Can the "social stuff" after finishing an episode be turned off?

edited July 2013 in The Walking Dead
Hi,
I've just finished the first episode and this table saying how did other players choose in important questions came up. I find this table extremely irritating as I want to be completely ignorant of what other people did. I want to avoid any validation or whatever. I just want to digest my decisions alone. Seriously, it breaks my immersion so fundamentally that instead of giving me time to think about my choices, it just immediately reduced them to statistics. I'm ok with a summary of my decisions, or a list of important questions I have answered, but this?! It makes me said :(((((.

Sorry, had to get this off my chest :\.
Otherwise the episode was great, but that table was so inconsiderate that it just toppled it :(.

Cheers,
Black_Hand

Comments

  • edited June 2013
    I haven't tested this, but you could maybe try playing the game with your internet disconnected. Then it wouldn't be able to access the statistics and might just give you a default 50/50 for everything.
  • edited June 2013
    close your eyes and click your mouse. You wont see a thing
  • edited June 2013
    disconnecting the internet or just wildly thrashing about with a mouse is certainly an option. but it is most certainly most convenient. id just love to make it optional. what does it even bring to the game, apart from totally knocking over the ending? but the damage has been done already for the first episode :\.

    now i just have to be scared of any future telltale game doing it :\. its my adventure goddammit, i dont care about some faceless mass of people i dont care about a single bit. they are diminishing the significance of my playthrough by lumping it into a bucket with so many other people. its like an MMO char saying "youre an important, unique snowflake of a hero! you have saved us!" after finishing a quest and then you seeing another million guys doing the exact same thing :\.
  • edited June 2013
    Black_Hand wrote: »
    disconnecting the internet or just wildly thrashing about with a mouse is certainly an option. but it is most certainly most convenient. id just love to make it optional. what does it even bring to the game, apart from totally knocking over the ending? but the damage has been done already for the first episode :\.

    now i just have to be scared of any future telltale game doing it :\. its my adventure goddammit, i dont care about some faceless mass of people i dont care about a single bit. they are diminishing the significance of my playthrough by lumping it into a bucket with so many other people. its like an MMO char saying "youre an important, unique snowflake of a hero! you have saved us!" after finishing a quest and then you seeing another million guys doing the exact same thing :\.

    I completely agree with you :)

    Like those useless messages ("Clementine will remember this."), they shouldn't even be an option, they just ruin the immersion.
  • edited June 2013
    It's interesting how you talk about not caring about a 'faceless mass of people' while also speaking of a zombie apocalypse... it's even more interesting seeing you turn to these faceless internet masses, you don't care about, asking for help.

    Doesn't quite work out for me, but it might just be me...
  • edited June 2013
    Juanique99 wrote: »
    I completely agree with you :)

    Like those useless messages ("Clementine will remember this."), they shouldn't even be an option, they just ruin the immersion.

    I can see why people would want to turn those off, however those messages enhanced the immersion for me because it reminded me that everything I was doing had consequences and was impacting the story.

    Also I don't really feel the same way about the after episode statistics. I thought it was interesting and didn't detract from the experience, if you don't have interest just skip past it honestly. I'm pretty sure they will be doing it again for season 2 .
  • edited June 2013
    It's interesting how you talk about not caring about a 'faceless mass of people' while also speaking of a zombie apocalypse... it's even more interesting seeing you turn to these faceless internet masses, you don't care about, asking for help.

    Doesn't quite work out for me, but it might just be me...

    firstly, 'faceless mass of people' is not a 'faceless mass of zombies', that cannot make any choice.

    secondly, there is a difference of context. to give you an impression of how i felt. take p*rn for example. imagine youve got an info about how other people "enjoyed" to the video youve just watched right after youre done. however, if youre not all that uptight, you can talk about p*rn with your friends and also online. i dont think you would like to mix those two experiences.
  • edited June 2013
    i dont think it can be turned off but the table at the end is amazing
  • edited June 2013
    Juanique99 wrote: »
    I completely agree with you :)

    Like those useless messages ("Clementine will remember this."), they shouldn't even be an option, they just ruin the immersion.

    A lot of people like that feature, myself included. There is an option to turn it off, so it's a win-win for both camps.
  • edited June 2013
    Black_Hand wrote: »
    secondly, there is a difference of context. to give you an impression of how i felt. take p*rn for example. imagine youve got an info about how other people "enjoyed" to the video youve just watched right after youre done. however, if youre not all that uptight, you can talk about p*rn with your friends and also online. i dont think you would like to mix those two experiences.

    lol did you just compare the walking dead game to porn to prove your point?
  • edited June 2013
    It's interesting how you talk about not caring about a 'faceless mass of people' while also speaking of a zombie apocalypse... it's even more interesting seeing you turn to these faceless internet masses, you don't care about, asking for help.

    Doesn't quite work out for me, but it might just be me...
    Black_Hand wrote: »
    firstly, 'faceless mass of people' is not a 'faceless mass of zombies', that cannot make any choice.

    secondly, there is a difference of context. to give you an impression of how i felt. take p*rn for example. imagine youve got an info about how other people "enjoyed" to the video youve just watched right after youre done. however, if youre not all that uptight, you can talk about p*rn with your friends and also online. i dont think you would like to mix those two experiences.

