenny by my side. I'd like to see some big action sequence like THAT in Season 2, but with your best friend at your side.
I like the idea of a big team segment. Like defending the motor inn, or taking a stand in the Savannah house, but on a larger scale. It'd be interesting to actually play out the effects of assigning people different assignments during the panic of a raid, or while pushing through a city.
I like the idea of a big team segment. Like defending the motor inn, or taking a stand in the Savannah house, but on a larger scale. It'd be interesting to actually play out the effects of assigning people different assignments during the panic of a raid, or while pushing through a city.
This is a good idea. The game spends a lot of time getting you to build up trust and develop relationships with the group, and it will be nice to see it play out on a big team way, like in Mass Effect 2's ending.
This is a good idea. The game spends a lot of time getting you to build up trust and develop relationships with the group, and it will be nice to see it play out on a big team way, like in Mass Effect 2's ending.
And if it had similar consequences and outcomes it'd be great, like for example:
You tell a guy like Ben to keep watch -> He screws up, someone gets killed
You tell a weak woman to lean against the door, so the walkers don't breach the door-> they breach the door.
You tell a technically unexperienced person like carley to... fix a car -> the car isn't ready, thus someone dies
(...) and so on.
ME2's a good comparison. It'd be interesting trying to judge a balance of loyalty and capability if you were working to decide who you trusted to handle certain things. Making something like that a part of the season finale could also help deal with the variables it would potentially lead to.
"And they said having my love interest on the squad would cloud my judgement." ^^
Honestly, loved that final mission, but you probably have to go out of your way to totally fail it.
If Season 2 does something like it, we'll probably consider it a success if more than one person in the group lives...
I wouldn't mind a romance option depending on who the playable character is.
Tell me about it. I really thought we were going to have this option with Carley at one point in the game but all of that kind of went with a bang. Aside from the romance, I wouldn't mind being to customize my own weapon with the items which you carry around with you like in Dead Rising or get to stomp zombies like in Dead Space.
I want Lee to wake up in the RV and Lilly and Carley and everyone is fine and Kenny decides not to go to Savannah and they find a base and live happily ever after
I want Lee to wake up in the RV and Lilly and Carley and everyone is fine and Kenny decides not to go to Savannah and they find a base and live happily ever after
Lalalalalalala!
Thats what i want to. They were all my favorite characters. And also Ben. I wish he would'nt do anything to mess anything up. Hes an idiot when he does that.
What I'd like to see happen in season 2 is what kind of alternatives would happen based who was convinced to come to Tavia's community.
For ex. If all five came along with her, then that would lead to the best alternative, but if only certain people came along, then it would lead to somewhat good and somewhat bad alternatives, and if only Bonnie came along, than it would lead to the worst alternative.
Save Clementine a couple dozen times with the new character.
Realise leaving Lee was stupid as it was only bloodloss making him pass out, not zombification... (i know it wont happen... but still)
Clem needs a reminder of Lee, so maybe make a portrait or go back to get his gun aka Carleys old glock.
Find some religious group who sacrifices people for their God, hoping it will end the apocalypse... Then annihilate all of them dumb f*cks. (pardon my french)
If Becca doesn't learn to change her hardened attitude, then I hope that Shel would do something about it. For example: when she says something insensitive to Bonnie involving morality and just walks off, that would be when Shel decides she has gone over the line.
"Becca, you and I need to talk."
"What's there to talk about?"
"You know what I mean. What you just did back there was seriously uncalled for!"
Have a bit more control with the storyline...choosing to go on supply runs like
Player: Hey, I thought I should go on a supply run.
Man: Ok. Be sure to bring some guys to back you up.
You can choose two people to come with you, but you can only pick people who aren't tired, etc.
More decisions where I have to save one life over the other, like the Carley/Doug scenario. Telltale could even take things further by having one character I've rescued from one situation form a relationship or rivalry with a character I've rescued from ANOTHER situation, thus creating more potential for radically different playthroughs.
I also want to be able to see more non-canon deaths. Telltale did a great job on them in season 1. Some of them were hilarious, like in 400 Days. Russell dies, cue Nate: "You crazy son of a bitch!"
