Telltale nearly scrapped The Walking Dead's Clementine a week before recording

edited April 2013 in The Walking Dead
Telltale writers Jake Rodkin and Sean Vanaman revealed at a Game Developers Conference panel attended by Eurogamer that Clementine was nearly cut from The Walking Dead a week before voice-recording took place.

THERE MAY BE SPOILERS AHEAD.

The pair explained that one of the greatest challenges about writing The Walking Dead was to make sure the supporting characters were likable and empathetic enough that people wouldn't want to leave them.

"We tried to answer this one question: Why would you not leave this group of assholes?" said Rodkin. "If you don't care about that child then we're doubly screwed, because you'd be frustrated by this group and you'd be shackled to this little kid you don't care about. Was there talk about leaving Clementine out of the game a week before voice recording? Yes. Yes there was."

This isn't that surprising given how many children in games are incredibly obnoxious. "We learned that characters in the Walking Dead need to a) be capable, and b) be capable of eliciting an empathetic response from the player," said Rodkin.

http://www.eurogamer.net/articles/2013-04-02-telltale-nearly-scrapped-the-walking-deads-clementine-a-week-before-recording

Comments

  • edited April 2013
    That doesn't exactly explain why Clementine was nearly scrapped.
  • edited April 2013
    Actually it does, they were afraid she would annoy most of the people, thus they wouldn't enjoy the game as much. I'm more than lucky they didn't "scrap" her, because without her the game would lack on of the very most important characters, and it worked out just perfect in the end. And frankly I'd miss her :D
  • edited April 2013
    Damn, beat me to it.

    I'm surprised that Clementine was considered to be scrapped from the final game, though I understand why they had thought of doing that at first. If the writers didn't know how to write child characters, Clementine would have came across as annoying, much worse than Duck since she's your responsibility as much as Duck was to Kenny and Katjaa, only that you would have to look after her yourself.

    Thankfully they made the effort to make Clementine likable and relatable to us and it worked brilliantly. I really can't imagine Season 1 working without her appearance.

    More games should try to go out of their comfort zones and do what Telltale games did with Clementine, rather than take the easy way out with stereotypes.
  • edited April 2013
    I'm too busy to find the source right now, but I know I've read somewhere one of the reasons TTG considered scrapping Clementine was because they couldn't find a good voice actress. The problem with a lot of adult voice actresses was they had trouble doing a child's voice, and the problem with child VAs was many of them failed to capture the emotional appeal Clementine was supposed to give. Apparently, they only found Melissa Hutchinson at the last minute, and she did an awesome job.
  • edited April 2013
    What a poor decision that would have been.
  • edited April 2013
    Here's the source where TTG considered cutting Clementine because they had difficulty find a good VA:

    http://www.gameinformer.com/b/features/archive/2012/12/26/creating-clementine.aspx
    With the concept and design in place, the last piece of the puzzle was finding the perfect voice actress, a task that was more difficult than anticipated. Children auditioned, but they couldn’t grasp the emotional complexity of the part. Adults didn’t sound like what Vanaman and his team envisioned for Clementine. The auditions took so much of a toll that Telltale wondered if the character they spent so much time crafting would even work. “We thought we were going to have to take Clementine out of the game,” Vanaman says.
  • edited April 2013
    Ah. So it's the voice and not the character herself.

    Good thing that the issue was resolved moments before Clementine was taken out of the game.
  • edited April 2013
    Clementine was ok, but Lee and Kenny are better.
  • edited April 2013
    Absolutely. I'm glad they found a great VA for Clementine. Her story really made the game so good.
  • puzzleboxpuzzlebox Telltale Alumni
    edited April 2013
    Melissa did an amazing job with Clementine's voice - she really breathed life into the character.
  • edited April 2013
    What a poor decision that would have been.