    It's not like zombies didn't make a choice... they chose - by whatever circumstances - to kill and possibly eat you. A faceless mass of people are what zombies are on a modern social level... saying yes (or 'no' if you take the internet), moving along, no questions asked. Long gone are the times where a zombie is what it was originally... a voodoo spell that resurrects a corpse and lets the voodoo doctor take control of it.

    I have absolutely no problem talking about sex, porn and the like in any way and I understand your feelings of being caught in a private moment, but I really don't see where the comparison of sex and a dead person could meet... ever! Sorry.
  • edited June 2013
    8bit_system: im not comparing sex and dead persons. i havent even suggested that, so dont even insinuate it please. im only saying that some things are better experienced without people that have nothing to do with you. i know that other people might have read a book im currently reading, but i dont think about that and i dont even want to as it muddles the (limited) relationship with the author created by the experience of the work.

    zombies didnt make a choice. they are no more than biological automatons. however yes, you could see zombies as a faceless mass of people. but not a faceless mass of people that makes choices, only a faceless mass of that are so beyond lazy to even make a choice.
  • edited June 2013
    Close your eyes and press click.
  • edited June 2013
    Black_Hand wrote: »
    8bit_system: im not comparing sex and dead persons. i havent even suggested that, so dont even insinuate it please. im only saying that some things are better experienced without people that have nothing to do with you. i know that other people might have read a book im currently reading, but i dont think about that and i dont even want to as it muddles the (limited) relationship with the author created by the experience of the work.

    zombies didnt make a choice. they are no more than biological automatons. however yes, you could see zombies as a faceless mass of people. but not a faceless mass of people that makes choices, only a faceless mass of that are so beyond lazy to even make a choice.

    To start at your bottom line, all animals (including humans and all variations) are biological automatons, as you call them, will make their choices depending on their needs, desires, and environment. In case of a disease able to control your mind and body, like a 'zombie virus', it will still be that persons choice in a way, even though they might be robot controlled (their way of thinking has changed in that case).

    Black Hand, you brought the whole sex thing into the game, and to me and at least one other reader it sounded a lot like you wanted to make comparisons. If I got that part wrong I am more than happy to apologize. ;)

    Back to the main prob... these faceless masses of people...

    People tend to follow others because they said something smart, not smart, too smart. That is where those faceless people impact with a zombie like behavior. Especially on YouTube and Facebook, people will blindly like videos/comments/whatever because they 'follow' them. This is what I meant with a 'facless mass of zombies'... normal people, not using their own brain anymore...

    P.S.: Yeah, you are right that some things should better be experienced alone, but in this case you are experiencing it all for yourself. If you don't like what extra info the game gives you AFTER you beat it... don't watch it. ;)
  • edited June 2013
    "Man I hate knowing what other people think about this game. I'm going to go online and see what other people think about knowing what other people think about this game."

    If you see logic, please tell him we've sent a search party.
  • edited June 2013
    Juanique99 wrote: »
    Like those useless messages ("Clementine will remember this."), they shouldn't even be an option, they just ruin the immersion.


    "Duck thinks you're incredibly awesome!"
  • edited June 2013
    black hand i'm curious as to what other games you play

    do you play online matches and compare your score to others ?

    do you have a ps3/xbox and compare achievements ?

    and if say someone is better than you do you complain/rage/ get worked up and then try and beat them as if they are challenging you ?

    answer yes to the above = you're a hypocrite.

    i like it it's a nice way of saying how much 'moral fibre' you have or saying how much of evil violent s.o.b people are. or how many of us a #good ending saps#
  • edited June 2013
    8Bit: ok, im sorry if that is what it seemed like i was doing. i guess it was just a really, really poor wording on my part.

    yes, we are automatons, but i meant it in a different way. i seriously doubt that zombies (or dogs for example) are "aware" of themselves and capable in important aspects enough to make make an educated decision to not do something, especially if they are strongly compelled to do so by any of the base biological urges. for the same reason i dont consider zombies to have the capacity to be moral agents as opposed to humans.

    Milo:
    i play a variety of games. nowadays mostly single player. multiplayer like once in a month, typically with friends. but i dont understand the relationship really youre suggesting, because multiplayer game is a completely different animal experienced in an entirely different context.

    if you just want a list of what i recently played: nitronic rush (i pretty much ignore the leaderboards, im just fascinated by the mechanics and learning them), dark souls, replayed the 4 princes of persia from the sands of time quadrilogy, l.a. noire, bastion, spec ops: the line. is that satisfactory?

    1) rarely.
    2) no and extremely rarely. that said, it is of my own volition still, as opposed to the table at the end of episode 1 over which ive had no control over.
    3) in a competitive game yes. or if someone trolls me in coop. but i usually get over it fairly quickly..

    as for the last bit. my feelings and thoughts right before it appeared were about the last decision and how alarmingly quick i made it based solely of the utility of the character to the group, which was then rubbed in by the follow-up conversation with another character involved in it (im sure, you can figure out what im talking about). i was still thinking about the decision myself. it was just too early for a such a thing.

    i just wanted to be able to decide whether i want to see the statistics or not.

    Master: yeh, knowing what others think about the game is not really the same as having their decisions in the game rubbed in your face.

    CaveRave: i loved the fact that i could turn that off :).
  • edited June 2013
    fair enough ;)
  • edited July 2013
    Not a bad idea
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