Lee Everett Plays Black Ops 2 Zombies

Comments

  • edited June 2013
    "His voice is so majestic"

    HAHAHAHA
  • edited June 2013
    Perfect! This is exactly the kind of video i was hoping for. You could fool so many people into thinking that's your real voice with all of his lines. :D
  • edited June 2013
    Well, fuck me. How is that even possible?
  • edited June 2013
    "I was just lost in how deep his voice is" - I downloaded the Book of Obeah audio book that Dave Fennoy reads and it's actually impossible to acknowledge the words he's saying because daaaayuuuuum that voice is like honeyed gravel
  • edited June 2013
    This is.... AMAZING!
  • Sean ASean A Former Telltale Staff
    edited July 2013
    Thanks for sharing this. The office is getting a big kick out of it. :)
  • edited July 2013
    " Who revived me? "

    " I thought you needed the help "
  • Sean ASean A Former Telltale Staff
    edited July 2013
    "There's a kid mixed up in this?"
  • edited July 2013
    Fantastic!
  • edited July 2013
    Fantastic. I'm impressed how the correct phrase is spoken so quickly in the different situations.
  • edited July 2013
    This was really enjoyable and funny!
  • edited July 2013
    "Yo my n***'s ready to play?"
    "...Yeah."
    "You N****'s gonna eat some fried chicken?"
    "...no"
  • edited July 2013
    Well, fuck me. How is that even possible?
    Soundboard
  • edited July 2013
    Soundboard

    Doesn't really explain it. I guess normal people are technological not advanced enough (including me). First, there is no soundboard with Lee's comments on the site that is posted in the description. Secondly, it doesn't seem too easy to extract the soundclips from the actual gamefiles, when I tried opening the ttarch files they were locked. Thirdly, you need to be pretty fast to get the right file in the right moment, probably having to quickly aim between 30+ soundfiles finding a fitting one. And maybe 4th being able to do this almost certainly requires a certain inputdevice and monitor and or nice windowed mode controls as he didn't exactly appear to be stopping movement while selecting and playing sounds.
  • edited July 2013
    dubesor wrote: »
    Doesn't really explain it. I guess normal people are technological not advanced enough (including me). First, there is no soundboard with Lee's comments on the site that is posted in the description. Secondly, it doesn't seem too easy to extract the soundclips from the actual gamefiles, when I tried opening the ttarch files they were locked. Thirdly, you need to be pretty fast to get the right file in the right moment, probably having to quickly aim between 30+ soundfiles finding a fitting one. And maybe 4th being able to do this almost certainly requires a certain inputdevice and monitor and or nice windowed mode controls as he didn't exactly appear to be stopping movement while selecting and playing sounds.

    Couldn't you just use the Telltale speech extractor? Seems fairly easy to get pure dialogue with that, though i suppose it could take a while to get the lines you want.
  • edited July 2013
    tell me more. I tried opening them with the telltale explorer tool, which locked the content. Also found a thread stating they block it 1 year for spoilers or something? again, I am not the most technical advanced person but every now and then I make videos, including in a progress of making one for the dlc now, and having access to the raw sound files sure would help me out a lot! The way I do it now is use 3 different recordings, 1 with subtitles and all sounds to write my script, story and plan which parts to cut, 1 without subtitles and only gamesounds EXCLUDING voices, and then another with ONLY(!) voices and no other sounds whatsoever, then mix them together for what I need.

    Can you give me a link or walktrhough on how to extract only the soundfiles? That would save me dozens of hours! :)
  • edited July 2013
    That was great, and I play a good amount of BO2 zombies, I admit it and it's the only reason I am still playing Black Ops 2.
This discussion has been closed.