The weakest episode?
Don't get me wrong, I loved all the episode's, but episode 4 in my opinion was the weakest one, and I think giant bomb said my thoughts best.
There are so many frustrating things in this episode, I will list some
- Zombies appear out of no-where
- Getting obviously trapped but finding a way out anyway
- Cheap jump-scares
- Episode dragged and took forever
- The amount of times lee contradicted himself
- THE WAY EVERYONE WAS SHOUTING ALL THE TIME. Be quiet, zombies everywhere. HOLY TURD! LOOK OUT, ITS A WASP SHOOT IT WITH MY LOUD GUN!!!
- There's no boats left in savanah! Finds one in the shed. Good work molly, I guess you really did ''search every inch of the ciry''.
- INFINITI AMMO CHEAT!
- First person shooting. Oh my god, please leave this job to activision. And if you are going to introduce a first person shooter, please make the controls smoother. Everytime I tried to aim, it felt like
Someone was shoving my gun to the side of the screen.
- How everyone can be fucking stupid. Here's an example...
Lee shoots a bunch of zombies trying to get into a room. When he enteres the room, he offeres to shoot the lock. Vernon sais ''The only thing that would acclompish is getting us all killed'' when you had JUST killed about 6 zombies.....
And then, when lee examines the dog house, he says ''The dog must of belonged to someone'' HOLY SHIT! I NEVER WOULD OF GUESSED! WELL DONE LEE!
And the pacing! You shovel one piece of dirt out of a grave, and suddenly the entire grave is dug up. Mkay. (The problem I have with pacing is that it doesn't speed the episode up in any way. It was still too long)
I love the walking dead, but in my opinion episode 4 was good, but was the weakest.
There are so many frustrating things in this episode, I will list some
- Zombies appear out of no-where
- Getting obviously trapped but finding a way out anyway
- Cheap jump-scares
- Episode dragged and took forever
- The amount of times lee contradicted himself
- THE WAY EVERYONE WAS SHOUTING ALL THE TIME. Be quiet, zombies everywhere. HOLY TURD! LOOK OUT, ITS A WASP SHOOT IT WITH MY LOUD GUN!!!
- There's no boats left in savanah! Finds one in the shed. Good work molly, I guess you really did ''search every inch of the ciry''.
- INFINITI AMMO CHEAT!
- First person shooting. Oh my god, please leave this job to activision. And if you are going to introduce a first person shooter, please make the controls smoother. Everytime I tried to aim, it felt like
Someone was shoving my gun to the side of the screen.
- How everyone can be fucking stupid. Here's an example...
Lee shoots a bunch of zombies trying to get into a room. When he enteres the room, he offeres to shoot the lock. Vernon sais ''The only thing that would acclompish is getting us all killed'' when you had JUST killed about 6 zombies.....
And then, when lee examines the dog house, he says ''The dog must of belonged to someone'' HOLY SHIT! I NEVER WOULD OF GUESSED! WELL DONE LEE!
And the pacing! You shovel one piece of dirt out of a grave, and suddenly the entire grave is dug up. Mkay. (The problem I have with pacing is that it doesn't speed the episode up in any way. It was still too long)
I love the walking dead, but in my opinion episode 4 was good, but was the weakest.
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Comments
I still think that choices were a great think and their were hard choices in this episode and emotional moments , when Lilly shot Doug i did cry (not when i had to shoot duck though , i was happy to shoot the bastard) so its good but the worst one of the series
-Lots of Lee walking down long corridors highlights how poor the basic controls are
-Hard to find a dialogue option which sums up your thoughts more than once.
-Some dialogue options come out different than intended. When I was digging the grave I selected 'stay back' to Clem. I expected Lee's usual paternal caution but he shouted at her.
-Ben is ridiculous throughout, yet you can't call him on any of it. There should have been the option to go absolutely crazy on him after he left Clem in the street. Later Lee is like "hey Ben"... Didn't feel like I was controlling my character.
-Molly was an interesting character but her superpowers belonged in a different zombie game I felt. Maybe Dead Rising or something.
Still an awesome episode though and the ending was really emotional. I very nearly picked episode 1, not because it's poor, it's just not as emotionally charged as the others.
- The sloppy removal of Chuck. He gets killed of early, and everyone seems to completely forget about him afterwards. Lee finds him in the sewers dead, and he never tells anyone, and no one asks what the hell happened to him.
