Hardest Decision

I'm curious to see what everyone found as the hardest decision to make in the game including the reason why. For me it would be the final decision of Clem either shooting you or leaving you. A girl that age should not have to kill her protector but I was horribly afraid if she didn't then Lee would escape the handcuffs like that other zombie did and attack Clem. I spent about 15 minutes thinking it over there. So what does everyone else think?

Comments

  • edited March 2013
    Deciding what to kill Fivel with....
  • edited March 2013
    Aside from deciding whether to have Clem shoot Lee or leave him, the hardest decision was to take the food from the car or not to take it. I spent about 3-5 minutes thinking it over, but I decided not to take it (on my first playthrough).
  • edited March 2013
    For me it was whenever to let Lilly back in the R.V. or not. I really just wanted to leave her after what she did but I thought about how Lee got a second chance after he murdered someone and he went on to do a lot of good. Lilly went on to abandon everyone, so I deeply regret that decision.

    Second hardest would be taking Clem to Crawford or not. That really felt like a rock and a hard place. Ultimately it came down to I thought if no one came back from Crawford, Clem would be alone with a dying Omid and no real idea what happened or what to do, so she'd be as good as dead anyways if something went wrong. I also thought about what Chuck said about treating her like a living person and figured she might need to do things like this survive in the future.
  • edited March 2013
    We had a thread like this a while ago, but since you have 4 posts so far, I take it, you're new, so whatever :D

    Since the last thread I changed my opinion, and it is for me whether or not to take Clementine to Crawford, because on the first playthrough I wasn't sure if and how it could possibly influence her and her safety, whether or not she could die or at least get hurt depending on the decision, but in the end I decided to leave her, assuming Crawford wasn't overrun, and that they'd be well equipped. I didn't want punks to shoot her with rifles, shotguns and perhaps carbines or assault rifles, so leaving her with Omid, who might've turned seemed like a fairly low risk.

    welcome to the forums by the way :)
  • edited March 2013
    Saving Ben or not. Forum regulars know I hate that kid, but during my first playthrough, my moral compass was spinning around like crazy! I saved him the first time, but no more after that! :cool:

    The other hard choice was whether to bring Clem or not to Crawford. I finally decided to bring her because hands-on experience is really the one way to learn to survive in an ZA. I rather her there with me and Kenny etc. who could actually look out for her while she gets field experience.
  • edited March 2013
    One of the toughest decisions for me was actually not really a decision(one of the major ones, at least). At the end of episode 4 when everyone is deciding whether or not to join you, I thought i was going to have to choose between Kenny or Ben to join me after Kenny objected.

    I had my qualms with Kenny and Ben was quite the screw up, but they were the only friends i had left and i needed everyone to help rescue Clem. I really thought that whoever didn't come with me was going to die or never be seen again.

    In the end i ran out of time to make a decision and Ben elected to stay behind with the boat.

    Out of the major decisions...i made most of them quickly, just using my gut reaction to what i would do with the situation.

    I suppose the one where i hesitated the most was cutting Lee's arm off. I was very certain that it was too late after seeing him pass out and that cutting his arm off might hinder Lee's progress too much in rescuing Clem. Then i decided to take every chance at survival i could find, anything to keep Lee alive longer, even if the chances were slim at best.

    Personally i think keeping his arm makes his rampage through the walker herd way more epic. :cool:
  • edited March 2013
    The talk with Vernon when you get back from Crawford is a tough one, as is deciding what to say to Clem afterwards, when she asks about her parents for the last time before she disappears.
  • edited March 2013
    The meat locker and the belltower. I ended up siding with Kenny in the meat locker, and dropped Ben because I thought he'd die anyway, or that someone else would die because I took too long to save him.
  • edited March 2013
    I have to say, I feel better about taking Clem to Crawford in retrospect. I didn't think about it at the time, but Clem would be staying alone in the same house the stranger knew the group was staying at. I'm surprised he didn't kidnap her then.
  • edited March 2013
    but Clem would be staying alone in the same house the stranger knew the group was staying at.

    Shit, didn't think about that... :eek: Yeah, he was most likely watching us, and knew we stayed there, he could just have walked in and grabbed her... damn...
  • edited March 2013
    Bringing Clem to Crawford.
  • edited March 2013
    For me it was whenever to let Lilly back in the R.V. or not. I really just wanted to leave her after what she did but I thought about how Lee got a second chance after he murdered someone and he went on to do a lot of good. Lilly went on to abandon everyone, so I deeply regret that decision.

