Do you feel like a hero yet?

edited May 2013 in The Walking Dead
Feelings of guilt. An unpleasant feeling is not it?
As you look to the player will experience this feeling throughout the second season?

Do you remember episode 2? The moment when Jolene (woman with crossbow) caught Lee by surprise in the forest. When this episode came out, a lot of people (including me), mistake thought that Jolene was mother of Clementine. Especially when Jolene said: "You took away her from me!!!" And when Lee watched record from video camera. But it wasn't so. To be honest I am very upset about this.
Think about it. If Jolene would be mom of Clementine, and player (or Denny) would kill her, then Lee learns that she was mother of Clem, how player would can look to eyes of poor little girl after this? How can he lie to her that all will be well, and they will be able to find parents, after this? And then player will asking himself: "Do you feel like a hero yet? Are you still a good person?" It would be a terrible sense of guilt, and this would make the game even more dramatic.

I really want to feel something like this ^ in season 2.

Comments

  • edited May 2013
    I already felt something like this since the first episode. I lied to her that her parents were still alive and that we would at least try to find them. I think that deep down, Clem realized that she knew that we weren't going to find them. Keeping this from Clem throughout the game definitely made me feel guilty..
  • edited May 2013
    I have felt that since Season 1.
  • edited May 2013
    zev_zev wrote: »
    Feelings of guilt. An unpleasant feeling is not it?
    As you look to the player will experience this feeling throughout the second season?

    Do you remember episode 2? The moment when Jolene (woman with crossbow) caught Lee by surprise in the forest. When this episode came out, a lot of people (including me), mistake thought that Jolene was mother of Clementine. Especially when Jolene said: "You took away her from me!!!" And when Lee watched record from video camera. But it wasn't so. To be honest I am very upset about this.
    Think about it. If Jolene would be mom of Clementine, and player (or Denny) would kill her, then Lee learns that she was mother of Clem, how player would can look to eyes of poor little girl after this? How can he lie to her that all will be well, and they will be able to find parents, after this? And then player will asking himself: "Do you feel like a hero yet? Are you still a good person?" It would be a terrible sense of guilt, and this would make the game even more dramatic.

    I really want to feel something like this ^ in season 2.

    Felt the exact same way until I found out she wasn't.

    But yes, Season 2 should definitely have something like this in it.
  • edited May 2013
    I already felt something like this since the first episode. I lied to her that her parents were still alive and that we would at least try to find them. I think that deep down, Clem realized that she knew that we weren't going to find them. Keeping this from Clem throughout the game definitely made me feel guilty..

    Well, that was different, that was "White lie". Lie for saving her soul.

    I mean, in the second season of the main character would be forced to make a terrible choice or fault of the main character would be something tragic, but he did not want it, but life will blame themselves for it, something like: "I didn't mean to hurt anybody!" and the player will experience the same feeling.
  • edited May 2013
    Didn't think Jolene was her mom, not even for a second.
    But I did feel like an asshole in many parts of the game, don't get me wrong I know what you mean, and I sure hope they will give us even more opportunities to feel shitty in S2. I never felt like a hero, because all I did was sacrifize human beings for the sake of the only person I was close to. Many decisions, like the belltower-decision made me question myself.

    There was 1 thing I hoped they could do, and that is: Make Clem more of a burden and yet a lovable character, make us wish to ditch her, just for a moment, so we would question our morality. But I hadn't had that feeling unfortunately, because she was so much of a help. Perhaps this is something "The Last Of Us" will do?
    My point is Clem was a little too perfect for an 8/9 year old,... but that is off-topic anyways, now back to topic:

    I did lie to her about her parents, because true or not - she wouldn't belive me anyhow, and I couldn't have known what was to happen. I thought to myself: "What harm can it do, to let her believe in them being alive? I shouldn't crush the only hope the poor girl has, besides, she'll figure it out once she's older anyways..." Couldn't have known how wrong I was...
  • edited May 2013
    (Spec Ops: The Line reference?)
    Considering that Jolene didn't look at all like the woman we saw in the family picture, I didn't consider the idea. I think that knowing that her family was already dead and not being bluntly honest about it was a more depressingly realistic concept.

    As far as the rest of the situation, I killed a man with a pitchfork in front of a child and took the abandoned supplies out of desperation. I wasn't really a stranger to guilt.
  • edited May 2013
    Mikejames wrote: »
    (Spec Ops: The Line reference?)

    Exactly. This game made a great impression on me, especially the feeling of shame
  • edited May 2013
    That game was so great I so wish it was more well known, I have never felt such shame and hatred for war ever.
  • edited May 2013
    That game was so great I so wish it was more well known, I have never felt such shame and hatred for war ever.

    TWD need something like this ^ We had a character - Lee, he killed the guy who sleeps with his wife, but honestly i didn't care about this fact, I didn't feel that Lee is a murderer. Opposite, he reminds to me John Cofie from "Green mile", good guy, whose vain accused, he didn't deserve it.

    I wanted to see the monster who cannot forgive himself, but the meeting with the little girl, who needs him changed him. But he has not changed, because he was a good man before.
  • edited May 2013
    I agree whole hearty, the main character should be someone that has done things worse then Lee ever did and does not care about it.
  • edited May 2013
    erm we had the choice of not taking clem with us to crawford in ep4...

    how people think jolene is clems mom when everyone has played ep1 and seen the family photo in clems house next to the answering machine..
  • edited May 2013
    I like the Spec Ops: The Line reference in the title there; that game was my third favourite of 2012 (TWD was first, of course).

    Anyway, I already did get a pretty big feeling of guilt when playing the game: when stealing the food from the car. I felt horrible about it, but we needed it to survive.
  • edited May 2013
    Spec Ops was a unique game, I thought it was just going to be a normal third person shooter, boy was I wrong.
  • edited May 2013
    zev_zev wrote: »
    TWD need something like this ^ We had a character - Lee, he killed the guy who sleeps with his wife, but honestly i didn't care about this fact, I didn't feel that Lee is a murderer. Opposite, he reminds to me John Cofie from "Green mile", good guy, whose vain accused, he didn't deserve it.

    I wanted to see the monster who cannot forgive himself, but the meeting with the little girl, who needs him changed him. But he has not changed, because he was a good man before.

    I disagree. I enjoyed The Line's narrative, but I don't think that pre-establishing Lee's crime as some excessive atrocity would have strengthened his character, it would have just made his helping Clementine seem odd. Lee's past crime was a part of the story that we didn't experience or have any say about, not a focal point for making the player feel guilty.

    I think that a level of control is what gives harsh actions their impact. I felt guilty about stabbing someone in front of kid because I was the one who chose to do so. I felt remorse talking about Clementine's parents, because I knew I'd either be lying or emphasizing their deaths.

    The basis of the story is seeing what starts as an inherently good group of people morally deteriorate as their situation worsens and harsher decisions have to be made. We don't need to commit massive war crimes to feel that.
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