    Hear hear!
  • edited April 2013
    Clementine has become such an iconic game character. They captured lightning in a bottle with her. Thank God Melissa got the part and Clementine was in the game.
  • JakeJake Telltale Alumni
    edited April 2013
    I think "Clementine was almost scrapped a week before recording" was exaggeration for dramatic effect, but we were hyper paranoid that her presence would screw the game up. We were originally way more Lee focused with the story -- about his backstory and about how Lee would be caught between the leadership struggle of Kenny and Lilly -- and Clementine was almost only there as a device to keep the player with the group. We were worried that if she didn't work, it would feel like one big escort mission or something. But obviously as it came together it was more and more apparent that Clem was an indispensable part of the mix.

    maybe tl;dr: Sean and I being paranoid weirdos about Clementine during the design process doesn't actually mean she would have been cut from the game because smarter people than us would have never let that happen.
  • edited April 2013
    Jake wrote: »
    I think "Clementine was almost scrapped a week before recording" was exaggeration for dramatic effect, but we were hyper paranoid that her presence would screw the game up. We were originally way more Lee focused with the story -- about his backstory and about how Lee would be caught between the leadership struggle of Kenny and Lilly -- and Clementine was almost only there as a device to keep the player with the group. We were worried that if she didn't work, it would feel like one big escort mission or something. But obviously as it came together it was more and more apparent that Clem was an indispensable part of the mix.

    maybe tl;dr: Sean and I being paranoid weirdos about Clementine during the design process doesn't actually mean she would have been cut from the game because smarter people than us would have never let that happen.

    I personally didn't care for Clementine much, So for me it did feel like an escort mission. At least she wasn't annoying though, like Ashley from RE4. I just didn't feel attached to her. No feeling for her whatsoever, anyway, I hope you consider making an entirely new cast for season 2. Since you guys are eager to start on season 2 so soon
  • edited April 2013
    Tazzle27 wrote: »
    I personally didn't care for Clementine much, So for me it did feel like an escort mission. At least she wasn't annoying though, like Ashley from RE4. I just didn't feel attached to her. No feeling for her whatsoever, anyway, I hope you consider making an entirely new cast for season 2. Since you guys are eager to start on season 2 so soon

    I think that you're in the minority of not caring for Clem but its good that you also have your own opinion on caring for her,most times i playthrough even if i want to choose another path i still end up saying to Kenny on the train that 'me and Clem are gonna go our seperate ways' when we get off this train and into Savanah.I think Clementine changes the player early on in the game after the crash,i don't know if its the voice acting or the animations of the character but you just put Lee's life on the line trying to keep her safe.(the animations that are used are so great Telltale!!)
  • edited April 2013
    Clemmy1 wrote: »
    I think that you're in the minority of not caring for Clem but its good that you also have your own opinion on caring for her,most times i playthrough even if i want to choose another path i still end up saying to Kenny on the train that 'me and Clem are gonna go our seperate ways' when we get off this train and into Savanah.I think Clementine changes the player early on in the game after the crash,i don't know if its the voice acting or the animations of the character but you just put Lee's life on the line trying to keep her safe.(the animations that are used are so great Telltale!!)

    Animation is nothing special, yeah she has good voice acting, but at the end of the day she is just pixels
  • edited April 2013
    Tazzle27 wrote: »
    Animation is nothing special, yeah she has good voice acting, but at the end of the day she is just pixels

    Well of course at the end of the day she's just pixels, it's just a game, and nothing you do there matters in the real world, and all the characters are pixels, and how you treat them doesn't matter. But thinking like that spoils the fun, when playing you should consider them real persons, and try to get soaked into the game world as good as possible, it just makes more fun that way.

    Of course having a healthy distance to all that, when turning off the console/PC is good, and knowing and understanding it's not reality is important in my opinion, but while playing I don't do that, while playing I try to get as involved into the world and characters as possible, I play such games to feel such feelings, and to get emotionally touched that way, just as I play horrorgames to get scared like a bitch.

    So I'm obviously one of the people who did care for her, and I personally still think of how her story could continue every now and then, hence I come to this forum to share my thoughts, and see what other people think.
  • edited April 2013
    Tazzle27 wrote: »
    Animation is nothing special, yeah she has good voice acting, but at the end of the day she is just pixels

    i was thinking of the specific scenes in question shows the true emotion example: when she has to be covered in zombie guts at the end,she goes a little cross eyed and puffs out her cheeks,the hair cut scene,her lying about the bugs,the cheeky face together with the voice acting...its damn near perfect:)

    there the ones i think of off the top of my head theres more...
  • edited April 2013
    Clemmy1 wrote: »
    i was thinking of the specific scenes in question shows the true emotion example: when she has to be covered in zombie guts at the end,she goes a little cross eyed and puffs out her cheeks,the hair cut scene,her lying about the bugs,the cheeky face together with the voice acting...its damn near perfect:)

    there the ones i think of off the top of my head theres more...