    This. 1st play no rewinds. Tried to keep the number of people in the group high. I thought Clem would have a better shot at survival. I to DEEPLY REGRET this. Even more so after seeing more dialogue in replays.
  • edited March 2013
    IMO the hardest decision was if i should cut off my arm or not i spent a couple of minutes thinking and i was still in shock that they gave us the option and i chose to cut it off but i tought they wouldn't actually cut it off, i tought it was a minor decision that wouldn't influence anyhting but it did and i was quite shocked and freacked the fuck out
  • edited March 2013
    The meatlocker. Lilly needed your help, but Kenny's family did too, and a walker in the locker would ruin that chance. Either side with Kenny and seal Larry's fate, or side with Lilly and try to save an asshole, help a bitch, and hurt one of your only true friends in the game. That decision I had to sit and think until the last second, before managing to click to help Lilly. I deeply regretted this decision, but in the game was the one decision I fretted over most.

    Then tied between cutting the arm off and letting Lee die. Both I actually had to pause the game to think, and I ended up cutting his arm off and leaving Lee, kinda tearing up when trying to chose what to tell Clem. I didn't regret having Lee get left, for I have to hope he can still be saved, and I didn't want Clem any more messed up than needed. I don't need her to be another psycho :/
  • edited March 2013
    Mark$man wrote: »
    I didn't regret having Lee get left, for I have to hope he can still be saved, and I didn't want Clem any more messed up than needed. I don't need her to be another psycho :/

    This was my reasoning for that decision, too. I'll always tell Clem to leave Lee.
  • edited March 2013
    The final choice was the easiest for me to make. I really didn't want to become a walker. Lee deserved way better than he got, so if the most he can get is a final rest, then that's what he gets. If Clem ever has to go through something like Season 1 again, at least we know that she's done it before.
  • edited March 2013
    Tu pregunta es honesta y valida
    Escoger una mejor opción es bueno.
    Esposas al zombi, debes escoger si disparar o no, tiene doble efecto, al menos en lo personal no le di chance al infeliz del hotel lo mate sin titubear, que te disparen puede ayudar de cierto modo le enseñas a alguien como superar ciertos obstáculos aunque en una niña es una lección difícil de aprender, y la otra irse sin disparar yo escogí esta, porque necesita las balas por cualquier cosa para defenderse sabias que Onid y Christa no estarían esperando por Clementine fue tu intención protegerla en todo momento es normal, quien sabe tal vez solo se desmayó por la pérdida de sangre, tal vez necesitaba descansar un poco, un ejemplo soy yo fui impactado por la espalda ni cuenta me di desperté me puse de pie y me caí, resulto que tenía ambas piernas rotas y un brazo no me percate hasta que vi el suelo en el hospital, lo mismo le pudo haber pasado. Tal vez le disparo pero no significa que realmente lo mato, inconscientemente no pudo.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXYour question is honest and valid
    Choose a better choice is good.
    Wives zombie, you must choose whether to shoot or not, has a double effect, at least personally gave no chance to kill him unhappy hotel without hesitation, being shot in a certain way can help you teach someone how to overcome certain obstacles though in a child is a hard lesson to learn, and go without firing another I chose this because it needs bullets to fight for anything and Christa Onid wise that would not be waiting for Clementine was your intention to protect at all times is normal, who knows maybe just fainted from blood loss, maybe he needed some rest, I am an example I was struck by the account back or I woke up I rose and fell, it turned out that he had broken both legs and an arm I did not realize until I saw the floor in the hospital, the same thing could have happened. Maybe I shoot but not kill you really mean that, unconsciously failed.
  • edited March 2013
    1. Doug or Carley? - I am the only one that liked them both? Went with Carley and dont regret it at all, but it was a hard one to make. Died from timing out the first time (i had yet to master pause)

    2. What to do with Larry? - In the end i helped Kenny kill Larry, I had no idea what to do and it was probably Kenny's influence that swung it. In terms of game-play with him dying anyway and how Lilly turns out it is the right thing to do. Morally i still don't really know.

