A ridicously awesome idea for Season 2

edited June 2013 in The Walking Dead
What if instead of "save B and A dies" we got a "Save B so A dies but C lives to see D die"???

It would be a nice change.. of course such a choice where to be made? Maybe between "car, boat, plane" or "shotty, sniper, assault rifle".

Comments

  • edited June 2013
    Um.. make up a Season 1 example, I don't fully get it.
  • edited June 2013
    Season 1 is too "small". You can't take any possible example from there.
  • edited June 2013
    I think he means make up a hypothetical situation taking place in season 1. Like Save Doug so Carly dies, but Duck lives to see Brie die or something. I don't really understand what you're saying either.:confused:
  • edited June 2013
    The idea is ridiculous indeed because i'm not sure if i'm following it.
  • edited June 2013
    More than "save Ash so Kadian dies"(i hate both anyway) or "save Christha so Omid dies" or "save Torgue so Tiny Tina dies" or "save Nick so Zoey dies" or "save White so Black dies" or "save Doritos so Lays die" you dig?

    All the game is about making those 2 choices, more consequences for the predictable choices you need to make will be more satisfying and the game will have something called replayability.

    Let's just imagine this is what happened:
    If you where given the choice to kill Vernon, but you leave him alive and then he spots whoever you play in 400 and offers you refuge. Otherwise they will tell you to fuck off because their leader was killed by strangers. Now you need to find another way to survive.

    Because of this you joined a bandit group or some criminals. If you joined the cancer fags you will travel to Canada or something. With the bandits you kill people for their stuff, etc.

    use ur imagination
  • edited June 2013
    "Cancer fags"? Jeez man, let's keep homophobia out of this.:(:(

    The problem with your idea is that Telltale will essentially have to spend tons of development time making dozens of completely different scenarios. The reason the Walking Dead always had the same ending is so Telltale wouldn't have to spend time making several endings. Instead, the game has some different dialogue or events depending on choices, which takes much less effort to develop than several entirely different scenes.

    Like in your example, Telltale would have to voice the dialogue, script scenes, animate characters for two completely different scenarios, which would mean the game would take twice as long to develop.
  • edited June 2013
    Okay let me explain this for everyone. This is just an example and not in the game.

    Right let's say you saved Carley, this made Doug die, however since you saved Carley she decides to come with you to help out on the farm in Episode 2. So in turn she saves Mark who fixes the swing instead of Andy, however it breaks and Duck hurts himself. He becomes food and not Mark. You get it?

    Another example: You save Doug, Carley dies. Doug doesn't have a gun so when he comes with you Mark gets hit, so Mark becomes food and Duck lives.

    Hopefully that cleared this up.
  • edited June 2013
    "Cancer fags"? Jeez man, let's keep homophobia out of this.:(:(

    The problem with your idea is that Telltale will essentially have to spend tons of development time making dozens of completely different scenarios. The reason the Walking Dead always had the same ending is so Telltale wouldn't have to spend time making several endings. Instead, the game has some different dialogue or events depending on choices, which takes much less effort to develop than several entirely different scenes.

    Like in your example, Telltale would have to voice the dialogue, script scenes, animate characters for two completely different scenarios, which would mean the game would take twice as long to develop.
    Get over it, it's like stupid, idiot, pathetic, etc. It used to have its own meaning to refer to "special" people but now its used as an insult, even those extremely gays use the world faggot.

    Pirce it a little more, we already know THIS product is good.
  • edited June 2013
    that would be needlessly complicated and some people would take a dislike to it..

    2 x 2 characters each tied to each other

    each has two outcomes ab cd ba dc

    you can then add a save neither so that adds a third potential outcome if it's not a character death or game hangs till you choose.

    then in another instance the 'survivors' of that also have two out comes with the 'optional third'

    the cycle would repeat till no one was left..

    as gary whitta said only so much writing and 'changing could be done in the time frame.
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