Uping the antie on a choosing who to save section in season 2.

edited August 2013 in The Walking Dead
What I think would be even greater than what happened when choosing between doug and carly.

Scenario: 3 group members were kidnapped by bandits. Later on you stumble across them tied up in a warehouse as the bandits flee due to a horde trying to bust through on the other side. You get the choice on who to untie first. Once they are untied, the horde busts through. Depending on who you saved they either stay with you and recommend you not let the other two suffer, immediately goes to the exit, or stays with you and tells you to leave the other two to suffer. The outcome is still the same as you take out your gun to put them out of tgeir misery, however you only have one bullet left. Depending on who you saved from a gruesome fate, the character you saved could either look up to you, hate you, respect you, feel distant, maybe not feel anything at all, or only trust you.

What do you guys think of this idea.

Comments

  • edited August 2013
    I do support having more, and more meaningful decisions between who lives and dies. A perfect season 2 in my eyes would be the one where depending on our choices throughout, different side characters could survive the season. Of course, this can only be achieved with characters who are not central to the story and will not reappear in season 3, not in a big part anyway. But it would still be nicer than season 1, where the characters you "saved" ended up dying in the end anyway, and the characters that survived, survived no matter what you did. 'Course, this may be asking a little too much, but hey, other games have shown that they can take even a central character's death and write it into the sequel seamlessly (think Mass Effect, Dragon Age, Witcher games). If they can do it, I reckon Telltale can as well.
  • edited August 2013
    I'd like more instances where people live or die but it not being a direct choice.

    So some characters have possible deaths at certain points and some scenes centre around you having several characters but they all have a chance to die.

    I.E in a scene you have three characters all but one character can die or up to two can live in any combination. Honestly I would have more of these even if the people just leave after (A little like Lilly) , just showing that I made a difference would be nice. The way they did the 400 days crew going or staying was a nice touch.

    However I don't want it to turn into you can save everyone that's not the walking dead however particularity towards the end I'd like more variances in your group. :)
  • edited August 2013
    Yeah it would be nice to have more instances where it is possible to save a character and then they actually live instead of dying a little further down the road.

    The OP idea is a good idea, though I'd like to be able to at least try and save a 2nd person rather than only be able to save 1.
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