1 or many Protaganists
Since we've now seen both which type do you prefer...
Personally I think controlling one character is better for a season as you get real connections and the situation is much less confusing. However other games have managed a multi person approach and succeeded (heavy rain). So which one do you think is best.
me: One controllable character
Personally I think controlling one character is better for a season as you get real connections and the situation is much less confusing. However other games have managed a multi person approach and succeeded (heavy rain). So which one do you think is best.
me: One controllable character
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Comments
Then again, season 1 was great because of how attached we were to one protagonist (Lee).
This
SPOILER if you haven't played the last of us DON'T READ, but if you don't care read along... In the first 20 minutes you play as a little girl (Joel's daughter) and by the time you reach the 3rd act of the game (winter) you actually switch between playing as Ellie and Joel, which was very new and was a really engaging experience...
Multiple protagonists can be done very well given the right people and Naughty dog and Telltale have both proven that...
Pun intended or happy coincidence?
Lol must be!
With one protagonist we can make better, longer and stronger relationships than with many protagonists.
Thing is, people are just assuming that the next player character is gonna be like Lee: smart; tough; charismatic; even handsome to some; and - most important of all - has a custom personality built by the player from the ground-up, since day one of the apocalypse...
Say you get your wish of having just one player character.
If Season 2 is indeed a direct continuation of the Lee/Clem arc, then whatever character we'll be playing as will have been surviving for a long time just fine without having the player about to guide them. When faced with choices in the past they would've made decisions on their own. Decisions which define a character as a person; pre-establishing their personality.
We saw this in 400 Days, where we played as characters with pre-established personalities - they turned out to be hit and miss with most people...
And on top of the lack of personality customisation...
What if the next character is the Anti-Lee: dim-witted, weak, hideous, and a wallflower?
Sound familiar?
#Ben 2.0.
Would you rather persevere, or hope to God that his level will be over soon?
Well, for one, we wouldn't be Ben 2.0.
How do you know? OMG TELLTALE EMPLOYEE PLS SHOWER ME IN SPOILERS!
But seriously, a player character with a pre-established personality would interfere with player choice.
For example, Russell:
When driving with Nate, you can either have a go at him for his attitude towards women, or keep quiet. You can't roll with his topic of conversation, because its not in Russell's nature. If I had my way, I'd be telling him all about dat rack.
EDIT: Similarly, if you hated Nate and chose to draw on him, Russell pussies out. Because again, its not in his nature.
Two, 400 days was hit and miss, yes, but the hit and miss changed from person to person. Some people 'hit' with Wyatt, some with Shel, some with Bonnie, etc.
That's what I was saying.
Also, going back to your original comment, we didn't build Lee's personality at all, we built his relationships with other characters, which would be fixed by starting alone, with no group, then finding one.
Lee is what the player makes him through both dialogue and decision making. Lee is just an avatar for the player to interact with the world with.