- Crawford having fallen long before we broke in. All the horrors about Crawford's establishment had suddenly disappeared the moment the group and the players realised that the walkers had overrun the place. For all that build up, we never got to see how dangerous Crawford was, and the entire event lacked any realy danger at all other than the walkers.
- The hatchet scene. The walkers disappear from the school doors, and reappear the moment Lee realises that Ben took the hatchet off the door that was keeping it shut. I'm supposed to feel angry towards Ben, but instead I felt angry towards the game for making the scene feel contrived and serving no purpose only to give players another reason to hate Ben.
- Boat plot. No one argues with Kenny about it, and we're forced to go along with it. Regardless of whatever Lee and Clementine's plan was since the beginning, Kenny's plan always came first in the end. The entire episode consisted on finding and fixing a boat, and finding Clementine's parents didn't matter in the end.
I'd forgotten about that. Yeah, it was a little weird, wasn't it? There must have been some kind of fall-out between Sean Vanaman and Gary Whitta about the character, because Chuck has barely two lines in episode four before Whitta kills him off. It's basically an example of a writer telling the player, "F*** you, I don't care about what you do in-game, I'm axing this guy because I just don't like him."
-Character deaths that were unavoidable and were unnecessary.
-Moments where certain choices were unable for Lee to do.
-You had no choice in helping Clem look for her parents.
-Events happened so fast they lost some of the emotion those specific events were trying to do. (I didn't feel anything for Katjaa, nor Lilly when she left)
-Too much back-and-forth. I must've spent an hour on that train just trying to figure out what to do!
-You can't call Ben out or do something about him, even if you know it was him(pretty obvious).
-As soon as you retrieve supplies, bandits are everywhere. Where the hell did they all come from? Were they watching that bag like it was a gold mine? In five minutes, you have an entire army on your doorsteps...
-Walkie-talkie fail: No one even checks a possibly vital item? They just let a little girl keep it... When an 8-year old tells you it's broken, wouldn't you check it? I doubt the girl knows the difference between "needs batteries" and "truly broken".
It says that no one is safe. Just because you got a new character, doesn't mean they will stay around. Mark died in the same episode he showed up in, and he was missing the last half the second episode. Chuck survives one day, but it happens. Not everyone can do it. Also, Lee is probably the one character that bonds with Chuck, so when he goes missing Lee is the only one that really cares. He wasn't in the group for a day, and he never truly did join them. Kenny was an emotional mess, Clem was upset and trying to find her parents, Omid was hurt and Christa was looking after him, Molly didn't know the guy and neither did Vernon's group. Also, as if Ben would care about him? He was the reason Charles died!
If such a terrible situation occurred, people would rather forget than remember someone had died/was lost.
Christa & Omid still cared for him at least somewhat, since they tried to go back for him in the streets during episode 4. I still feel that it could have been done a little better.
That doesn't mean they care; it's a "I don't want anyone dying on them" attitude.
Yeah Lee is the only one that cared. You're giving an option atleast 3 times I think where you mention Chuck and talk about going to look for him. When walking to the docks Lee can say to keep an eye out for him, and Kenny just looks like he doesn't care if they find him or not.
Clementine has some good moments, but Chuck's barely mentioned after the intro, every Ben scene went out of its way to make me hate him more, and I didn't really connect with Molly or the cancer patients.
There was some tension going through Crawford on my first run, but I had hoped to see how dealing with the community before it had fallen would have played out. Also less teleporting walkers.
A completely random nitpick, but what was the purpose of that dog food in the house? Considering that Episode 2 was about always being on the verge of starvation, I thought it was odd that it was placed there for the sake of having Lee say that we weren't desperate enough to eat something like that yet.
Honestly, thinking about, episode 4 was amazing in terms of action and introduction of new characters or plot events but it felt paced to feel like an epilogue it some way and seemed to go on forever (not that I am complaining...), I really like the heist feel towards the end with Crawford as well though I wished we had more choices on our approach.
Despite being excellent, it's still the weakest out of the five which is saying something. There were logical flaws (seriously, going back to the walker doctor when there is no way through that fence than magically reappearing inside...almost expectedly).
They do impact something(dialogue), and while that's not much it is in fact something.
Sometimes in life your choices don't matter. Sometimes you have the intention of doing one thing, and events outside of your control mean another happens. Episode 3 was amazing as it well and truly pulled the rug from under you and showed your just how horribly fucked up this world is.
Episode 2 does this to some extent but ultimately you play the hero, who rescues pretty much the entire group from bad guys. When Lee beats Andy and walks away with his group it felt like a movie, with the main cast all walking off together ,that chapter ending and another beginning. It seemed like Lee would be stepping up to lead the group, that he would take on a new role and protect them further, like Rick in the TV series. Episode 3 just destroyed everything, it was completely unexpected, character after character gone with no time to breath.
