Trying to be a good guy in Season Two should screw you over

edited March 2013 in The Walking Dead
For example: Shooting girl in street but having consuequences you can shoot the girl and still get a lot of supplies, or meat locker situation where if you save larry , lilly gets bitten.
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Comments

  • edited March 2013
    "No good deed goes unpunished", eh?

    Look, there's a difference between showing a universe that's indifferent to human cruelty, and a universe that actually rewards human cruelty. I really wouldn't be too interested in playing a game that tells me every act of humanity or warmth I commit will ultimately be punished in some fashion by invisible malevolent forces.
  • edited March 2013
    You should be rewarded for smart decisions. Period.

    Sometimes, being a good guy is the smart decision. Sometimes, being a "dick" is the smart decision. It can't be all one way or another, it needs to depend on the situation.

    With the girl on the street, leaving her to die is the smart, rational decision. You can shoot her without suffering any real consequence, but I believe that choices like this should reward rationality. Perhaps there could be some surprise consequences, later, though.
  • edited March 2013
    Riadon wrote: »
    You should be rewarded for smart decisions. Period.

    Sometimes, being a good guy is the smart decision. Sometimes, being a "dick" is the smart decision. It can't be all one way or another, it needs to depend on the situation.

    With the girl on the street, leaving her to die is the smart, rational decision. You can shoot her without suffering any real consequence, but I believe that choices like this should reward rationality. Perhaps there could be some surprise consequences, later, though.

    I agree. Good and Bad kinda go out the window in apocalypse. To shoot the girl in real life if she was dying/cant be saved would be mercy. In lees situtation its stupidity to shoot her. The risk alone is reason enough not to shoot.. Doing the "Good Thing" can get you killed. Does it make you bad if your tryin preserve your and possibly others lives? Good and Bad blurr in TWD. More like Heart and Smart.
  • edited March 2013
    Riadon wrote: »
    You should be rewarded for smart decisions. Period.

    Sometimes, being a good guy is the smart decision. Sometimes, being a "dick" is the smart decision. It can't be all one way or another, it needs to depend on the situation.

    With the girl on the street, leaving her to die is the smart, rational decision. You can shoot her without suffering any real consequence, but I believe that choices like this should reward rationality. Perhaps there could be some surprise consequences, later, though.

    This.

    As I said in another thread, a lot of choices basically boil down to whether you want your poo sandwich on wheat or white bread.

    The meat locker was a clear example of that: I figured that realistically, helping crush the head of somebody's last remaining family member without even attempting to save them was a great way to end up as a friendly fire casualty at some point in the future... between the two, I saw a potentially undead Larry as a lesser threat since the undead can't use firearms. :p
  • edited March 2013
    I think it would be neat if doing the rational and pragmatic decisions was punished at times as well as the humane or neutral paths. Perhaps there is an unseen third factor in a decision that you don't know about that screws you over or gets someone killed. It could really throw people off, especially those who such as Kenny who will always take the brutal, survival only path.

    Sort of like the strangers car in episode 2. Doing the pragmatic decision means taking the food, but this bites you in the rear when the owner of that food pretty much single-handedly kills off what remains of your group. If Lee survived the season finale because he didn't take food from the car and thus the stranger spares him and Clementine, that could really cause people to think twice about their choices(though this would have probably cause much backlash)


    Personally i think morals matter in a zombie apocalypse even more than they do in normal situations. It starts off with small things such as stealing food from a car or leaving a stranger to die, but as the snowball gets bigger you become more and more barbaric until you're eating human meat, raping women in the woods and kidnapping their children. The question is whether you will accept being someone like that.
  • edited March 2013
    Riadon wrote: »
    You should be rewarded for smart decisions. Period.

    Sometimes, being a good guy is the smart decision. Sometimes, being a "dick" is the smart decision. It can't be all one way or another, it needs to depend on the situation.

    With the girl on the street, leaving her to die is the smart, rational decision. You can shoot her without suffering any real consequence, but I believe that choices like this should reward rationality. Perhaps there could be some surprise consequences, later, though.

