Idea for Season 2: Create Your Own Character

edited April 2013 in The Walking Dead
It would consist of allowing the player to make his/her own character and yet it would still be part of the original comic, all that'd change would be the main character of the game (you).

I'd like this to be implemented to Season 2 but if it's not possible, then it's cool too.

Comments

  • edited April 2013
    I'd rather follow the journey of a preexisting character then make a new one. I think it would be pretty hard to create dialogue for the player created character and the other characters that he/she would interact with.
  • edited April 2013
    Simonov wrote: »
    I'd rather follow the journey of a preexisting character then make a new one. I think it would be pretty hard to create dialogue for the player created character and the other characters that he/she would interact with.

    I agree. I would rather them being a concrete and fascinating character than just a blank custom person.

    I would rather argue that the main character should be something different than the norm. We see so many grizzled, white guys in gaming that Lee was a refreshing change of pace. So maybe a female lead or another ethnicity?
  • edited April 2013
    The rest would stay intact, i.e, speeches/actions/gameplay only the appearance of the character's the only thing that'd change to make the player feel more part of the group.
  • edited April 2013
    Yep, it worked In Mass Effect. You can't argue about this. It would be fine, I would prefer it.
  • edited April 2013
    I don't like this idea that much, personally I'd prefer be given the option to customize my character with different worn out pieces of clothes..
  • edited April 2013
    It would work towards the "tailoring the experience" concept the first game was supposed to have but was a quite shallow with.
  • edited April 2013
    I vote Link for the main protagonist of The Walking Dead Season 2
  • edited April 2013
    Clord wrote: »
    It would work towards the "tailoring the experience" concept the first game was supposed to have but was a quite shallow with.

    I'm not sure literal tailoring was what they had in mind when they said that. :D
  • edited April 2013
    As I said, it worked in Mass Effect and Fallout
  • edited April 2013
    i think playing a character you didn't create sort of lets you forgive all the times you couldn't do want you would have done by thinking thats what the character would do not me, whereas designing the character yourself (especially if you make yourself) makes you disappointed that the game made you do something you wouldn't do, so for a story driven game like the walking dead a premade character is better
  • edited April 2013
    i think playing a character you didn't create sort of lets you forgive all the times you couldn't do want you would have done by thinking thats what the character would do not me, whereas designing the character yourself (especially if you make yourself) makes you disappointed that the game made you do something you wouldn't do, so for a story driven game like the walking dead a premade character is better

    Mass Effect was story driven and still nobody complained that you can make your own character, explain that one to me
  • edited April 2013
    Tazzle27 wrote: »
    Mass Effect was story driven and still nobody complained that you can make your own character, explain that one to me

    i would say that was the reason the ending was so disappointing for so many, it is because the people playing wouldn't have chosen any of the possible endings and because the character was supposed to be them the endings were bad
  • edited April 2013
    Tazzle27 wrote: »
    Mass Effect was story driven and still nobody complained that you can make your own character, explain that one to me
    I feel that Lee was already a good balance of player choice and pre-established characterization.

    I'm a Mass Effect fan, but Shepard was less interesting in the sense that (s)he was created to be a blank slate accommodating for everyone's varied perception of what the lead should be, both morally and physically. It worked for the style of game it was made for, but I prefer Telltale stick to their own style, which entails a canon protagonist.
  • edited April 2013
    TWD is first and foremost an adventure game; I believe, and this is only my opinion, that the ability to create your own character from scratch would be out of place in the adventure genre. It worked for Mass Effect because it is a role playing game; albeit with third person shooter elements. I think a predetermined character works for the TWD and fits within the mold of the genre. Just my two cents, but for me personally, I like the predetermined characters because I become more emotionally invested.
  • edited April 2013
    Saints Row 1 2 and 3
    WWE 12 and 13
    Fignt Night
    Monster Hunter

    want me to keep going?
  • edited April 2013
    Tazzle27 wrote: »
    Saints Row 1 2 and 3
    WWE 12 and 13
    Fignt Night
    Monster Hunter

    want me to keep going?

    None of those are adventure games(excepting the last one maybe).
  • edited April 2013
    Tazzle27 wrote: »
    Saints Row 1 2 and 3
    WWE 12 and 13
    Fignt Night
    Monster Hunter

    want me to keep going?

    are you seriously saying these had a good story?
  • edited April 2013
    I want a predetermined character, like Lee, that we get to mold once the apocalypse starts. Changing clothes wuld be cool, but maybe I'm just saying that because I miss Lee's Jacket of Badass from Episode 2.
  • edited April 2013
    Rock114 wrote: »
    I want a predetermined character, like Lee, that we get to mold once the apocalypse starts. Changing clothes wuld be cool, but maybe I'm just saying that because I miss Lee's Jacket of Badass from Episode 2.

    but if you could have been wearing the leather jacket he probably wouldn't have got bitten, so even choosing what you wear (unless it was purely colour) could change what they could do with the story
  • edited April 2013
    The Walking Dead is about story and if Lee hadn't been exactly what he was the story wouldn't have worked
    Games that allow you to choose your characters are not Adventure games and it would weaken the entire story over something that a couple of people find neat...

    A lot of games have made themselves a lot worse by giving you character customization over giving you a proper character
  • edited April 2013
    Hudomonkey wrote: »
    The Walking Dead is about story and if Lee hadn't been exactly what he was the story wouldn't have worked
    Games that allow you to choose your characters are not Adventure games and it would weaken the entire story over something that a couple of people find neat...

    A lot of games have made themselves a lot worse by giving you character customization over giving you a proper character

    Well, you are wrong about that.
  • edited April 2013
    Tazzle27 wrote: »
    Well, you are wrong about that.

    Well, you are wrong about that.
  • edited April 2013
    Well, you are wrong about that.

    Mass Effect. You lose and I am done here. Good day to you sir
  • edited April 2013
    Tazzle27 wrote: »
    Mass Effect. You lose and I am done here. Good day to you sir

    I'm sure the swarms and swarms of people who were so pissed off at Mass Effect that the developers actually changed the ending, were just joking.
  • edited April 2013
    Tazzle27 wrote: »
    Mass Effect. You lose and I am done here. Good day to you sir

    i explained the problem with mass effect and also Mikejames explained how shepard was less interesting as a character because he/she was a blank slate, you fail to win i have finished. Goodnight mister
  • edited April 2013
    Mornai wrote: »
    I'm sure the swarms and swarms of people who were so pissed off at Mass Effect that the developers actually changed the ending, were just joking.

    To be fair, I don't think the ME3 controversy can all be attributed to the option to create your own character. It was more about the change of themes, and frustrating ambiguity before the extended cut. Though I suppose one could argue that losing time/budget spreading resources to accommodate for variables among different players didn't help.

    I think an easier comparison would be looking at Lee and Shepard's different background stories. Shepard has an interchangeable origin, which I think is properly touched upon once, and then only mentioned in passing. Whereas Lee's has a strong build-up for the loss of his family and a story arc about dealing with his past murder. Quality over quantity.

    I still loved Mass Effect, but it's a different type of game. Shepard's only depth came in the sense of playing off of other characters, while Lee is more able to stand up on his own. As some have said, I wouldn't be against a choice of something like changing duds, but I'm comfortable with a canon lead.
  • edited May 2013
    It would be excellent if the fifth episode is a dream Li.A the second season it continuation
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