    3. Take the supplies? - I knew what the pragmatic thing to do was but just couldn't bear to hurt Clem again. Hard one.

    4. Who should kill Duck? - Just where do you even begin with that call.

    5. Drop Ben? - I really hated Ben, but could i really kill him? Took a long time with the game paused and eventually decided to go through with it. I feel....OK about it. Not proud, but i don't regret it.
  • edited March 2013
    The Fallen wrote: »
    1. Doug or Carley? - I am the only one that liked them both? Went with Carley and dont regret it at all, but it was a hard one to make. Died from timing out the first time (i had yet to master pause)

    2. What to do with Larry? - In the end i helped Kenny kill Larry, I had no idea what to do and it was probably Kenny's influence that swung it. In terms of game-play with him dying anyway and how Lilly turns out it is the right thing to do. Morally i still don't really know.

    3. Take the supplies? - I knew what the pragmatic thing to do was but just couldn't bear to hurt Clem again. Hard one.

    4. Who should kill Duck? - Just where do you even begin with that call.

    5. Drop Ben? - I really hated Ben, but could i really kill him? Took a long time with the game paused and eventually decided to go through with it. I feel....OK about it. Not proud, but i don't regret it.

    I liked Doug, but I liked Carley alot more. While Doug was bros with lee and Kenny, Carley was into Lee, had friends(Ben, Carley), and I felt like she was a mother figure to Clem. I was like "YES, Clem gets a mommy and daddy xD". She seemed to care for her at times, so I ended up liking her that much more. Pissed me off so much for her to die by Lilly. I do not regret choosing Carley at the least. While Doug was cool and all, I just can't get through a full playthrough, I feel like I screw myself over, and Doug is VERY boring at times.

    Couldn't kill Larry my first time, even if I wanted to Clem was watching lol.

    I've taken the supplies once, but first time definitely not. I felt I already had enough blood on my hands, and Clem is good at influencing.

    I always shoot duck. I made Kenny once, and I regretted it. First playthrough it was no thought, I didn't want his family to have to do that, and I did like the kid, so I couldn't leave him there.

    I liked Ben in ep 5, but it was hard to chose not to drop him. However, I didn't want Clem to learn to kill people just because she might hate them or they are useless. If so, they'd be no better than Crawford. So yeah, that was my thinking!
  • edited March 2013
    Mark$man wrote: »
    I liked Doug, but I liked Carley alot more. While Doug was bros with lee and Kenny, Carley was into Lee, had friends(Ben, Carley), and I felt like she was a mother figure to Clem. I was like "YES, Clem gets a mommy and daddy xD". She seemed to care for her at times, so I ended up liking her that much more. Pissed me off so much for her to die by Lilly. I do not regret choosing Carley at the least. While Doug was cool and all, I just can't get through a full playthrough, I feel like I screw myself over, and Doug is VERY boring at times.

    Couldn't kill Larry my first time, even if I wanted to Clem was watching lol.

    I've taken the supplies once, but first time definitely not. I felt I already had enough blood on my hands, and Clem is good at influencing.

    I always shoot duck. I made Kenny once, and I regretted it. First playthrough it was no thought, I didn't want his family to have to do that, and I did like the kid, so I couldn't leave him there.

    I liked Ben in ep 5, but it was hard to chose not to drop him. However, I didn't want Clem to learn to kill people just because she might hate them or they are useless. If so, they'd be no better than Crawford. So yeah, that was my thinking!

    Yeah absolutely, i think the story feels a lot more complete with Carley surviving past episode 1. Not just because of the brief romance with Lee, but the whole being able to confide in her about you're past and get advice from her. (I wanted her to be Clem new mommy as well :p), her death still hurts a little bit. Ultimately though making the call to leave a funny guy, especially about 20 seconds after the whole "i think you're a great guy" was rough.

    On duck, it was a tough decision because i was so out of my depth, I couldn't really imagine how it would feel to be Kenny at that moment. I made him do it because for some reason i though that long term, he'd feel worse if some guy he may not even like took the shot because he wasn't able to. I regret that.

    To go into more detail on Ben, i was very pro Carley, Kenny and Clem, Ben played a major role in Carley's death, a major role in Kenny losing everything he cared about, then left Clem to die on the street. The hatred from all of that combined with the pragmatism of dropping him was majorly at conflict with the humanity saying "pull him up". Probably the hardest button press of my life :p

    You're spot on about Clem's influence, Larry was the only harsh call i made in her presence and i felt awful. There was no way i could have dropped Ben if she was still in the tower. Shamefully i was intending to lie to her about it. :(
  • edited March 2013
    The Fallen wrote: »
    Yeah absolutely, i think the story feels a lot more complete with Carley surviving past episode 1. Not just because of the brief romance with Lee, but the whole being able to confide in her about you're past and get advice from her. (I wanted her to be Clem new mommy as well :p), her death still hurts a little bit. Ultimately though making the call to leave a funny guy, especially about 20 seconds after the whole "i think you're a great guy" was rough.

