SHOULD we go to the "safe haven"?

edited July 2013 in The Walking Dead
Some people argue that maybe it is all a big trap (like some of the main cast also allude to). What do you guys think?


The only problem i have with all this is the fact that if you did something WRONG, or RIGHT (morally) they go to the camp.

IF Wyatt left Eddie he goes, if Bonnie tells the trugh she goes (but she seems to go anyway, if you dont kill Stephaine Shel and Becca goes, if you kill the rapist Vince goes. It's a weird pattern and i'm not saying doing all this is the absolute right thing cause regarding the rapist we dont know if he did it or not even though he most likely did.

What are your thoughts? Over all i think going to the safe haven is the best option considering that being at the camps is like living like a raccoon like Wyatt says.

Comments

  • edited July 2013
    That's the thing with the Walking Dead. No matter what you do you'll end up getting F'ed.
  • edited July 2013
    Peace&Love wrote: »
    That's the thing with the Walking Dead. No matter what you do you'll end up getting F'ed.

    One way or another you are going dooooooooooooooown.
  • edited July 2013
    Maybe Tavia will be right. There WILL be a safe haven with friendly people and food and barricades.

    But as we know, ALL fortresses fall. And a sad thing about the Walking Dead is that we never got to see the large scale destruction on the city at the beginning. Vince's story and the TV Show's and Comic's flashbacks were the closest we got.

    I'd just like to see a powerful place fall.

    Hell even Crawford died before we got there!
  • edited July 2013
    Peace&Love wrote: »
    That's the thing with the Walking Dead. No matter what you do you'll end up getting F'ed.

    Yeah, but that's what I find so ridiculous about Robert Kirkman's universe, and I love zombie movies as much as the next guy. As soon as human civilization got over the initial shock of watching the dead rise, it wouldn't take long for the government to put together an organized counterstrike against the zombie threat. I mean, seriously...how hard would it be for one seasoned military soldier to put a bullet in a walker's head?

    But I roll with it, because for this to be a zombie apocalypse story, there actually needs to be a...you know, apocalypse.
  • edited July 2013
    I'd rather it wasn't walkers that destroy it, just the inhabitants. Humans are always more interesting than walkers.
  • edited July 2013
    Yeah, but that's what I find so ridiculous about Robert Kirkman's universe, and I love zombie movies as much as the next guy. As soon as human civilization got over the initial shock of watching the dead rise, it wouldn't take long for the government to put together an organized counterstrike against the zombie threat. I mean, seriously...how hard would it be for one seasoned military soldier to put a bullet in a walker's head?

    But I roll with it, because for this to be a zombie apocalypse story, there actually needs to be a...you know, apocalypse.

    I see what you are coming from, but remember that ANYONE WHO DIES becomes a walker. One little slipup can ruin everything and that's probably what happens.

    Then again there are so many factors, get people togheter, dont let a mistkae like that happen, get more people, trust issues. It's not as easy as it sounds.
  • edited July 2013
    Yeah, but that's what I find so ridiculous about Robert Kirkman's universe, and I love zombie movies as much as the next guy. As soon as human civilization got over the initial shock of watching the dead rise, it wouldn't take long for the government to put together an organized counterstrike against the zombie threat. I mean, seriously...how hard would it be for one seasoned military soldier to put a bullet in a walker's head?

    But I roll with it, because for this to be a zombie apocalypse story, there actually needs to be a...you know, apocalypse.

    I take it that you're a professional sniper considering how sure you are of getting headshots.
  • edited July 2013
    Excluding the fact that 4 out of 5 survivors went with Tavia in my first playthrough (which I had no control over at the moment), I think of Woodbury and Alexandria whenever the word "community" is tossed around in TWD. Everything eventually goes to hell.

    I dont' like the idea of going with Tavia.
  • edited July 2013
    Peace&Love wrote: »
    I take it that you're a professional sniper considering how sure you are of getting headshots.

    Uh...what? I never said I was some kind of elite sniper, I just said a trained military soldier would be more than efficient at taking down zombies.

    Chill.
  • edited July 2013
    Tavia had organised communication to go find more recruiters, and presumably even more recruiters (if that's who Clementine sees in the distance).

    She had a car with plenty of gas, too.

    The place seems incredibly well stocked and actually strong in numbers, so yeah, go to the safe haven.

    Then again, this IS the Walking Dead, so expect it to fall apart by Episode 2 or 3.
  • edited July 2013
    Uh...what? I never said I was some kind of elite sniper, I just said a trained military soldier would be more than efficient at taking down zombies.

    Chill.

    Soldiers train to target the center of mass not the head.
  • edited July 2013
    @Strong, that is basically how Woodbury was, and it was ruled by a psychopath. That place won't last forever if they are scavengers. But hey, you shouldn't say that every group falls apart. Alexandria was a great idea wasn't it? In TLoU, there are places where you can live in safety, it just takes precautions. Tommy's city would be a great place to live, right? Tavia doesn't seem to be going after just anyone, but good people. She went alone, unarmed, left her way of escape, and talked peacefully to five strangers that held her at gunpoint. In my opinion, she is someone you can trust. Even if the community is shit, it shouldn't turn out all that bad. I think that being at the community is better than at the camp, so that's my plan.

    Tavia mentioned "We won't be coming back for awhile" about scouting, so maybe we'd still see those who stayed at camp again. My first playthrough Vince stayed behind, so hopefully he can survive on his own xD. Even if he is the only one that makes it, he is my favorite male survivor of the 6 campers.
  • edited July 2013
    After a bit of thinking i think the playable "area" is gonna be the new community and it's gonna be interesting to see what's going to happen with the characters that dont follow.
  • edited July 2013
    Without any foreknowledge and already feeling unsafe at a camp as exposed as that, I would've jumped at the offer to go to the safe Haven.

    But knowing what I do about TWD, not everything is going to be as it seems. The place sounds a lot like Woodbury (although if Tavia is right about it being North, it probably isn't).

    When you see big gatherings of people in a zombie apocalypse, they are either:
    A. Ruled by a corrupt person or,
    B. Waiting around as cattle for the zombies, leaving the protagonists surrounded by the newly reanimated.

    Apparently zombie fiction was scarce in TWD universe, but knowing what I know here, I might've considered turning it down.
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