More focus on ammunition supply risks in Season 2?
I can't help but feel that there were only two instances (from what I remember) where ammunition had consequences to the group in a couple of episodes, and throughout the season the group had unlimited ammo until when the plot says they're out.
I'm not complaining at all, but I would like to see Season 2 handle this a little more dramatically and make ammunition more important to conserve whenever possible, but not to the point where it ruins the pace of the story just because ammunition is too low.
It's probably just me overthinking it, but what do you all think?
I'm not complaining at all, but I would like to see Season 2 handle this a little more dramatically and make ammunition more important to conserve whenever possible, but not to the point where it ruins the pace of the story just because ammunition is too low.
It's probably just me overthinking it, but what do you all think?
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Comments
Imagine with bigger enviroments and that you had to search around for bullets and food and stuff, that would be small things that would effect the story.
It doesnt always have to be based around characters to have different branches.
I understand that the cartridges are endless, but for myself, I imagined that I only have 2 clips G17 (34 bullets) +1 bullet in the barrel. I hope in the second season, I will not do it, because ammo will be limited.
P.S. *Spoilers alert*
Another strange sutyation:
In fact, I thought that guns in general could have been treated more valuably. I'd like to know exactly how many our group has.
I recorded my second playthrough on a portable USB hard drive to before the release of the second season, I could see my previous choices. I had a chance to count all the shots in the game when I'm edited videos.
Yes, Exactly! Image the sutyation: player spended too much ammo during all the season, and in the ending of season, ammo is run out and you must to something different than shooting, of somebody will die because of ammo is runs out.