Is Telltale going to try to find a way to make S2's ending MORE miserable than S1's?
I sure hope not. After the latest episode of GAME OF THRONES, I've had my fill of things turning out for the worst in my pop-culture entertainment.
Seriously, Telltale...life's not all that bad. Like Grant Morrison once wrote: "Only a bitter little adolescent boy could confuse realism with pessimism." Please remember these words, even while you're writing the darkest, bleakest episode of season 2.
Seriously, Telltale...life's not all that bad. Like Grant Morrison once wrote: "Only a bitter little adolescent boy could confuse realism with pessimism." Please remember these words, even while you're writing the darkest, bleakest episode of season 2.
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I've already said that I think that one of the reasons that season 1 worked so well was the fact that it wasn't miserable 100% of the time. Those moments that let us take a breath and have more lighthearted interactions with the characters allow attachments to be formed and tragedies to hold weight.
If the atrocities are too relentless they lose impact, but with no conflict at all we lose tension. There's a balance to be had, so I hope season 2 follows suit.
It's The Walking Dead man. Realism=Pessimism there. As like in Russia
I'm not asking for unicorns and rainbows at the end of episode 10, I'm just not interested in seeing Clementine eaten alive by zombies in loving detail either. As Mikejames pointed out, hammering the player with atrocity after atrocity will only get numbing after a while. Heck, even SEVEN allowed its two leads to occasionally come up for air.
At any rate, I don't think I'd want to fork over my cash for a video game where a horrific ending is completely unavoidable, but that's just me.