    oh wow, that's so amazing, jolly, a video has never been able to pull off facial expressions before

    Look, I don't hate Clementine, but I don't care much for her either, If Telltale is smart, they would give us a brand new cast, perhaps Clementine can appear but it should either be in the future, when she is a young adult or make a short cameo

    Anyway, think about what SquareSoft did with the Final Fantasy series. A new cast every installment. and it works
  • edited April 2013
    Might be an interesting fact to submit to "Did You Know Gaming?"
  • edited April 2013
    Tazzle27 wrote: »
    oh wow, that's so amazing, jolly, a video has never been able to pull off facial expressions before

    Look, I don't hate Clementine, but I don't care much for her either, If Telltale is smart, they would give us a brand new cast, perhaps Clementine can appear but it should either be in the future, when she is a young adult or make a short cameo

    Anyway, think about what SquareSoft did with the Final Fantasy series. A new cast every installment. and it works

    if you don't care for the characters because they are just pixels, what actually made you like the game? i am genuinely curious as to how you can like the game but not care about the characters in it
  • edited April 2013
    if you don't care for the characters because they are just pixels, what actually made you like the game? i am genuinely curious as to how you can like the game but not care about the characters in it

    Anwser this!
  • edited April 2013
    Tazzle27 wrote: »
    oh wow, that's so amazing, jolly, a video has never been able to pull off facial expressions before

    Look, I don't hate Clementine, but I don't care much for her either, If Telltale is smart, they would give us a brand new cast, perhaps Clementine can appear but it should either be in the future, when she is a young adult or make a short cameo

    Anyway, think about what SquareSoft did with the Final Fantasy series. A new cast every installment. and it works

    This is the Walking Dead not Final Fantasy. This is based on Robert Kirkmans work and it has 100+ issues and each one sticks to one story with 1 character at the centre. Rick Grimes will only die near the end. If this truly is The Walking Dead they wont do the easy thing of '
    whiping the whiteboard and gathering.

    Kirkman said the worst thing with Zombie genre is how it does not go deep into the apocalypse. That is the Walking dead. So your new cast dream is not The Walking Dead. Its established now Clementine is the centre. You have to stick with THE best character made in a game ever in my opinion. I liked Ezio Auditore and many others but no character has captured peoples emotions than those in the first game. It is a COP out to just move on.
  • edited April 2013
    Agreed,most have invested in this story,and want to see hows things turn out for Clem.Although Kirkman revived zombies for his spin on things he does borrow HEAVILY from Romero,it would be interesting how much sway he has over the direction Telltale take,because i would hate her to meet up with the TV group or be a kid like Carl from the comics,Telltale have crafted genius here!
  • JakeJake Telltale Alumni
    edited April 2013
    Tazzle27 wrote: »
    Animation is nothing special, yeah she has good voice acting, but at the end of the day she is just pixels

    I don't see why Clementine being pixels means anything different from anything else. At the end of the day the characters in a film are just light projected through celluloid onto a big white surface. At the end of the day a stage performance is just people pretending. At the end of the day stories are nothing but the forms of letters struck to a page, or a string of words spoken from one person to another.

    Maybe by saying "it's just pixels" all you're saying is "we need to do better," but that's like saying "it's just actors playing" or "its just words on a page." EVERY story in EVERY medium (other than the story that is real life) requires your imagination to be engaged, and requires the suspension of disbelief, for it to become anything but its raw component parts in the viewer's mind.
  • edited April 2013
    What a poor decision that would have been.

    Indeed.
  • edited April 2013
    if you don't care for the characters because they are just pixels, what actually made you like the game? i am genuinely curious as to how you can like the game but not care about the characters in it

    This is a very good question and I too would be interested in the answer.
  • edited June 2013
    if you don't care for the characters because they are just pixels, what actually made you like the game? i am genuinely curious as to how you can like the game but not care about the characters in it

    What's strange about that? I don't care about characters either. I liked the game because I like playing games where your choices influence the story.
    You see, some of us have a hard time liking real people, let alone virtual ones.

    P.S. I did like Kenny though :D
  • edited June 2013
    How can you care about the story without caring about the characters? Again, genuine question.
  • edited June 2013
    FatTonyVG wrote: »
    How can you care about the story without caring about the characters? Again, genuine question.

    just the curiosity of what will happen next I guess.
This discussion has been closed.