Silence

In the beginning of the game we're told that silence is a viable option. However, did any of you find an instance in which silence was the preferable option? I mean even once?

It seems to me that remaining silent during the timed decision conversations only to serves to piss people off or diminish Lee's decisiveness.

At best, remaining silent only presented little easter eggs, Duckpocalypse comes to mind.

Anyway, I'm asking because obviously I haven't tried silence at every opportunity. Was there ever a time when it was strategically or emotionally beneficial not to talk, or was this game mechanic just thrown in to add pressure to the decisions we make by punishing us if we can't make up our minds?

Comments

  • edited June 2013
    Certain instances where asking things would piss someone off, like asking Christa about her past. It is either to ask her and she gets defensive, or not asking at all and remaining silent. Also, with Kenny after the meat locker, everything you can say to him is bad, and although silence isn't good either, it's better than flat out calling him out to his face. In the attic, instead of heating up the situation with Kenny, staying silent every once in awhile could work. Silence after Kenny's death, for I didn't really want to talk about it. Silence about taking Ben in, since I didn't HATE Ben, but I didn't really want him with us.
  • edited June 2013
    Silence is also the preferable option when arriving at the docks in Savannah, and realizing there's no boat, that would take us anywhere.
  • edited June 2013
    ALL Clementine's questions about of her parents, I answered by silence, and also when I, Omid and Christa converged across the River street, after sign collapsed after Christa, I asked: "can You give me something to help," and then I came down keeping silence, leaving friends at a loss, it was cool.
  • edited June 2013
    I guess that's how this game is tailored to the individual. I can be sort of confrontational and I don't like leaving things unsaid, so that could have something to do with it. I know that it all panned out the same way in the end, but for me the game had more rewarding outcomes if you spoke your mind. Even if it meant hurting people, like Kenny after the meat locker, honesty like that results in more solid friendships in the long run.
  • edited June 2013
    I never used silence In my main playthrough, but I did do a playthrough were I did and it was pretty funny at parts.
  • edited June 2013
    The first time I used silence was in Episode 4, when you and Kenny discover that all the boats are gone. I was just so shocked I couldn't say anything. I also struggled with Ben, when he asked me what I thought of him telling Kenny or not. I was also silent during the "Vote Ben Out of the Group" discussion. And that's pretty much it.
  • edited June 2013
    I think silence isn't the best option in most scenarios, but a couple of times when i used it i got a ton of extra dialogue that couldn't be found otherwise.
  • edited June 2013
    Mornai wrote: »
    I think silence isn't the best option most scenarios, but a couple of times when i used it i got a ton of extra dialogue that couldn't be found otherwise.

    But sometimes the best way it's a silence. Especially in dialogs about Clementine's parents.
  • edited June 2013
    I remember being silent when I was trying to sneak into the St. John's house and Brenda called out.
    Didn't get me far.
  • edited June 2013
    zev_zev wrote: »
    But sometimes the best way it's a silence. Especially in dialogs about Clementine's parents.

    Agreed, but sometimes silence isn't an option. When she asks you what will happen if her parents come back home and she isn't there(episode 1), you must say something and can't be silent. I always say they'll track us down.
  • edited June 2013
    Mornai wrote: »
    Agreed, but sometimes silence isn't an option. When she asks you what will happen if her parents come back home and she isn't there(episode 1), you must say something and can't be silent. I always say they'll track us down.

    Do you mean when leaving her house, or in Lee's parents' store?
    If you mean the latter, then on a random, buggy occasion it is possible to remain silent. If you click her to speak about her cut finger, just the moment where she'd ask about her parents, both the dialogues would overlap, and you wouldn't be able to answer. That would count as saying they won't come for her though. As unlikely as that seems it has actually happened twice to me.

    But uh, yeah you're basically right anyways, sometimes silence is no option, for example when you decide whether to bring Clem to Crawford or not.
  • edited June 2013
    I can only recall using silence twice in the game.

    -One instance was in episode 3 when Ben tells Lee that the group is smaller.
    -Another time was in episode 4 where you have to vote for Ben staying with the group or getting left behind.
  • edited June 2013
    there are 'The adventures of mute Lee' on Youtube if anyone wants a laugh, http://www.youtube.com/watch?v=lsJZWCgeIQw

    i used the silence option a few times,when me myself didn't know how to respond as Lee.
  • edited June 2013
    In my first playthrough, I was only silent 2 times.

    One was with Danny St. John "What's not to like?" "..." "Exactly."

    The other was in the meat locker. "Goddamn it, Kenny! He's not dead!" "..." "Look, we're running out of time! If you don't wanna do something about this, I will!"
  • edited June 2013
    ZeroShoot wrote: »
    Do you mean when leaving her house, or in Lee's parents' store?
    If you mean the latter, then on a random, buggy occasion it is possible to remain silent. If you click her to speak about her cut finger, just the moment where she'd ask about her parents, both the dialogues would overlap, and you wouldn't be able to answer. That would count as saying they won't come for her though. As unlikely as that seems it has actually happened twice to me.

