400 Days NITPIC THREAD
Hey peeps one play through so far:
vince- seems to pick the opposite course of action with tavia to who you shoot in the prison busi picked the ponzi scheme dude cos he was an ass who didn't care about anyone else but him self yet then goes on to be a team player ? and by that i mean i kill him and saved the rapist who seemed at the time more willing to help others and more remorsefull and more honest :P
Shell- complains when people are being killed or about to be yet her group is the one hunting down people and 'killing them' in bonnie's story ?? so if she knows about the 'walker food' being soylant green (people). she somehow has an issue with the random foreigner guy and romans way of doing things... but when it's her friend she suddenly unsure about the whole set up ?
russell- has no option to shoot nate ? to spare the old couple.. the guy is clearly a danger to anyone..and we see the old lady become a walker in shell's play through but what about her hubby ?
wyatt- since i chose him to leave the car and lost the rock paper shot gun game epically i might add, i felt this section drags on too long i opted to 'save the cop' and it just felt like i was moving him for ages with only a grey screen of nothing for the most part, till the odd walker showed up then unceremoniously dropping the cop like a sack of spuds with no care at all (kinda amusing) one shot done pick up cop again and repeat 6-7 times.boring lacked atmosphere imo.. and then finally the game moved on ....but why would he want to see eddie again after eddie left me to die 'when out side the car' for a revenge kill maybe ?
bonnie- when we first start her story she's flirting with leeland and when we start running away, whats the point in being able to move side ways when the path is straight ? when you try and move sideways bonnie seem to slow down and almsot gets stuck. clunky....why can't we avoid dee killing us ? she maybe a little pissed off with her hubby wanting bonnie but she decides to kill bonnie when she's supposedly running for her life or finding her hubby in the field..
other wise good dlc
vince- seems to pick the opposite course of action with tavia to who you shoot in the prison busi picked the ponzi scheme dude cos he was an ass who didn't care about anyone else but him self yet then goes on to be a team player ? and by that i mean i kill him and saved the rapist who seemed at the time more willing to help others and more remorsefull and more honest :P
Shell- complains when people are being killed or about to be yet her group is the one hunting down people and 'killing them' in bonnie's story ?? so if she knows about the 'walker food' being soylant green (people). she somehow has an issue with the random foreigner guy and romans way of doing things... but when it's her friend she suddenly unsure about the whole set up ?
russell- has no option to shoot nate ? to spare the old couple.. the guy is clearly a danger to anyone..and we see the old lady become a walker in shell's play through but what about her hubby ?
wyatt- since i chose him to leave the car and lost the rock paper shot gun game epically i might add, i felt this section drags on too long i opted to 'save the cop' and it just felt like i was moving him for ages with only a grey screen of nothing for the most part, till the odd walker showed up then unceremoniously dropping the cop like a sack of spuds with no care at all (kinda amusing) one shot done pick up cop again and repeat 6-7 times.boring lacked atmosphere imo.. and then finally the game moved on ....but why would he want to see eddie again after eddie left me to die 'when out side the car' for a revenge kill maybe ?
bonnie- when we first start her story she's flirting with leeland and when we start running away, whats the point in being able to move side ways when the path is straight ? when you try and move sideways bonnie seem to slow down and almsot gets stuck. clunky....why can't we avoid dee killing us ? she maybe a little pissed off with her hubby wanting bonnie but she decides to kill bonnie when she's supposedly running for her life or finding her hubby in the field..
other wise good dlc
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Comments
russel- you have the option to shoot nate but when you try the game stops you and nate calls your bluff...since nate doesn't show up with tavia why can't we shoot him as most people are walking away from him...no one wants this guy to follow them back right ? so are ttg actuallyt saving nate for season 2 ?
and another
look at his face lol
I'll nitpick that it was weird when they went to grab that shotgun on the prison bus. What phenomenal luck that between 3 convicts, none of them contested over who should grab it.
ANYWAY. I'm more interested about what changes our choices will make. I'm expecting camp-stayers and leavers will be reunited somewhat quickly after Season 2 if they have much presence at all. Much like how the whole "leave/stay behind" thing at the end of Ep.4 made about 20 minutes of difference.
Or one side dies and the other side makes a minor appearance (or at the very very least get a mention).
Finally, I'm wondering what this place they're going to is. Because it sounds A LOT like Woodbury. But it was quoted as being "north". Of course I'm only assuming the characters are still near Macon, which is quite sharply East of Woodbury.
The only part that I know occurs in Macon is the shooting that gets Vince sent to jail. Not to mention the cancer group must've lucked out to get back as far inland as they have.
Blah. It was good. But I think I ended with more questions than I had begun with.
Edit: I love how TellTale gave a nice middle-finger to all those people saying Carley might still be alive. Made my day.
But otherwise, this was a great DLC.
I thought that was weird too, but then I realized it's the handle of a screwdriver which is jammed in his eye. His eyeball shouldn't be so white, that's the problem.
- go both, or
- one of them leaves the car and starts walking towards the body, the other one slowly backs the car to keep close. That way, if they were any danger, the person outside the car can quickly go back and they can flee.
They had survived so long, so I would expect them to be more savvy and careful at this point.
Although, overall the episode was quite good, if short.
screw driver ?
looks like the muzzle of the shot gun has glitched through his face to me
It was really the only moral end story decision that I couldn't logically follow going the other way.
You know what this means? When he shot them, he didn't shoot them in the head. He either shot the old man twice, or he shot the old man and then shot the old woman, who was already shot, AGAIN, but not in the head, just to inflict more pain on her. I kind of prefer to think Nate did it this way, since it makes him an even crueler psychopath than if he just put two bullets into the old man.
The screenshot above makes it appear to be a screw driver or an icepick, but in Bonnie's game, it is clearly a shotgun muzzle.
This is the same cop from the prison bus
If you don't leave, I'm fairly certain that he shoots her in the chest. I don't think he'd shoot the old man twice, he'd just put one bullet in each and continue on his way. Who knows, maybe he only did it because Russell said they couldn't be friends. He genuinely looks pissed when Russell says "No."
They could have had a beautiful friendship. Roaming the post-apocalyptic south looking for tail. Oh, what could have been.
the reviews are good mostly saying the same thing :P
has anyone found any difference's that only seem to happen in a certain order ?
Kinda reminded me of DAO.
russel stays with a total fruit loop goes with tavia anyway despite nate not being around ? (i'll have to replay this bit on my next run)
look at his face lol[/QUOTE]
Whats wrong with that? The guy has been stabbed with a screwdriver its in game it's not a glitch.