1 or many Protaganists

edited August 2013 in The Walking Dead
Since we've now seen both which type do you prefer...

Personally I think controlling one character is better for a season as you get real connections and the situation is much less confusing. However other games have managed a multi person approach and succeeded (heavy rain). So which one do you think is best.

me: One controllable character

Comments

  • edited August 2013
    Yeah I'd prefer one protagonist as well preferably.
  • edited August 2013
    Definitely one,when it's one person it's their/our story when its more then one person its like a tv show and it's not really a personal experience for the player. Definitely just one protagonist.
  • edited August 2013
    Just one pls.
  • edited August 2013
    400 Days was a good experiment, and it worked for DLC. Especially considering that it made us get to know 6 character (including Becca) really well for their inevitable appearance in Season 2. But I definitely think there should be one protag for the whole of Season 2.
  • edited August 2013
    For season 2 just one person, it really worked well for 400 Days but only because of the length.
  • edited August 2013
    One.
  • edited August 2013
    Im glad the vast majority agrees with me
  • edited August 2013
    I'd be okay with either. I liked the 400 Days protagonists enough that it'd be interesting to play as each of them throughout the season.

    Then again, season 1 was great because of how attached we were to one protagonist (Lee).
  • edited August 2013
    400 days did multiple characters really well, but I prefer one character
  • edited August 2013
    That depends. If a game is long enough, I have no problem with having a due of protagonists and switching between then. But if Season 2 has as short episodes as Season 1 had, 1 character is plenty. Need enough time for emotional attachment. So I voted 1.
  • edited August 2013
    When playing as one protagonist you get more attached to the characters and build long lasting relationships with some people, You also make a connection not just with other characters but with the protagonist as well
  • edited August 2013
    Also, there's a heavy risk of not being able to pull off two (or more) equally likable characters. In many of games that have two or more protagonists you can often hear fans disliking to play as a particular one. For instance, I had that feeling in Assassin's Creed 3: I just liked Haytham way more than I ever did Connor, and while playing as Connor I kept wishing I could just go back to being Haytham :/ 'Course, it's a matter of preference, but having just one protagonist would avoid such dilemmas entirely. It's the safer route.
  • edited August 2013
    i think the multiple protagonists was good for the short story format of 400 days, but for a proper season, one protagonist is better
  • edited August 2013
    Rock114 wrote: »
    One.

    This :D
  • edited August 2013
    1 would be preferable
  • edited August 2013
    I can think of a few other games where having multiple protagonists worked, but if it's a full season like the first one following the struggles of a single group? It makes more sense to work with one protagonist.
  • edited August 2013
    I think multiple but with a main one. Ex. You play as Christa during season 2 and see Becca get mad and run off. You then would play as Shel until she found her and had talked to her. Just small bits like that. Not focused on 5 people evenly.
  • edited August 2013
    I'd prefer one protagonist
  • edited August 2013
    I'm going to go ahead and agree with most people here. 400 days was really cool but I can't imagine switching between characters even for short sequences. It would really take you out of the experience of being whoever the main character was. It worked for 400 days because you were supposed to stop being that character as soon as their chapter ended.
  • edited August 2013
    While I agree with everyone that having one protagonist that we can throw our personality into is the best course of action, I want to throw my 2 cents in and give some leeway for the multiple protagonists side...

    SPOILER if you haven't played the last of us DON'T READ, but if you don't care read along... In the first 20 minutes you play as a little girl (Joel's daughter) and by the time you reach the 3rd act of the game (winter) you actually switch between playing as Ellie and Joel, which was very new and was a really engaging experience...

    Multiple protagonists can be done very well given the right people and Naughty dog and Telltale have both proven that...
  • edited August 2013
    It's a bit of a different thing though. While The Last of Us is quite a story-intensive game, the story and gameplay are separate components of the experience. For Telltale's The Walking Dead, story IS the gameplay. All you do in the game is make choices in the role of the character you are playing as. Switching between characters in this case I feel would be more jarring to the immersion than it was in TLoU.
  • edited August 2013
    And I totally agree with you man... I just wanted to give the multiple protagonists side some leeway to make their option in this poll seem more appealing...
  • edited August 2013
    They shall get no leeway. Their option is bad and they should feel bad.
  • edited August 2013
    Just 1. Gives us more time to get attached to that character as we did with Lee.
  • edited August 2013
    They shall get no leeway. Their option is bad and they should feel bad.