    On duck, it was a tough decision because i was so out of my depth, I couldn't really imagine how it would feel to be Kenny at that moment. I made him do it because for some reason i though that long term, he'd feel worse if some guy he may not even like took the shot because he wasn't able to. I regret that.

    To go into more detail on Ben, i was very pro Carley, Kenny and Clem, Ben played a major role in Carley's death, a major role in Kenny losing everything he cared about, then left Clem to die on the street. The hatred from all of that combined with the pragmatism of dropping him was majorly at conflict with the humanity saying "pull him up". Probably the hardest button press of my life :p

    You're spot on about Clem's influence, Larry was the only harsh call i made in her presence and i felt awful. There was no way i could have dropped Ben if she was still in the tower. Shamefully i was intending to lie to her about it. :(

    Yeah, I felt bad leaving Doug, but I'd feel worse with Carley, because a defense could be pulled that you left her to die simply because se had leverage as to who you were, and could use it to her advantage later. Also, that Doug was your friend and you saved Carley because she had "perks". I saved Carley initially simply because you as the player get to know her more, and got to accept her as an awesome and necessary member of the group. I felt like I owed her for saving me and the others. And I mean come on, she's a great shot, and she cared for lee and Clem, I'd say more so than Doug. I also thought that if I saved Carley really fast, maybe she could use her pistol to cover Doug but... Yeah Doug isn't too strong lol.

    With the Ben situation, you should know I'm a MEGA Pro-Kenny, Pro-Carley, and Pro-Clemmy, so hell yeah, my first playthrough I wanted to kill the fucker immediately when I found out he caused Carley and duck and katjaa to die. I threatened to throw his sorry ass off the train lol. Then I voted to kick him out at Crawford until Clem voted :/. Afterward I decided to keep him, and I pulled him up without much thought. I didn't want Clem to turn out a bad girl :/ I wanted to protect her innocence. That and I thought Carley's death to keep Ben in the group would have been in vain had I just let him die. I figured I'd give him one more chance to prove he can be worth something. Know what? He proved it; he went to help me save Clem, he saved my memento of carley(her gun) and died a great death. I was pissed he got Kenny into such a predicament though, I hope he's okay :/.

    I had to kill Duck, I wouldn't let Ken do it. I did make him kill Fivel though, to get over his son's death.

    Fallen, my fav characters were also Ken, Lee, Carley, and Clem, and they shall remain that way for TWD :P
  • edited March 2013
    I really did not have any hard DECISIONS. I just had it hard to do certain stuff. Pulling the trigger and stuff like that.
  • edited March 2013
    Rizefall wrote: »
    I really did not have any hard DECISIONS. I just had it hard to do certain stuff. Pulling the trigger and stuff like that.

    Same here. That's sort of how it's supposed to be, anyway. The timers that count down are very short and that should force you to make a decision fast without slowing down to think about the consequences. The only exceptions being Clem going to Crawford and Clem shooting or leaving Lee, where the timers are longer(Crawford one much longer)
  • edited March 2013
    Mornai wrote: »
    Same here. That's sort of how it's supposed to be, anyway. The timers that count down are very short and that should force you to make a decision fast without slowing down to think about the consequences. The only exceptions being Clem going to Crawford and Clem shooting or leaving Lee, where the timers are longer(Crawford one much longer)

    This is why I did not rewind my 1st go. I felt like it added that in the moment feel. Made your split second choice, live with it good or bad.
  • edited March 2013
    This is why I did not rewind my 1st go. I felt like it added that in the moment feel. Made your split second choice, live with it good or bad.

    By that, do you mean you did rewind on your other "go'es"?
  • edited March 2013
    Yeah, I didn't rewind my first go except one time, because I wasn't paying attention and Ben got dropped by the walker, getting eaten alive. I thought it was unfair, so I redid the part, saving him. I wouldn't consider it cheating, for I wasn't ready.
  • edited March 2013
    It's odd, I didn't hesitate in some of the more tense moments like trying to save Larry, or pulling up Ben, neither of which I regretted; and I was quick to finish off Danny, though I felt terrible that Clementine had to see it.

