A ridicously awesome idea for Season 2
What if instead of "save B and A dies" we got a "Save B so A dies but C lives to see D die"???
It would be a nice change.. of course such a choice where to be made? Maybe between "car, boat, plane" or "shotty, sniper, assault rifle".
It would be a nice change.. of course such a choice where to be made? Maybe between "car, boat, plane" or "shotty, sniper, assault rifle".
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All the game is about making those 2 choices, more consequences for the predictable choices you need to make will be more satisfying and the game will have something called replayability.
Let's just imagine this is what happened:
If you where given the choice to kill Vernon, but you leave him alive and then he spots whoever you play in 400 and offers you refuge. Otherwise they will tell you to fuck off because their leader was killed by strangers. Now you need to find another way to survive.
Because of this you joined a bandit group or some criminals. If you joined the cancer fags you will travel to Canada or something. With the bandits you kill people for their stuff, etc.
use ur imagination
The problem with your idea is that Telltale will essentially have to spend tons of development time making dozens of completely different scenarios. The reason the Walking Dead always had the same ending is so Telltale wouldn't have to spend time making several endings. Instead, the game has some different dialogue or events depending on choices, which takes much less effort to develop than several entirely different scenes.
Like in your example, Telltale would have to voice the dialogue, script scenes, animate characters for two completely different scenarios, which would mean the game would take twice as long to develop.
Right let's say you saved Carley, this made Doug die, however since you saved Carley she decides to come with you to help out on the farm in Episode 2. So in turn she saves Mark who fixes the swing instead of Andy, however it breaks and Duck hurts himself. He becomes food and not Mark. You get it?
Another example: You save Doug, Carley dies. Doug doesn't have a gun so when he comes with you Mark gets hit, so Mark becomes food and Duck lives.
Hopefully that cleared this up.
Pirce it a little more, we already know THIS product is good.
2 x 2 characters each tied to each other
each has two outcomes ab cd ba dc
you can then add a save neither so that adds a third potential outcome if it's not a character death or game hangs till you choose.
then in another instance the 'survivors' of that also have two out comes with the 'optional third'
the cycle would repeat till no one was left..
as gary whitta said only so much writing and 'changing could be done in the time frame.