Should Season 2 analyse the consequences of telling truth and lies more?
I noticed that telling the truth almost always pays off while telling lies had dire consequences in Season 1 and the DLC episode.
What if the next game encourages you to become an expert in lying in situations where consistently telling the truth would become a danger to you and your group? Perhaps your character is taken hostage by a villain, and telling the truth of your groups whereabouts would mean the death of a party member or so, and you need to be a convincing liar to fool your captives?
I'm not saying that the next game should encourage all players to lie every time, but rather explain to players that sometimes telling the truth isn't always the best option.
Your thoughts?
What if the next game encourages you to become an expert in lying in situations where consistently telling the truth would become a danger to you and your group? Perhaps your character is taken hostage by a villain, and telling the truth of your groups whereabouts would mean the death of a party member or so, and you need to be a convincing liar to fool your captives?
I'm not saying that the next game should encourage all players to lie every time, but rather explain to players that sometimes telling the truth isn't always the best option.
Your thoughts?
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Comments
When? When you accidentaly kill Dee?
yeah i think telling lies could sometimes be a good idea, like in episode 2 i though maybe telling them who the leader was would put a target on their back so lying could be good (depending on who you liked more) and it was a bit silly of Mark to tell brenda about katjaa without knowing if you could trust them first, but it's the walking dead so every choice has to be equally as bad
I never lied to Leland, and treated him as a friend, and he still followed me out. I said nothing when he went for the supplies on his wife.
I think this would be a good idea, though I think it would need a whole mechanic to work.
I mean, lying and people instantly believing you would be stupid, especially as villians would never trust hostages as they would be dicks.
Good idea, but I would like to see a reply to this comments explaining how the whole thing would work!;)
If you say it nicely and that it was an accident he still comes
Sure, why not?
The hostage situation was just an example, probably a bad one since it does sound complicated in hindsight.
What I had in mind was simply an option to lie to someone and not be punished for it. Season 1 appears to reward players for telling the truth, and punishes for lying. What I was hoping in Season 2 is for Telltale to mix the consequences up a bit. Sometimes telling the truth gets you into more trouble than lying, and we should be allowed to get away with telling white lies if the opportunity came along.
If they could throw in more tough group decisions, that would reward you for thinking critically about a situation; the "We have a lot of people protecting the Motor Inn" option for example that was based on the chance that the brothers were only asking because they were planning to use a larger group to take what we had, felt to me like something that could have been worked into a lie that would have helped everyone.
It'll be good to see in season 2 if they decide to show the player that the moral choice isn't always the one with the least cost. Might be easy for some people to lose immersion if narrowly saving someone from zombies, or telling the truth to strangers doesn't carry its own risk as long as the consequences are told to you before (like keeping the girl alive to buy time rather than killing her).
TL;DR: Positive/negative impacts on your position in the group or loss for choosing either the moral choice or the safe bet would be interesting.
Whether they believe you would depend on the person you're lying to and you'd have to think about whether they'd trust you on it. Most of them wouldn't call you out on anything you say directly to avoid confrontation, but if they do then that's just their character in the way Hershel was deliberately trying to catch you out because he doesn't trust strangers.
Penalty response for making the wrong choice would probably be added dialogue that makes it harder to argue your point, or something that stacks up with other things to make people less likely to depend on you as much. Or an even worse punishment being a character dying because you gave away information you shouldn't have.
Not really, I convinced him to go with me by telling the truth (it was not a mistake, in the Epilogue Becca even mentions that Bonnie always tells the truth, instead of mentioning how she lied to Leland).