    But uh, yeah you're basically right anyways, sometimes silence is no option, for example when you decide whether to bring Clem to Crawford or not.

    I was referring to the drugstore, and you're right, I've seen some of those glitches myself.

    When deciding about bringing Clem to Crawford, what happens if you let the timer run out? The decision in the drugstore has no timer, and that's why i thought you couldn't choose silence(you'll just stay there forever).

    Maybe it's like on Hershel's farm when Shaun keeps yelling "tell him!" if you let the timer run out. :D
  • edited June 2013
    Mornai wrote: »
    I was referring to the drugstore, and you're right, I've seen some of those glitches myself.

    When deciding about bringing Clem to Crawford, what happens if you let the timer run out? The decision in the drugstore has no timer, and that's why i thought you couldn't choose silence(you'll just stay there forever).

    Maybe it's like on Hershel's farm when Shaun keeps yelling "tell him!" if you let the timer run out. :D

    Oh, right... there was a timer, now I'm quite curious myself... :D

    haha, yeah that with Shaun was funny ^^
  • edited June 2013
    I've been playing a "quiet" Lee playthrough (choose silence when my 'vote' is unimportant) and discovered quite a few neat things, actually!

    If you remain silent when Shawn asks who you are to Clementine, he'll make his own conclusion: "a good Samaritan?" This seems the best possible way to be viewed, in my opinion, though that does not have much effect at all.

    If you want to support Kenny, then you have to remain silent when you bring back the supplies to Lilly during one of the options (as all of them support Lilly.) This seems to make Kenny happier with you.

    And of course there's the "Tell him!" part with Shawn. Best part of my quiet Lee playthrough so far, hahaha.

    If you say nothing when Omid and Lee are on the bridge above the train, Omid will say some funny dialogue and push Lee down instead of the other way around. Doesn't change anything but it was amusing.

    And when the St. Johns are first speaking with you (walking to the dairy) it's quite fun if you pick all the silence options. Andy and Danny will just keep asking you questions and the ensuing awkward staredowns had me cracking up. Andy will do sort of like Shawn and make his own conclusions (assuming you're local, etc.) but to see their reactions is pretty funny.
  • edited June 2013
    Mikejames wrote: »
    I remember being silent when I was trying to sneak into the St. John's house and Brenda called out.
    Didn't get me far.

    Haha yeah me too
  • edited June 2013
    I was silent when Andy caught me in the barn with the doors wide open, because I froze up for a second and decided that meant I should freeze up in game too. The result wasn't what I intended, I guess, but it added a little humor to the tension.
  • edited June 2013
    I did think about using silence when Kenny found no boats left, I said something but it was the closest I went to not saying something.
  • edited June 2013
    When Kenny and Lilly were arguing in episode 3 in the motor inn after we collected the supplies. I had no idea what to say so I just stayed silent for most of the argument and said something once a while. Can't remember if I was silent in any other parts. Oh wait I remember in episode 4 me and Kenny were walking to the harbour and I stayed silent for most of the conversation and when he found no boats left as I didn't know what to say as I to was shocked.
  • edited June 2013
    I initally wanted to try and "Gordon Freeman" my way through the whole game on my firstplaythrough but I couldn't resist.

    I remembered silence being an option to not seem suspicious to the St. Johns as well as to not bring up Molly's past with her in Crawford. It was also viable to not picking a side between Lilly or Kenny during EP1 and Ep2.
  • edited June 2013
    Choosing nothing when jumping from the train is awesome. here is the dialog (mostly :))

    Omid: What are we gonna do?
    Lee: We gotta jump!
    Omid: What no way man I'm not jumping
    (choices but pick nothing so i dont push Omid off)
    Omid: See it's fucking scary right. (turns and looks at zombies) Scarier! (Omid pushes Lee off the bridge and onto the train at this part and then jumps with his amazing bounce off shit ability.)

    So I saved him since he sorta saved me by pushing me off and then making me laugh my ass off for the next 5 mins of the ep. Omid was my bro and Kenny was too. Christa well...Christa is a drunk so whatevs:p
  • edited June 2013
    I used silence quite a few times during my first playthrough. I generally used it when shocking news was heard and all Lee's dialogue options were just different reactions. It's pretty effective when Kenny & Kat reveal Duck is bitten. I never used it when my opinion was asked or if there was a discussion being had.

    I also remained quiet when Kenny stormed off after the teacher died and Kat said I wish he wouldn't do that. Anything I said there either seemed intrusive or patronising.
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