    Pun intended or happy coincidence? :D
  • edited August 2013
    We thought the same thing at the same time.

    We must be long lost brothers.

    Lol must be!
  • edited August 2013
    multiple playable characters is like in The last of us, which is kinda weird. So i guess one.
  • edited August 2013
    One.

    With one protagonist we can make better, longer and stronger relationships than with many protagonists.
  • edited August 2013
    I personally don't care either way, as long as its done well - but allow me to play the Devil's Advocate...

    Thing is, people are just assuming that the next player character is gonna be like Lee: smart; tough; charismatic; even handsome to some; and - most important of all - has a custom personality built by the player from the ground-up, since day one of the apocalypse...

    Say you get your wish of having just one player character.
    If Season 2 is indeed a direct continuation of the Lee/Clem arc, then whatever character we'll be playing as will have been surviving for a long time just fine without having the player about to guide them. When faced with choices in the past they would've made decisions on their own. Decisions which define a character as a person; pre-establishing their personality.

    We saw this in 400 Days, where we played as characters with pre-established personalities - they turned out to be hit and miss with most people...

    And on top of the lack of personality customisation...
    What if the next character is the Anti-Lee: dim-witted, weak, hideous, and a wallflower?
    Sound familiar?
    #Ben 2.0.

    Would you rather persevere, or hope to God that his level will be over soon?
  • edited August 2013
    Well, for one, we wouldn't be Ben 2.0. Two, 400 days was hit and miss, yes, but the hit and miss changed from person to person. Some people 'hit' with Wyatt, some with Shel, some with Bonnie, etc. The only person who were (mostly) universally hated were Dee, the little thieving hag, and Becca, who I don't hate so much...
  • edited August 2013
    Harpadarpa wrote: »
    Well, for one, we wouldn't be Ben 2.0. Two, 400 days was hit and miss, yes, but the hit and miss changed from person to person. Some people 'hit' with Wyatt, some with Shel, some with Bonnie, etc. The only person who were (mostly) universally hated were Dee, the little thieving hag, and Becca, who I don't hate so much...

    Well, for one, we wouldn't be Ben 2.0.

    How do you know? OMG TELLTALE EMPLOYEE PLS SHOWER ME IN SPOILERS!

    But seriously, a player character with a pre-established personality would interfere with player choice.

    For example, Russell:
    When driving with Nate, you can either have a go at him for his attitude towards women, or keep quiet. You can't roll with his topic of conversation, because its not in Russell's nature. If I had my way, I'd be telling him all about dat rack.

    EDIT: Similarly, if you hated Nate and chose to draw on him, Russell pussies out. Because again, its not in his nature.

    Two, 400 days was hit and miss, yes, but the hit and miss changed from person to person. Some people 'hit' with Wyatt, some with Shel, some with Bonnie, etc.

    That's what I was saying.
  • edited August 2013
    I wasn't saying we would play as a character from 400 days, although that actually would work. Also, the 'miss' from 400 days was just on how much you connected to them, they were all fine characters though. Telltale could easily (and probably will) create another everyman to play as so we connect with them somewhat.

    Also, going back to your original comment, we didn't build Lee's personality at all, we built his relationships with other characters, which would be fixed by starting alone, with no group, then finding one.
  • edited August 2013
    Harpadarpa wrote: »
    I wasn't saying we would play as a character from 400 days, although that actually would work. Also, the 'miss' from 400 days was just on how much you connected to them, they were all fine characters though. Telltale could easily (and probably will) create another everyman to play as so we connect with them somewhat.

    Also, going back to your original comment, we didn't build Lee's personality at all, we built his relationships with other characters, which would be fixed by starting alone, with no group, then finding one.

    Lee is what the player makes him through both dialogue and decision making. Lee is just an avatar for the player to interact with the world with.
  • edited August 2013
    He still has his own personality, just his apocalypse techniques are affected by the player. There are few things the player can do to alter his personality, just dickish Lee and normal Lee, and dickish Lee doesn't always appear.
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