    It was some of the slower moments like deciding to steal from the RV, taking Clem to Crawford, or talking about giving her up, that could be some of the most unclear to me morally.
    I ended up taking from the RV after a few minutes of painful deliberation, justifying that I couldn't let kids starve based on the idea that good people Might come back to claim it. Never felt good about it though.
  • edited March 2013
    Mikejames wrote: »
    It's odd, I didn't hesitate in some of the more tense moments like trying to save Larry, or pulling up Ben, neither of which I regretted; and I was quick to finish off Danny, though I felt terrible that Clementine had to see it.

    It was a some of the slower moments like deciding to steal from the RV, taking Clem to Crawford, or talking about giving her up, that could be some of the most unclear to me morally.
    I ended up taking from the RV after a few minutes of painful deliberation, justifying that I couldn't let kids starve based on the idea that good people Might come back to claim it. Never felt good about it though.

    People are gonna have different thoughts. In the game i went both ways if when it comes to the car. IN a real situation, there are so many circumstances that has to come into play.

    If i were very hungry, if i would die if i would not steal it then i obviously do it. I'd want to survive and just leaving everything my lifeline there just seem stupid. If i for some reason did not need it then i could leave i guys but most people wont. You do what you need to survive. Even in the game if you decide not to take it, everyone else does. I think it's a great call, it's a whole new world when the zombies "arrived". Clem goes by the old rules when she does not wanna take it and i think it's best if you tell her that.

    This can be discussed to death, rofl.
  • edited March 2013
    Mikejames wrote: »
    It's odd, I didn't hesitate in some of the more tense moments like trying to save Larry, or pulling up Ben, neither of which I regretted; and I was quick to finish off Danny, though I felt terrible that Clementine had to see it.

    It was a some of the slower moments like deciding to steal from the RV, taking Clem to Crawford, or talking about giving her up, that could be some of the most unclear to me morally.
    I ended up taking from the RV after a few minutes of painful deliberation, justifying that I couldn't let kids starve based on the idea that good people Might come back to claim it. Never felt good about it though.

    It's so obvious that it wasn't just abandoned, and someone was probably going to come back. The car has no fuel left, and i don't think i need to state how difficult it would be to carry all of those boxes with just one man. What other option would you have in that scenario, other than to try to find a nearby shelter and slowly transport the goods there?

    The group did still have rations left. If there was literally no food at all i probably would have taken it. How ironic that making the choice that saves your life ends up killing you in the end...
  • edited March 2013
    Actually, even not taking it kills you lol. And I'm sure he'd find a reason for taking Clem, considering he found her on the talkie
  • edited March 2013
    Mark$man wrote: »
    Actually, even not taking it kills you lol. And I'm sure he'd find a reason for taking Clem, considering he found her on the talkie

    He probably would... but he also says he could have won his wife's trust back if he still had the food. If he did that, he would still have his wife and daughter, so there would be less incentive for him to kidnap Clem, and his wife would probably object to taking her or somehow convince him not to.
  • edited March 2013
    Rizefall wrote: »
    By that, do you mean you did rewind on your other "go'es"?

    Yes on my second go I used the rewind.
  • edited March 2013
    Rizefall wrote: »
    If i were very hungry, if i would die if i would not steal it then i obviously do it. I'd want to survive and just leaving everything my lifeline there just seem stupid. If i for some reason did not need it then i could leave i guys but most people wont. You do what you need to survive. Even in the game if you decide not to take it, everyone else does. I think it's a great call, it's a whole new world when the zombies "arrived". Clem goes by the old rules when she does not wanna take it and i think it's best if you tell her that.
    Direly needing it was the point. If the group already had a means to feed themselves it wouldn't have been an ethical issue.
    Mornai wrote: »
    It's so obvious that it wasn't just abandoned, and someone was probably going to come back. The car has no fuel left, and i don't think i need to state how difficult it would be to carry all of those boxes with just one man. What other option would you have in that scenario, other than to try to find a nearby shelter and slowly transport the goods there?

    The group did still have rations left. If there was literally no food at all i probably would have taken it. How ironic that making the choice that saves your life ends up killing you in the end...
    It was abandoned, albeit recently; that doesn't guarantee anyone coming back to it. Granted this wasn't a solid enough justification for me to not feel shamefully guilty about it, but it was enough reason for an already desperate group to not want to take the risk and die for it.

