Season 2 More Difficult?
Season 1 was amazing, it featured heart breaking emotion, awesome action sequences and rich character development. The highlight of the Game in my opinion was 'Living' with the choices we made. In my opinion, to make these game changing choices affect the player to a larger extent, is to remove the Rewind System. This would ultimately affect the player far more than knowing they made a bad decision and rewinding to the scene before to alter their approach to a scenario for the second time. What I mean is, the player would then be FORCED to LIVE with His/Her choices. It would have a greater emotional impact on the story, knowing you Killed/Saved a character to result in the death of a beloved character. It would be far more excruciating as you can't go back knowing you may or may not have made an unchangeable mistake. What do Y'all think?
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Also, this has nothing to do with difficulty.
Also, I attempted to alter the Thread title to "What I Would NOT Like To See In Season 2". Sorry if it affected you, I'm new to the Forums.
I get that not rewinding adds to the story, but I never really debated that.
If the rewind button isn't there, people will complain. If the rewind button is there, people will complain. Telltale can't really win in that regard.
Really, it's fine the way it is.
I understand not wanting people to rewind with the intent of trying to save a character or change a decision they intentionally made, but being unable to fix genuine real world mistakes that were out of your control would sort of ruin the experience for some people.
Same here. My first game no rewinds just lived with the choices I made.
This is why I would want to keep the rewind feature. There were times that I read Lee's choices and it sounded different in my mind. I don't remember the exact dialogue options, but say there was an option that started something like "I don't think this is a good idea" and when I chose it, it finished with "because you're a stupid fucker." Like way darker and not at all the way I had intended it. I would have hated being stuck with some of the choices I made, when I don't really consider them to be the choices I would have gone with. lol :P
The first time I played the game I didn't even know that you could rewind and change your choices.
But anyway, usually the fact that you cannot change your mind and you have to live with your own choices makes it easier for people to accept it and/or believe they made the right choice. Here's a TED talk about that: http://www.ted.com/talks/dan_gilbert_asks_why_are_we_happy.html
or just leave it as it is..lol
But what do you mean by "more difficult"? More puzzles? Harder choices to make? These games are not meant to be challenging by gameplay, meaning you dont have to be "skilled" to play it.
It's just a story, where you have some control over what happens. If you want skill in a game, or a difficult one. Try the NES, SNES classics or a new game like Dark Souls.
Your first choice is the real choice. Deal with it !
But that's also annoying if your game crashes or you gotta shut down your game for any reason. You should not get punished for that.
Perhaps they could have implemented a system where every time you exit the game it automatically saves, and that is the only save you can ever manually load(in that slot). There would be checkpoints before zombie encounters and such but you can't manually load those, they only load if you die in-game and only take you to just before the death scenario.
That's excessive and unnecessary.
Excessive times call for excessive measures... if they ever wanted to change it then such a thing could and certainly would work.
I just don't see why they would want to change it. No one is held at gunpoint and forced to rewind. People are just looking for any reason to complain at this point.
At the very most, they could include an option to permanently turn off rewinding for a particular save upon creation (like standard/minimal, but can't be toggled). Going any further than that would negatively affect too many people, especially considering nothing would be gained.
the game pretty much does that anyway... funny how riadon has said the same thing i did....more or less
But I do agree that it would be nice if you could turn it off or on depending on how you like to play. I just personally like being able to correct my mistakes. :P
just cause you can CHEAT does not mean you automatically should and would. But apparantly you people are like that.
Why shouldn't you be able to turn it off? Some people like to live with the consequences of their actions, but find it hard to resist the temptation to rewind. The "off" button would be for them.
It would be there to help others, and it wouldn't really be a problem unless you are looking for a problem with it (to paraphrase you).
Yes. This isn't a petition to Telltale or an official poll that will decide the course of the game, it's a thread requesting discussion on possible alternatives to the current game mechanics.
And no, the game does not do that at all.
Are people really that... I dunno what word to use.
You wanna play and live with what choices you make, but because you can rewind you do it anyway, that just shows you DONT want to live with what you have done so you are just lying to yourself.
Though having it as simple as being able to turn it on/off should be very simple to implant but then again, if you can't resist using it then you deep down DONT want to live with what you've done. You want that button to be there incase you "fuck up" and you can redo it again.
has 3 seperate save slots, 5/6/7 chapters within each of the episodes and also check points when you die to just before that scenario.
evidence. ep1 clem is attacked in the shop for the second time, you don't save her... game over game restarts to just before she is attacked.
ep 2 david/travis returns attacks katjaa don't save her in time game over game restarts..to begining of the chat with her...
or did you mean by messing up you picked the 'wrong' choice ? if you where to rage quit before the game saved then it would go back to the last check point..
and rizefall... not everyone is that stupid or lacks self control....(but seems common sense is going extinct)...
the words if it ain't broke don't fix it are starting to apply...
But then the off button could be too much of a temptation. We would need a button to turn the off button on or off. Then that button would need an on or off button. And so on ad infinitum.
I agree. It's the players fault if they press the button. IF you dont wanna push it or use anything in the game then just dont, if you use it then you really want it to use it / feel like you need to.
With this way of thinking how they use it, i think that even if they would implent a way to remove the rewind button some would not remove it anyway cause if they dont have it and something happens so they miss pressing something they will get pissed.
the suck it and see (other than protagonist death/ key character death you are stuck in what you do)
or
be kind rewind (if that needs explaining.....)
and they still only give us 3 save slots plus some extra achievements/trophies