    10/10

    Would read again.
  • edited March 2013
    Mornai wrote: »
    I think it would be neat if doing the rational and pragmatic decisions was punished at times as well as the humane or neutral paths. Perhaps there is an unseen third factor in a decision that you don't know about that screws you over or gets someone killed. It could really throw people off, especially those who such as Kenny who will always take the brutal, survival only path.

    Sort of like the strangers car in episode 2. Doing the pragmatic decision means taking the food, but this bites you in the rear when the owner of that food pretty much single-handedly kills off what remains of your group. If Lee survived the season finale because he didn't take food from the car and thus the stranger spares him and Clementine, that could really cause people to think twice about their choices(though this would have probably cause much backlash)


    Personally i think morals matter in a zombie apocalypse even more than they do in normal situations. It starts off with small things such as stealing food from a car or leaving a stranger to die, but as the snowball gets bigger you become more and more barbaric until you're eating human meat, raping women in the woods and kidnapping their children. The question is whether you will accept being someone like that.

    I agree... until the very end... There is a difference between being a survivalist and being a sicko
  • edited March 2013
    Good and Bad blurr in TWD. More like Heart and Smart.

    Exactly. This is a big part of the game's morality.
  • edited March 2013
    Rape/Kidnapping/Cannablism isnt surivival.
  • edited March 2013
    Rape/Kidnapping/Cannablism isnt surivival.

    The first two, agreed. For the third, however, if it is the only source of food and everything and anything edible has been exhausted, it will keep you alive. There are people who will do anything to keep living and if something like that is the only way for them to do so they'd probably take it. There have been worse people in the Walking Dead universe....
  • edited March 2013
    Mornai wrote: »
    The first two, agreed. For the third, however, if it is the only source of food and everything and anything edible has been exhausted, it will keep you alive. There are people who will do anything to keep living and if something like that is the only way for them to do so they'd probably take it. There have been worse people in the Walking Dead universe....

    Yeah, but it wasn't that far into the apocalypse yet. 3 months isn't that long. Meat can last till then. They shouldn't need to resort to cannibalism just yet.
  • edited March 2013
    The st johns had huge field of corn. Didnt ever have to eat people. There crazy.
  • edited March 2013
    Well, they probably didn't make enough to feed themselves the bandits.
  • edited March 2013
    Kaserkin wrote: »
    Well, they probably didn't make enough to feed themselves the bandits.

    They definitely did.
  • edited March 2013
    St. Johns were crazy sickos. They had a field of crops, and still resorted to eating people. Everything they said at the dinner table was just them trying to justify their sick actions to a group of people who still had their humanity and hadn't slipped like they had. They thought that, maybe, if these "normal" people could see why they did what they did, and accept it, then they wouldn't be the bad guys.
  • edited March 2013
    I still think the St Johns were cannibals BEFORE the ZA.
  • edited March 2013
    I felt whenever I did the right thing I was punished in Season 1...
    Rewarding you for cruelty will just warp everyone's experience
  • edited March 2013
    DreadMagus wrote: »
    I still think the St Johns were cannibals BEFORE the ZA.

    Ah, so THAT'S where Terry went. Mystery solved :eek:
  • edited March 2013
    aperose wrote: »
    Ah, so THAT'S where Terry went. Mystery solved :eek:

    Hahaha, where was Robin when you needed him? xD
  • edited March 2013
    Not to stick on the eating people thing but the further this little ZA goes there are less living. Which means eating people would be less and less viable way to survive as time went on. The virus doesnt effect animals. Hunting animals would easier too. Considering nature is gonna take over once human domains. Rat sandwich anyone.
  • edited March 2013
    Not to stick on the eating people thing but the further this little ZA goes there are less living. Which means eating people would be less and less viable way to survive as time went on. The virus doesnt effect animals. Hunting animals would easier too. Considering nature is gonna take over once human domains. Rat sandwich anyone.

    Hunting would become less viable as time went on as well, since it shows that the walkers eat animals as well as humans. The more humans that die, the more walkers arise, the less game there is. 3 months into the apocalypse the group is already struggling to find food to hunt, so with potentially millions of zombies roaming the forests it's probably the same anywhere near cities.
  • edited March 2013
    Mornai wrote: »
    Hunting would become less viable as time went on as well, since it shows that the walkers eat animals as well as humans. The more humans that die, the more walkers arise, the less game there is. 3 months into the apocalypse the group is already struggling to find food to hunt, so with potentially millions of zombies roaming the forests it's probably the same anywhere near cities.