Comments
I don't think it's impossible, just difficult.
Don't get me wrong, I hope that Telltale continues working on ideas for more branching and personalized story arcs, I just hope that they remember to have quality over quantity.
Like, you're trying to run like hell to get where you need to go, but you gotta stay alert and be ready to attack as soon as a walker pops up and tries to go for your neck while also making sure your comrade(s) makes it out with you.
I'd also like other people you can't necessarily have in your group but can interact with, similar to Vernon's group, where you can get them to help you against enemies, attack/steal from, trade with, converse with, have friendly relations with or start wars. That'd be one awesome part.
The game got involved with the water aspect. Have pirates, walkers coming out of the water(that'd be sick), a group come by boat in a panic, live on the waterfront and making runs on land, that sort of stuff.
A new setting. Get to a new town, a countryside, a new area in general. New state? Even better. Just my opinion.
Larger group. I liked approximately the group size at episode 1- early 2. Any smaller than that is fine for a time, but more-or-less, it'd be better if you were able to keep more people with you.
Something tells me you've read this...
http://www.fanfiction.net/s/8854839/1/No-Teen-Drama-During-a-Zombie-Apocalypse
Hahahh. Well, we had a teleporting parkour specialist. There's probably some supernatural gunslinger out there.
I like the idea of a big team segment. Like defending the motor inn, or taking a stand in the Savannah house, but on a larger scale. It'd be interesting to actually play out the effects of assigning people different assignments during the panic of a raid, or while pushing through a city.
This is a good idea. The game spends a lot of time getting you to build up trust and develop relationships with the group, and it will be nice to see it play out on a big team way, like in Mass Effect 2's ending.
And if it had similar consequences and outcomes it'd be great, like for example:
You tell a guy like Ben to keep watch -> He screws up, someone gets killed
You tell a weak woman to lean against the door, so the walkers don't breach the door-> they breach the door.
You tell a technically unexperienced person like carley to... fix a car -> the car isn't ready, thus someone dies
(...) and so on.
"We need a tech expert!"
Tali looks at Shepard expectantly.
"Jacob, you go!"
"And they said having my love interest on the squad would cloud my judgement." ^^
Honestly, loved that final mission, but you probably have to go out of your way to totally fail it.
If Season 2 does something like it, we'll probably consider it a success if more than one person in the group lives...
Actually no, I haven't. Might as well, now.
If the power was still on.
Tell me about it. I really thought we were going to have this option with Carley at one point in the game but all of that kind of went with a bang. Aside from the romance, I wouldn't mind being to customize my own weapon with the items which you carry around with you like in Dead Rising or get to stomp zombies like in Dead Space.
Lalalalalalala!
Thats what i want to. They were all my favorite characters. And also Ben. I wish he would'nt do anything to mess anything up. Hes an idiot when he does that.
For ex. If all five came along with her, then that would lead to the best alternative, but if only certain people came along, then it would lead to somewhat good and somewhat bad alternatives, and if only Bonnie came along, than it would lead to the worst alternative.
Birth Christa's baby.
Save Clementine a couple dozen times with the new character.
Realise leaving Lee was stupid as it was only bloodloss making him pass out, not zombification... (i know it wont happen... but still)
Clem needs a reminder of Lee, so maybe make a portrait or go back to get his gun aka Carleys old glock.
Find some religious group who sacrifices people for their God, hoping it will end the apocalypse... Then annihilate all of them dumb f*cks. (pardon my french)
All i got so far
Capture Lilly as a walker
Put her in a cage in some basement
???
"Becca, you and I need to talk."
"What's there to talk about?"
"You know what I mean. What you just did back there was seriously uncalled for!"
Player: Hey, I thought I should go on a supply run.
Man: Ok. Be sure to bring some guys to back you up.
You can choose two people to come with you, but you can only pick people who aren't tired, etc.
I also want to be able to see more non-canon deaths. Telltale did a great job on them in season 1. Some of them were hilarious, like in 400 Days. Russell dies, cue Nate: "You crazy son of a bitch!"