Who would like a Dlc as Clems dad?
Who would like to see some Dlc where you get to play as clems father? It doesnt have to be to long, it can still take place during the out break (by the time vince was in the prison bus, it had to of at least been a week in) just, before the world started realizing they needed to survive. or hell maybe a day or two before the outbreak! Not to mention, we know NOTHING about this guy, other than he's an engineer. I think the episodes chapters would go like this.
chapter 1 (-2 days in): He's at home packing for savanah. He interacts with Diana, Clementine, and the babysitter before the trip.
chapter 2 (1 day in): the whole chapter takes place in the car reminiscant of the opening of episode 1. Just talking to diana on the way and getting a glimpse of a walker
chapter 3 (1 day in): you arrive in the marsh house and basically spend a day there, socializing with people there.
chapter 4 (3 days in): the choices you made in the conversations in chapter 3 take effect here as to the people you are making friends with. On days 3 the marsh house holds a few activities to do. During this you chapter you can call clem, do activities, and socialize more with the other guests.
chapter 5 (4 days in): You, Diana, and the rest of the guests go on a tour of savanah. You can socialize with them for the last time here. After the tour is over, and you get off the tour bus or the tour boat, clems dad gets bitten by a walker. Depending on your relationships made with the other guests, some of the other guests will help in rushing clems dad to the ER. During the car ride, diana makes the first phone call to the babysitter.
Chapter 6 (5 days in): at the beggining of the chapter you hear dianes somewhat panicked phone call to the babysitter. Clems dad feels alot weaker now and about to die. This short chapter is reminiscant of the last chapter in season 1. You giving your last words. On the first half of the chapter, all the guests you made good friends with will be there. here he will be only semi sick and you can talk to diane and the other guests. once you are done socializing, a man will come in and request the other guests leave. He then proceeds to tell diane about the outbreak and what will happen to clems dad. After this, clems dad gives his last words to Diane, and passes out. Crying, this is when Diane makes the final phone call. After that, the episode ends.
The stats at the end would be like 400 days asking, who went with you to the ER?
what do you guys think?
chapter 1 (-2 days in): He's at home packing for savanah. He interacts with Diana, Clementine, and the babysitter before the trip.
chapter 2 (1 day in): the whole chapter takes place in the car reminiscant of the opening of episode 1. Just talking to diana on the way and getting a glimpse of a walker
chapter 3 (1 day in): you arrive in the marsh house and basically spend a day there, socializing with people there.
chapter 4 (3 days in): the choices you made in the conversations in chapter 3 take effect here as to the people you are making friends with. On days 3 the marsh house holds a few activities to do. During this you chapter you can call clem, do activities, and socialize more with the other guests.
chapter 5 (4 days in): You, Diana, and the rest of the guests go on a tour of savanah. You can socialize with them for the last time here. After the tour is over, and you get off the tour bus or the tour boat, clems dad gets bitten by a walker. Depending on your relationships made with the other guests, some of the other guests will help in rushing clems dad to the ER. During the car ride, diana makes the first phone call to the babysitter.
Chapter 6 (5 days in): at the beggining of the chapter you hear dianes somewhat panicked phone call to the babysitter. Clems dad feels alot weaker now and about to die. This short chapter is reminiscant of the last chapter in season 1. You giving your last words. On the first half of the chapter, all the guests you made good friends with will be there. here he will be only semi sick and you can talk to diane and the other guests. once you are done socializing, a man will come in and request the other guests leave. He then proceeds to tell diane about the outbreak and what will happen to clems dad. After this, clems dad gives his last words to Diane, and passes out. Crying, this is when Diane makes the final phone call. After that, the episode ends.
The stats at the end would be like 400 days asking, who went with you to the ER?
what do you guys think?
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Comments
to be fair, i am talking about a dlc. and i guess you could add two more filler chapters.
i guess
Crawford would be a really cool DLC, I really wouldn't mind apart from playing as a character who we know is going to die.
Also it is better for some stuff to stay a mystery...
Anyway, I wouldn't put this idea on the top of my DLC list. Give me a DLC set anywhere in the 3 months between episode 1-2, and I'll pay the entire game's price again, or more, to play it. Yes, I'm that desperate for content with the original survivor's group.
Sure, it would be a dlc that doesn't change anything, and with people who we know how their story arcs end, but still. Think something like Mass Effect 3 Citadel DLC. I knew, while playing it, that whatever I do with these characters ultimately won't matter, I had already said my goodbyes, but screw it, I was nerding all over the place when I played it nonetheless.
Granted, any DLC in the Walking Dead would be far more serious, but still. What I wouldn't give to be able to see the full group one more time. Learn something new about Mark. Draw shit with Clementine. Get dissed by Larry (multiple times). Share a drink with Kenny. Have another heart to heart talk with Carley. Yup, if anything could make me nerd out as much as the Citadel DLC did, this might be it. Shame it's all just wishful thinking.
"BIG STUPID JELLYFISH"
But, really, this DLC should have been in the original game.
Along with all the other DLC.
And a non-existant better ending that Bioware promised.
And not getting off topic, once again
Now, here, not one single choice matters at all. Just the three primary colors.
Yup, and they all do the same thing, really.
Back on topic, I think it this DLC will NOT happen, too late now, plus we already know they will die, so it really doesn't matter. Would be nice to see Clem before the apocalypse. It would also be nice to see Clem's babysitter alive rather than undead.
Anyway, Telltale has really good writers, but it doesn't matter, because it won't happen.
Since this question was originally directed at me, I feel the need to answer. Plus, we've been derailing topics left and right recently, what's another one?
Anyway, my favorite part? Had to be when Shep and his current squad get locked up in the capsule. The subsequent dialogue is just amusing. That's what came to my mind first anyway. But now that I think of it, the whole dlc was full of parts that had me laughing out loud. Like the pizza guy volus, god, I almost died there. And pretty much the entire party. That's the humorous parts anyway. Speaking of general epicness, the end fight was great. Especially if you're a vanguard. That class makes for a spectacularly cinematic fight, chasing each other around with charges and novas.
Shep: wat
Shep: do i sound laik dat
Garrus: uh ya ckinda :rolleyes:
Shep: wat i ned advice heer wat shuld i say insted
Garrus: im nawt won to tailk becuz i say calibarated (calibareiosns?) more than i shuld
Shep: oh okey
also non of dis makes any sense
piza voluz: duble peparitonti
shep: wat whoo ordered pizza
james: id did lel
shep: ...:mad:
wrex: shepard
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garrus: y aren u more worri abut dis? we ned to get ouwt of heer b4 bla bla bla bvllasfjdskl sajkfkskfhs