Th feeling of helplessness was why it worked, and you still had a lot of choices in terms of how you handled situations and how you were perceived.
It was also the episode that broke the illusion of choice. It was very apparent about halfway through that next to nothing was happing differently because of choices over 2 and half episodes. I'm not complaining that i couldn't change the whole plot, but i felt like episode 2 and even the start of 3 had some great little differences (like Kenny/Lilly dialogue, the ability to confess if you chose Carley, the differences in the bandit fight scene) and those dried up and killed some of the immersion.
Sorry if this reads like a rant, but this is the thread for nitpicking. All that any of this means for me is that this episode was an 8/10 instead the 9s and 10s the other 4 would score. It still had some very memorable moments.
Chuck, you awesome forgotten hobo ;_;
It's interesting looking at the poll results as it pretty much corresponds with my enjoyment of the episodes. Ignoring narrative structure, pacing, script issues, bugs etc and strictly looking at enjoyment, I'd put the episodes in the following order;
2 & 5- Enjoyed the hell out of both, lost myself in them and felt real emotions
1- I've played this episode the most and it's still incredibly replayable
3- Enjoyable, however it hits all the emotional beats but then drags on another hour and introduces 2 highly unlikable characters (I did like Omid & Christa by the finale)
4- Some awesome scenes, but it drags on and the decisions are far less difficult to make.
I think one of the major issues with 4 is it's length and repetitiveness. I like to complete an episode in one sitting to experience the complete story, and it seems to take that little bit longer to finish than I would like to sit playing a game.
STUFF ADDED IN THE EDIT
I don't understand why episode 1 is getting so much hate :P Of course you're not going to see a HOLY SHIT moment (even though it did have some) or maybe you won't see some enthralling gameplay, but episode 1 was the introduction. Personally, I really like episode 1. I like 'em all, but everyone has its (minor) flaws.
Can't wait for season two.
Bump.
^.^
I wanna hear new opinions >:3
Well, the episode's that I'm not gonna say are Episode 1, for the reason that it was the beginning episode, and left me wanting more, which got me to continue playing, and Episode 5, (as I've said on this many times) that left me crying for nearly an hour after the end. No joke. An hour.
And considering that I LOVE LOVE LOVED Episode 2, that's not gonna get touched either.
To be honest, It's difficult to decide, but I'm gonna have to go with Episode 3. Episode 4 got me excited for the next episode, while also giving me new questions, and the episode over-all was just a load of fun for me, considering that my HoBro got killed in the process (god dammit Ben). Episode 3, while it was the first time where I cried in the game (Duck's Death), was just too prolonged and not interesting except a couple of bits. Don't get me wrong, I've done full scale reviews on all the episodes, getting 8.5's and over, but Episode 3 is just my least favorite out of the bunch of them.
God dammit Ben.
looks like i'm the black sheep here, because i thought episode 2 and 3 were the weakest. Episode 2 had good story and character development and a great twist, but the first half was somewhat boring, And episode 3 i loved the decision making, but the whole train scene where your trying to start it seemed to drag on too long. But i wouldn't say any of the episodes were weak really, just some better than others.
Episode 4.
But it had its powerful moments that save the episode.
The burial of the kid (one the most poignant moments of the whole season)
The bite
Definitely not a bad episode, but if there's a weakest, it's this one.
I think episode 4..not because of molly,molly's character shows your the type of a person who fight,lilly shows the leader,carley the caring etc..
the decisions werent hard to make at all..if there was actualy a desicion of abandoning some1 outside the boat it would be better..and actualy doing the plan you agreed with clem in ep 3 would be awesome - I told her we will leave the group and look for her parents after my 2 bff's car and lilly left the group..but it didnt happen =(
I say episode 3 and 4 are not as good as the others. If I have to choose I say 3. It felt short, and except of the loss of Kennys family, which was a very emotional and touching scene, there were not as many memorable moments as in 4. The Lilly is searching the Traitor detective story was really annoying because of her neverending complaints and stupid Duck trying to assist me also (was sad when he died, though). The puzzle with the chalk and flasglight wasn't really a challenge. I remember me wondering when the episode was over because I had been waiting for some big event.
Episode 3 was kind of boring in its 2nd half.
Episode 1 was pretty boring for me.
"We need to prove he worked here"
Shut the fuck up doug...