    Well, yes and no. It depends on the animals, etc. I'd actually expect wild animal populations to increase as time went on.

    Animals like the American Alligator (formerly on the endagered species list) are a very good example of the fact that humanity didn't drive animals to the brink of extinction (or beyond it) by chasing after them and biting them. :p We used tools.

    Considering that walkers also won't differentiate between dangerous predators and prey, their numbers should be reduced by those predators. Since animals like rabbits or deer can outrun people, I don't see walkers having better luck. By contrast, animals like bears probably won't retreat... and considering bears are on record as crushing the skulls of 400 lbs. lions and breaking the necks of full-grown bulls with single swipes, a bear wouldn't really need to retreat unless it's up against a herd.
  • edited March 2013
    Rommel49 wrote: »
    Well, yes and no. It depends on the animals, etc. I'd actually expect wild animal populations to increase as time went on.

    Animals like the American Alligator (formerly on the endagered species list) are a very good example of the fact that humanity didn't drive animals to the brink of extinction (or beyond it) by chasing after them and biting them. :p We used tools.

    Considering that walkers also won't differentiate between dangerous predators and prey, their numbers should be reduced by those predators. Since animals like rabbits or deer can outrun people, I don't see walkers having better luck. By contrast, animals like bears probably won't retreat... and considering bears are on record as crushing the skulls of 400 lbs. lions and breaking the necks of full-grown bulls with single swipes, a bear wouldn't really need to retreat unless it's up against a herd.

    However, walker meat is tainted meat, so any animal that eats it would die. Right? And outrunning walkers only work until they surround the prey or they run out of energy.
  • edited March 2013
    You must be kidding, right? Animals won't get extinct because of zombies.
    1st, zombies mostly stay in large cities. Moving herds are a rare phenomenon.
    2nd, zombies don't "reproduce". Sure, people die, but after afew years they'll rot until they become dust.
  • edited March 2013
    Kaserkin wrote: »
    You must be kidding, right? Animals won't get extinct because of zombies.
    1st, zombies mostly stay in large cities. Moving herds are a rare phenomenon.
    2nd, zombies don't "reproduce". Sure, people die, but after afew years they'll rot until they become dust.

    Especially if you consider that they move around a lot, making it even more likely that their limbs fall off and things
  • edited March 2013
    I think animals could easily become extinct, if not endangered, by the walkers. Walkers last for years at a time(and who really knows when they'll die).
  • edited March 2013
    They're just walking corpses. They'll rot faster than the average since they move around and they are exposed to the weather.
  • edited March 2013
    You forget this is fan fiction. Walkers have lasted for many months, and in the comics, over a year now.
  • edited March 2013
    Mark$man wrote: »
    However, walker meat is tainted meat, so any animal that eats it would die. Right? And outrunning walkers only work until they surround the prey or they run out of energy.

    Going by the evidence, animals aren't affected. The fact that animals don't turn upon death is a pretty good reason to think it's unlikely they'd die from consuming dead walkers.

    Outrunning walkers isn't that hard due to how slowly they move. We've seen that people can do it, and considering that deer (for example) have a top speed of over 30 MPH the undead's chances are no better there. An animal's likely not going to obligingly travel in a straight line that can be easily followed and it's not going to take that animal all that long to get out of the line of sight.

    The creatures that can pull off persistence hunting need to actually be fast enough to keep up with their prey. So for walkers, that basically leaves sloths and tortoises.
  • edited March 2013
    No, because being bitten still kills them. Yeah, a deer can run fast, but for how long? The dead don't get tired, they'll keep coming. And if it gets surrounded? What if it's already injured? Where would it go to escape a horde? Where will it find food?

    Walkers seem fairly quiet, I've seen them sneak up on animals and humans alike. Like wtf? Where'd you come from? The walkers have caught rabbits and deer before.
  • edited March 2013
    And tainted meat is tainted meat. If you eat disease-ridden meat, you still get sick/poisoned
  • edited March 2013
    Mark$man wrote: »
    You forget this is fan fiction. Walkers have lasted for many months, and in the comics, over a year now.

