Which Episode Had The Best Choices?

One of the things I love about this game is being put on the spot and forced to make an important decision. The best choices are those with no real right or wrong decision, even after the fact when armed with more information.

Of the 5 regular episodes and 400 Days, which do you feel does this aspect best and why?


For me it's Episode 2, Larry, killing the St Johns or not, the station wagon, etc. I'm curious what everyone else thinks.

Comments

  • edited July 2013
    Yeah Episode 2 for me as well, especially since the Meat Locker was the most difficult decision for me so far.
  • edited July 2013
    I really am torn between Episode 2 and 3, I really liked the choices in Episode 2, I mean it had the most out of the five, it has six if you count killing Danny and Andy as different choices, and Episode had letting that girl get eaten, the choice I had the hardest time agreeing with Kenny before Ben, and getting rid of Lilly for Carley, talking down Kenny was a great scene and right after that the death of his whole family, if really wish I could vote both Episode 2 and 3 but since I have to vote on one, I guess Episode 3?
  • edited July 2013
    I'd have to vote "Starved for Help" too.
  • edited July 2013
    For me it's a tie between episode five and 400 Days. Episode five because of the decision you make at the end (Whether Clementine shoots you or not). I say 400 Days because of the multiple important decisions you have to make that decide the fate of another person. Meaning if they live or die. Some examples-

    When you play as Shel, you can decide the fate of two different people.

    When you play as Vince, you get to choose which person lives, and which person gets their foot shot off and most likely is eaten by walkers.

    These are just a few quick examples, but there is an important decision you make as almost every character.
  • edited July 2013
    Same answer I give for which are my favorite episodes. Episodes 2 and 5.
    Starved for Help had my favorite examples of morally gray group conflict and acting on impulse. No Time Left made choosing how every emotional scene played out feel really important, right down to choosing your last words.

    400 Days has several interesting scenarios, but not the same level of impact when you only have a few minutes to get to know the characters you're making life or death decisions for.
  • edited July 2013
    I think 400 days had the best choices because whichever choice you make for each character will impact who'll join Tavia. For example, if you ran away with the RV in Shel's storyline, she and Becca will have no choice but to follow Tavia in fear of Roman finding them. Another example is how Tavia will persuade them to go, if she is silent all the time then the chances of getting everyone to join is slim, but if she really is persuasive then there's a good chance that everyone will go.
  • edited July 2013
    Episode 2, namely because of the Meat Locker and the fates of the brothers.
  • edited July 2013
    Episode 5, entirely for the final decision. They could've made that timer 20 minutes long and I'd have let it run out. It was the most heartbreaking thing I've had to do in a game.
  • edited July 2013
    Agreed with that, it was a hard choice but in the end I could not live with myself if the greatest badass the Walking Dead ever became a walker.
  • edited July 2013
    I'm going to have to give it to 400 days because of the choices, the way they impacted and intertwined as a whole. Not to mention that it seemed to be one after another instead of spread out over an episode. Plus I feel the choices were more split(besides Shel's really) 50/50. The mechanics for it all were better than season 1's, and I hope it gets implemented in season 2, and maybe even tweaked further! Episode 2 was better because of the impact it had on the player, but that was solely because of character development and getting into the PC's role, truthfully. If I am to be a critic for this, I must not exclude something for not having what the rest did, but instead look at the positives and weigh them out. So 400 days wins.
  • edited July 2013
    I think episode 1 had the best choices. The other episodes had an illusion of choice. Your choices were more about giving your opinions but the npcs ultimately decided the direction of the story. In ep1 you could choose to leave with Clem in the day or at night and you met different people because of the choice you made. The most meaningful choice to me was saving Carly or Doug because those characters survived 3 months longer because of your actions.

    In ep2 you choose to help M.R Parker/Travis they die when you get him back to the motor inn or they die in the woods if you leave them. You say you don't want to go to the ST John's dairy Lilly makes you go to check it out anyway. You choose to help Larry and Kenny kills him anyway. You take the strangers food the stranger tries to kill you out of revenge, you don't take the food he tries to kill you anyway.

    Ep3 you refuse to take Lilly on the RV she leaves the group, you take her on the RV she leaves the group anyway.

    Ep4 you convince a group or a person to help you find Clem you regroup with the remaining members a scene later in ep5 anyway.

    Ep5 you choose to cut off Lee's arm to buy you more time you die just as quick as you would if you don't cut off the arm. So you have the choice to try but not the choice to change anything.

    I can't really comment on 400 days yet until I see how it connects with season 2. So for me at the moment I will say the new day episode. That was the episode that set the standard and made people want to follow the story and the choices impacted on the next 2 episodes.
  • edited July 2013
    Rock114 wrote: »
    Episode 2, namely because of the Meat Locker and the fates of the brothers.


    This.

    I was especially torn on what to do with Andy.
  • edited July 2013
    I'm not sure, but I will say that the image of a starved zombie child is one of the most haunting scenes I've ever witnessed in a video game, especially considering the dialogue relating it to Clementine and Duck....

    Telltale had some balls. If you guys are reading this, you had some grade A balls. Can't say I liked it for what it did to me emotionally, but you did good from what you were going for, and how it fit with the story.

    BALLS MAN. Balls.
  • edited July 2013
    Yes, Telltale has some balls, they are like George Romero not changing his movie Night Of The Living Dead, you guys have guts.
This discussion has been closed.