What's the point of..
Having to decide if the group should take Countryside/Small towns or another boat? Plus what's the point of having to choose where Clem/Christa-Omid should meet?
I suppose it HAS to have somekind of effect. Yet, I get the feeling it will be pointless, considering the end credits show just the countryside.
I hope I am wrong.
I suppose it HAS to have somekind of effect. Yet, I get the feeling it will be pointless, considering the end credits show just the countryside.
I hope I am wrong.
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To be fair, I wouldn't blame them. Designing these "imported storyline" games must be a nightmare.
The point is that you as the player felt like you had some final words/ advice to give to Clem. In reality she was never going to be able to find another boat, there were no boats and Clem definitely wouldn't know how to drive one. She was only ever going to either end up dead or somewhere outside of the city.
Why does it have to have an effect? If you want to hear God laugh, tell him your plans. I imagine that's doubly true during a zombie apocalypse.
That would be my 2nd nightmare in very short time. It took me weeks to recover from the Mass Effect 3 ending, because I loved the setting and story so much.
I mean, I like options, but it needs to have somekind of consequence. It would be pretty lame if those (seemingly very important) options don't matter at all. They might just as well have been asking: "apples or oranges?", if they pull off a ME3 on us.
I hope you're right, because this series can beat Mass Effect trilogy storywise/gameplay wise if they listen to the internet.
There are also a lot of more casual fans who maybe played through once, but are fairly hazy on the exact details of the decisions they made etc.
It would be a lot of work to go to great lengths connecting the seasons. Obviously if Clem is featured in Season 2 then there will be varying dialogue depending on what happened in Season 1, but I think if they are going to make it so that decisions split the storyline etc, it will be Season 2 decisions that lead to this. It would be great, if of course Clem is in the next Season, for there to be a big argument about where to head next etc and Clem argues for going to the countryside, or basically whatever Lee told her.
You can't expect any different from the tv series, it makes no sense to start in the middle.
I guess it's a balancing act. Personally I'd feel exhausted if we had to start over from scratch with a new set of characters, instead of continuing directly from where season 1 left off. 400 DAYS was a fun interlude, but I want to see what happened to Clementine. I want to see if Kenny lived or died. I want to see if those figures on the hill were Christa and Omid. I want to know if Lily ever faced justice. Having an entirely new PC observe those outcomes without any of the emotional significance from S1 would be a hell of a letdown.
Besides, I don't know why Telltale would call the next series of episodes "Season 2" if they weren't trying to draw comparisons to a TV show with an ongoing story. New customers are always fantastic, but there's a real sense of an interactive saga unfolding here I haven't seen since MASS EFFECT, and I'd hate for the series to "reboot" before season 2 even begins.