    I think it was actually 2 years, or maybe I'm just remembering it wrong. Either way, if we also go on the assumption that nearly the entire human race has become walkers, we're talking 6 billion corpses against the wild kingdom. That is certainly a scenario where strength in numbers truly matters. Animals must sleep, and the dead never rest... it's a war of attrition.
  • edited March 2013
    yep, exactly.
  • edited March 2013
    I say bullshit to anyone who says walkers are gonna kill all the wildlife. Animals have been running from predators as long as animals have been on earth. Maybe some die off but others will flurish. All types of rodents have high birth rates. Rats raccoons rabbits birds possem squrill. They use trees and holes to evade predators. Walkers couldnt possibly stop this. Quiet and highly skidish evasive animals such as these would populate the earth. So what a herd is going at 5mph. Have YOU ever tried chasing a rabbit damn near impossible. Its the whole reason nature has chosen to give these animals big litters 3 die so 7 can live. Yea walkesr might kill some but extint them no way
  • edited March 2013
    animals won't likely be going extinct. turtles, maybe, but they can always hide in their shells. animals will do just fine, perhaps even thrive so long as the walkers dont learn how to use guns.
  • edited March 2013
    I doubt it. Food sources diminish as walkers kill off animals and other humans, and slowly die. Humans also eat the food the animals do, so it becomes a constant struggle. The animals can't eat the walkers, if they do they will die. They can't outrun them, for eventually an animal gets tired or sleeps. Walkers don't sleep, nor get hungry, nor get tired. They will continue to eat everything in their sight. All animals have to go out for food, and if they can't find food, how can they survive? I didn't say they'd become extinct, but I'd say endangered, and it could be possible they'd die out. A herd goes I'd say... 1 mph? But they never stop moving. And they can travel from 1 to thousands. You ever been to a flee market? You try to outmaneuver that crowd. I think they'd give the wild a force to reckon with.
  • edited March 2013
    Mark$man wrote: »
    Hahaha, where was Robin when you needed him? xD
    "Hey, Lee. I found this piece of an ear and a pool of blood over by the gate!"
    "I, uh... What? Really?"
    "Totally!"

    Duck thinks you're extremely cannibalistic.
  • edited March 2013
    ^I think you have the wrong setting there xD
  • edited March 2013
    Yo le dispare a los zombies no me importo las opciones, trate de salvarla lo peor que un humano racional puede hacer es ignorar una señal de verdadera necesidad, los suministros se obtienen de un lado o de otro no es la única tienda del maldito pueblo, si me hubieran venido encima a correr por eso hago ejercicio 365 días del año, además hubiera dejado el grupo desde cuando llevándome a la niña tal vez me hubiera topado con la chica y seria otro final distinto. A que no lo pensaron de ese modo.
  • edited March 2013
    Mark$man wrote: »
    No, because being bitten still kills them. Yeah, a deer can run fast, but for how long? The dead don't get tired, they'll keep coming. And if it gets surrounded? What if it's already injured? Where would it go to escape a horde? Where will it find food?

    There's no proof they die from the infection. None. That doesn't stop them from dying of blood loss or what have you. However, the fact there's no undead animals is a pretty big indication that whatever the walkers carry doesn't cross species lines.

    And to reiterate, if ordinary people can outrun and evade walkers, there's no way something like a deer couldn't. It doesn't matter if walkers don't get tired when their target's moving atleast ten times faster than they can, there's literally going to be miles between them within a matter of minutes.

    Persistence hunting has been done by people, is currently done by animals like hyenas, etc. the thing they have in common? They can run and actually keep up with their prey. Walkers can't, except for the aforementioned cases of tortoises and sloths.
    Walkers seem fairly quiet, I've seen them sneak up on animals and humans alike. Like wtf? Where'd you come from? The walkers have caught rabbits and deer before.

    False. We've never seen walkers actually catch rabbits or deer. The rabbit we see being eaten at the beginning of Episode 2 was already dead, and it's implied the group were the ones that managed to catch it or bring it down "that's another meal lost"; ditto for the deer in the television show - Daryl shot that deer with his crossbow (the whole bit about how he had tracked it down over a couple of days).
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