Choice To Play As Antagonist In Season 2?

edited August 2013 in The Walking Dead
Should you have a choice to play as an antagonist if you want to? Personally i think you should because I've kinda grown tired of the always gotta be a good guy type shit

Comments

  • edited August 2013
    You still pretty much play as the protagonist from your point of view you know...
  • edited August 2013
    TinyCarlos wrote: »
    You still pretty much play as the protagonist from your point of view you know...

    You get what i mean like if u wanna turn on your group bam you can if you wanna just be in a group like the bandits you can or just be a loner antagonist like nate u can.
  • edited August 2013
    ttg stats of season 1 say most people do the right thing/best option/lesser of two evils.

    alot of work for a small group of people who want it isn't really that smart.
  • edited August 2013
    That'd be a nice change
  • edited August 2013
    Eh. Playing as a true villain would be novel and interesting for about fifteen minutes. In a game like this, it's more fun and interesting to struggle against danger and evil than to be the one to dish it out. Where's the tension and drama, otherwise?
  • edited August 2013
    Eh. Playing as a true villain would be novel and interesting for about fifteen minutes. In a game like this, it's more fun and interesting to struggle against danger and evil than to be the one to dish it out. Where's the tension and drama, otherwise?

    Who says you can have drama with the evil group you're in like the bandits
  • edited August 2013
    Eh. Playing as a true villain would be novel and interesting for about fifteen minutes. In a game like this, it's more fun and interesting to struggle against danger and evil than to be the one to dish it out. Where's the tension and drama, otherwise?

    Nail'd it
  • edited August 2013
    I probably wouldn't play as a full antagonistic character even if I had the chance, but I would like for the next season's protagonist to have a little looser personality. I mean, you could be an asshole Lee at some points, but it just seemed out of character. Autodialogue seems to favor good guy Lee, and basically anything involving Clementine has Lee be a good guy one way or another. So when he randomly goes and becomes an ass, it doesn't sit right with me, hence why I never considered the options.

    But season 2 might be a different story. I would very much like a protagonist who has more opportunities and reasons to be an amoral guy. I would enjoy playing something akin to Mass Effect's Renegade path. Kinda like the TV series' Shane, a character I enjoyed very much. Well, until he lost his shit completely.
  • edited August 2013
    I think it'd be way too much of a shift for the game's tone if the point was set up to have you be a straight-up villain.

    The story was meant to be about difficult morally grey choices, not going out of your way to be a dick.
  • edited August 2013
    I doubt anyone would want a game that REQUIRES you to be a dick. But that's exactly it, what you said about setting up the point. I would prefer it if there was no set point for character personality. Unlike with Lee's, where you could definitely say that it "makes sense" for him to be a good guy. I would like it if the next season's player character avoided that set personality and if you want to- you can choose to be a dick and it would fit with the narrative.
  • edited August 2013
    Regardless, I still feel that it would be too much of a different game to go from having morally complex decisions about survival to having the theme of choices simply being about choosing between an obvious good path or an obvious evil one.
  • edited August 2013
    You seem to misunderstand me. The LAST thing I would want is for this game to have obvious good/evil decisions. What I do want, however, is less of a restricted character development. For instance, let's take a scene from season 1. When you first meet the cancer survivors. Have you tried threatening them? It's one of those "asshole Lee" moments that seem way out of character, at least to me. It just looks so bizarre and out of place. What I do want, is for the next game's protagonist to have a loose enough personality so we CAN pick these options and not feel like it doesn't sit right with the character. No way I want the morally grey decisions to go.
  • edited August 2013
    Maybe it seems so out of character for you since you normally played your Lee as a nice guy. If you played Lee as an asshole from the beginning, that scene might not seem so out of place. No matter how "loose" (really, bland) they make a character in the beginning, as you begin to shape that character with your decisions, by the end you're going to have some choices that are going to seem extremely out of character for you but maybe completely normal to someone else.

    But maybe I just need a concrete example of the type of character that you're talking about. So let's try it this way: out of all of the characters we've seen so far, can you name some for whom it would make perfect sense for them to be as nice as GoodGuyLee and also as dickish as ScumbagLee?
  • edited August 2013
    i felt sometimes lee didn't have the right options.. especially when being a neutral/ positive previously lee suddenly becomes a complete asshole...in some of the situations they were out of place others they where justified.

    and again in 400 days some of them choices were a bit odd like not being able to talk to Stephanie after she was caught with the supplies.. it seemed a bit of cop out.. she's guilty kill her or run...and nate / russel we couldn't stop nate from shooting the old couple.. yes they become walkers but in theory they could of just died from old age/ injuries or been attacked after russel persuades nate to leave them..
  • edited August 2013
    i don't know if i could actually play a villain for very long without it just seeming pointlessly evil, but i think i could play a character that was selfish and cold if i had the right motivation, like if in season one everybody had the mentality of crawford and wanted to get rid of clementine to help the group, i would be willing to be manipulative, mean and maybe a murderer if it would get me what i wanted ie. people not wanting to kill clementine
  • edited August 2013
    But maybe I just need a concrete example of the type of character that you're talking about. So let's try it this way: out of all of the characters we've seen so far, can you name some for whom it would make perfect sense for them to be as nice as GoodGuyLee and also as dickish as ScumbagLee?

    Out of game characters? I dunno. Kenny, maybe? He seems like the kind of guy who can be a complete ass at one time, and a good guy at another. But for a perfect example, I would say look no further than the TV series' Shane. He kinda shows the sort of character I'd like to try and become in the next game. Well, except without all the "go mad in the end and try to murder your best friend" part.
  • edited August 2013
    which is kind of contradicting being evil if you don't /can't go bat shit crazy

    amiright :P
  • edited August 2013
    You seem to misunderstand me. The LAST thing I would want is for this game to have obvious good/evil decisions. What I do want, however, is less of a restricted character development. For instance, let's take a scene from season 1. When you first meet the cancer survivors. Have you tried threatening them? It's one of those "asshole Lee" moments that seem way out of character, at least to me. It just looks so bizarre and out of place. What I do want, is for the next game's protagonist to have a loose enough personality so we CAN pick these options and not feel like it doesn't sit right with the character. No way I want the morally grey decisions to go.

    People's interpretation of the character will be different, but I will agree that Lee casually threatening Vernon before he agrees to help out doesn't sit as well narratively as Lee saying that he's just trying to get back Clementine.

    I guess I don't complain about not having the option to naturally play as a dickhead the entire time because I feel that it's better to work with a sympathetic protagonist in a story like this, especially considering the context of his and Clementine's relationship. Lee's moral choices are malleable, but I'm glad that he's not a completely blank slate.
  • edited August 2013
    Isn't the point of this franchise to rise up against the horrible morals that habit the mind of the world's scattered civilizations?
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