A question about the relationship between S&M(the IP) and telltale games
I was wondering if telltale games was in a situation to consider buying what I understand is a finished game, the SM2 adventure game, since Lucasarts appears to have left it.
And if they are capable of doing so, I wanted to ask them to consider it. Lucasarts may have disregarded it, but I know I wasn't the only one really excited about it.
I know telltale games want to produce episodic titles due to time constraints, fund constraints, etc... but digital distribution seems like a viable way to release it, even if it is larger than an episode of a game.
I hope I'm not out of some sort of line I'm not aware of here.
And if they are capable of doing so, I wanted to ask them to consider it. Lucasarts may have disregarded it, but I know I wasn't the only one really excited about it.
I know telltale games want to produce episodic titles due to time constraints, fund constraints, etc... but digital distribution seems like a viable way to release it, even if it is larger than an episode of a game.
I hope I'm not out of some sort of line I'm not aware of here.
Sign in to comment in this discussion.
Comments
Its a godsend that the rights to the Sam & Max characters have finally been wrestled from the iron grip of Lucasarts - I think in this case, those rights were never fully owned by Lucasarts, and their temporary ownership just expired, and went back to Steve Purcell as the creator... (correct me if I'm wrong on any of this )
I don't think Telltale's decision to produce episodic games is due entirely to time and financial constraints - that may have factored into the equation on some level, but it is more an experiment into a more effective working process and method of distribution.
From a working environment standpoint, most bigger budget games involve a horribly long and unpleasant crunch-time before release, and this only serves to make employees lives hell, and inevitably affect the quality that might otherwise be achieved. With less epic-scale episodic release, the turnaround and quality could potentially be more consistent, and the people making the games are less likely to lose enthusiasm for their work.
It also begins to mimic the proven sales pattern of many mmorpgs to some extent. From a business standpoint - its going to be preferable to have a steady source of income as opposed to an occasional lump-sum.
How close to being done was Freelance Police anyway?
It possibly means the story was written, the characters, textures & locations were built, voiceovers recorded and the actual gameplay was still being worked on.