The World of TWD 10 Years in the Future

Before I get "TWD can only go 2 years in the future!", this is speculation.

What would the survivors, if any, be faced with 10 years after Lee Everett was knocked unconscious in a car crash?

Things to take note of:
-Walkers slowly decay
-People can plan gardens
-Artificial goods will become scarce
-Electricity will be gone or very rare to come by
-Each death is still a new walker
-People will still turn on eachother and become uneasy.

Comments

  • edited August 2013
    -Clementine is 18
  • edited August 2013
    Well, according to the Wiki, the Walkers outnumber the survivors 5000 to 1. Which means, in the "current" time (400 days in), the world is mostly inhabited by the first "generation" of walkers- and they probably make up the bulk of the zombie numbers. In 10 years I reckon most of them will rot to hell and become less and less of a threat (think the bicycle girl zombie from the first episode of the TV series). By then people will probably be able to set up communities with far less fear.

    As far as food, water and electricity goes, I see no problem. Water can be obtained from natural sources. Food can be grown, once the walker population has subsided. Electricity? Well, maybe people could do something similar to the community from the Last of Us- find a power plant and reactivate it. Or just use the good old gas powered generators, since only about 1/10000, if not less, of the world's former gas-using population is alive, it would be a long while before gas in storage runs out. And even then, there's things like solar power, geothermal power, that ain't going anywhere, and people can exploit it to get electricity.

    As for the people dying and becoming fresh zombies part- I was thinking about this. Say, in 10 years, ALL the original zombies have rotten beyond functioning. The only threat now is the survivors dying of natural or unnatural causes. It should theoretically be possible to create some sort of device that, upon the termination of the wearer's lifesigns, destroys the brain in one way or the other, therefore- no zombie. Whatever scientists are still out there in those communities, it should be a top priority to develop and, as the society starts standing back up on its feet, mass produce such a device. If every newborn can be implanted with one of these, it's a more gruesome, but a viable alternative to a non existent cure, no?
  • edited August 2013
    fabi777 wrote: »
    -Clementine is 18

    Wrong. She's NINETEEN.
  • edited August 2013
    In 10 years, the world is still going to be pretty much doomed. Rotting or not, walkers will still outnumber humans by the thousands. People will be dying each day, though not in EXTREMELY large numbers like you would have seen at the beginning of the outbreak. More walkers will be being made, and slowly but surely, most encampments of survivors (like the motor inn or Gil's Pitstop) will fall. I can see several larger communities (like Woodbury, or the Alexandria Safe Zone, even Tavia's community) managing to survive. Most of these larger communities will probably need to become self-sufficient to survive, and have to grow their own food. By 10 years in, most of the (few) survivors should be experienced enough in dealing with walkers, though, so any larger communities that have survived this long will likely be able to keep surviving as long as they have the supplies. Most people outside these communities will die off eventually, though there will still be plenty of survivors like Nate, Steve, and the Save-Lots bandits who rob and kill most other survivors that they find. It will be very tribal in nature, with most people not trusting strangers or anyone not from their group. Things won't be getting better. Human civilization as it was known was brought to its knees, and they'll never be able to return to that.

    Or maybe I'm just cynical.
  • edited August 2013
    That1Guy wrote: »
    Wrong. She's NINETEEN.
    I see what you did there.
  • edited August 2013
    Her birthday was six days ago.
  • edited August 2013
    That1Guy wrote: »
    Wrong. She's NINETEEN.

    But But--
  • edited August 2013
    I think it may hit a critical low, and then the survivors will come back. The ones who aren't dead will be smart enough to go somewhere less populated, and then will likely build walls. You may think that's not realistic, but you could make adobe bricks, which are easy to make in large numbers. The hard part would be the adhesive.
  • edited August 2013
    That1Guy wrote: »
    Wrong. She's NINETEEN.

    If it's 10 years from Lee's accident so Clementine was 8
  • edited August 2013
    fabi777 wrote: »
    If it's 10 years from Lee's accident so Clementine was 8

    No, the Stranger said that she told him her birthday was six days before he meets Lee.
  • edited August 2013
    That1Guy wrote: »
    No, the Stranger said that she told him her birthday was six days before he meets Lee.

    No, it was six days ago, means six days before Lee found the stranger.
  • edited August 2013
    fabi777 wrote: »
    No, it was six days ago, means six days before Lee found the stranger.

    That's what I was saying. Clem has her birthday 6 days before Lee's death. So, she would be 19 after 10 years had passed since his death.
  • edited August 2013
    No, he said 10 years from when he MET Clementine.
  • edited August 2013
    Oh, ok. Forgot bout that, sorry.
  • edited August 2013
    lol it's okay i was confused too.
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