SHOULD we go to the "safe haven"?
Some people argue that maybe it is all a big trap (like some of the main cast also allude to). What do you guys think?
The only problem i have with all this is the fact that if you did something WRONG, or RIGHT (morally) they go to the camp.
IF Wyatt left Eddie he goes, if Bonnie tells the trugh she goes (but she seems to go anyway, if you dont kill Stephaine Shel and Becca goes, if you kill the rapist Vince goes. It's a weird pattern and i'm not saying doing all this is the absolute right thing cause regarding the rapist we dont know if he did it or not even though he most likely did.
What are your thoughts? Over all i think going to the safe haven is the best option considering that being at the camps is like living like a raccoon like Wyatt says.
The only problem i have with all this is the fact that if you did something WRONG, or RIGHT (morally) they go to the camp.
IF Wyatt left Eddie he goes, if Bonnie tells the trugh she goes (but she seems to go anyway, if you dont kill Stephaine Shel and Becca goes, if you kill the rapist Vince goes. It's a weird pattern and i'm not saying doing all this is the absolute right thing cause regarding the rapist we dont know if he did it or not even though he most likely did.
What are your thoughts? Over all i think going to the safe haven is the best option considering that being at the camps is like living like a raccoon like Wyatt says.
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Comments
One way or another you are going dooooooooooooooown.
But as we know, ALL fortresses fall. And a sad thing about the Walking Dead is that we never got to see the large scale destruction on the city at the beginning. Vince's story and the TV Show's and Comic's flashbacks were the closest we got.
I'd just like to see a powerful place fall.
Hell even Crawford died before we got there!
Yeah, but that's what I find so ridiculous about Robert Kirkman's universe, and I love zombie movies as much as the next guy. As soon as human civilization got over the initial shock of watching the dead rise, it wouldn't take long for the government to put together an organized counterstrike against the zombie threat. I mean, seriously...how hard would it be for one seasoned military soldier to put a bullet in a walker's head?
But I roll with it, because for this to be a zombie apocalypse story, there actually needs to be a...you know, apocalypse.
I see what you are coming from, but remember that ANYONE WHO DIES becomes a walker. One little slipup can ruin everything and that's probably what happens.
Then again there are so many factors, get people togheter, dont let a mistkae like that happen, get more people, trust issues. It's not as easy as it sounds.
I take it that you're a professional sniper considering how sure you are of getting headshots.
I dont' like the idea of going with Tavia.
Uh...what? I never said I was some kind of elite sniper, I just said a trained military soldier would be more than efficient at taking down zombies.
Chill.
She had a car with plenty of gas, too.
The place seems incredibly well stocked and actually strong in numbers, so yeah, go to the safe haven.
Then again, this IS the Walking Dead, so expect it to fall apart by Episode 2 or 3.
Soldiers train to target the center of mass not the head.
Tavia mentioned "We won't be coming back for awhile" about scouting, so maybe we'd still see those who stayed at camp again. My first playthrough Vince stayed behind, so hopefully he can survive on his own xD. Even if he is the only one that makes it, he is my favorite male survivor of the 6 campers.
But knowing what I do about TWD, not everything is going to be as it seems. The place sounds a lot like Woodbury (although if Tavia is right about it being North, it probably isn't).
When you see big gatherings of people in a zombie apocalypse, they are either:
A. Ruled by a corrupt person or,
B. Waiting around as cattle for the zombies, leaving the protagonists surrounded by the newly reanimated.
Apparently zombie fiction was scarce in TWD universe, but knowing what I know here, I might've considered turning it down.