    If there was an option of waiting, or leaving some supplies, I may have taken it, but they were at a point where a meal consisted of minimalistic rations for four people in a group of ten. You can hardly say there was much indication that they would have lasted much longer without those supplies.
  • edited March 2013
    Mikejames wrote: »
    Direly needing it was the point. If the group already had a means to feed themselves it wouldn't have been an ethical issue.


    It was abandoned, albeit recently; that doesn't guarantee anyone coming back to it. Granted this wasn't a solid enough justification for me to not feel shamefully guilty about it, but it was enough reason for an already desperate group to not want to take the risk and die for it.

    If there was an option of waiting, or leaving some supplies, I may have taken it, but they were at a point where a meal consisted of minimalistic rations for four people in a group of ten. You can hardly say there was much indication that they would have lasted much longer without those supplies.

    Indeed. Everyone thinks differently but IMO regarding what was going on behind the scenes, you take it and explain to Clem that this had to be done so WE survive. That's what's most important for now.
  • mz3mz3
    edited March 2013
    shoot duck or not.
    -leave lilly or not.
    -shoot lee or not.
  • edited March 2013
    What to do with Larry in the meat locker.
    Whether to save or drop Ben.
  • edited March 2013
    Leaving Lilly behind or not. I really, really liked Carley but Lilly was in a dark place... I ended up bringing her with me, nearly timed out though. I was so angry at her...
  • edited March 2013
    Mornai wrote: »
    It's so obvious that it wasn't just abandoned, and someone was probably going to come back. The car has no fuel left, and i don't think i need to state how difficult it would be to carry all of those boxes with just one man. What other option would you have in that scenario, other than to try to find a nearby shelter and slowly transport the goods there?

    The group did still have rations left. If there was literally no food at all i probably would have taken it. How ironic that making the choice that saves your life ends up killing you in the end...

    it was clearly abandoned, who would leave the lights on and the key in the ignition with the door open and beeping, i assumed the people that owned were dead, and the group had less than a weeks rations if you count 4 snack sized pieces of food a day as actually food (no rations left at all in my opinion) if the car was locked and just parked and we happened to notice food in the back then it would be more ambiguous as to whether it was abandoned and then it could have been left by the bandits, but i still would have taken it because everyone (including clementine) was starving, if lilly(or whoever) had stored our food in an abandoned car in the woods and it was taken i would blame lilly (or whoever put it there) because everybody is scavengers now, are people not going to take food from a house just because the don't own it? no, everything is up for grabs and leaving food unattended is like putting it in the bin, as in you give up your ownership of the item
  • edited March 2013
    it was clearly abandoned
    Maybe it looked like it was, but it wasn't. Hard decision, put your life and the lives of those you care about over someone's who's maybe dead already (in twd, someone who walks in the woods in the middle of the night has quite a chance of getting killed) or risk that your group might starve, because you don't want to steal from someone who might not even be alive. That's the decision in a nutshell. I stole, from the car, I didn't care if someone needed it too, Clem, Kenny, Duck, Carley and all the others needed it as well. I would kill for Clem, so why wouldn't I steal for her?
  • edited March 2013
    it was clearly abandoned, who would leave the lights on and the key in the ignition with the door open and beeping, i assumed the people that owned were dead, and the group had less than a weeks rations if you count 4 snack sized pieces of food a day as actually food (no rations left at all in my opinion) if the car was locked and just parked and we happened to notice food in the back then it would be more ambiguous as to whether it was abandoned and then it could have been left by the bandits, but i still would have taken it because everyone (including clementine) was starving, if lilly(or whoever) had stored our food in an abandoned car in the woods and it was taken i would blame lilly (or whoever put it there) because everybody is scavengers now, are people not going to take food from a house just because the don't own it? no, everything is up for grabs and leaving food unattended is like putting it in the bin, as in you give up your ownership of the item

    The fuel gauge was empty. The lights and keys were probably just due to stupidity stupidity, but i suppose it could be easily assumed that the owners died while searching for gas/help to push the car/etc.

    It was a great choice, looking back(as well as the nearly 50-50 percentage on it). Most people think it was a big choice at first, then as time goes on believe it had no effect whatsoever. Ironic how stealing the food ends up killing the very people you were trying to save...
This discussion has been closed.