Anyone else want more changes to alter the story?

edited August 2013 in The Walking Dead
It's kind of boring that your choices end up having the same outcome, i'm not complaining...but I don't like how they make shit happen the same way for like every choice...
only thing that happens that actually alters the story is choosing to Save Doug or Carley or you saving or killing ben - that actually ends in one outcome but it does ALTER the story. :)

I would like it better if there could be 10 people in a group on one persons games and there could be 6 people in another persons game! it would be really cool and would be amazing to explore other decisions and what happens.
Again, not complaining. I love the game, no doubt. But this bugged me about S1

Comments

  • edited August 2013
    I wouldn't say that the Doug/Carley decision is the ONLY one that alters the story. I wouldn't even say that it alters the story that significantly. Granted, it certainly has the one of biggest effects on the written script but even then, Doug and Carley mostly say the same things.

    More to the point, varying the survivors in the group to such a degree as you suggest is not really feasible. However, adding more subtle alterations to the story based on your choices could (and should) be done in Season 2.
  • edited August 2013
    there has been a lot of discussion about this, but in something like your 10 people left in you group or 6 people left in your group, i think it would only work if that happened because you meet a different group of people because of a choice you made.

    because if it was the same group of people but some people only managed to save 6 of them they would just feel like they sucked at video games, and clearly got the bad ending, and also i think that is why having only one ending is better because there would be a bad ending and a good ending and if you got the bad ending that sucks.

    it's the same in games where the game decides what is the morally wrong/right choice to make, because it isn't really a choice you make you just choose the "good" option or the "bad" option, i like the way the walking dead game did it by not deciding what was the "good" or "bad" option for you by giving you good or bad outcomes, it was the same either way.

    i do think there could be more variety and even choices that are different for a few episodes, so like with the doug/carley choice it wouldn't have to end in exactly the same place in the game/story, maybe if you choose doug he could have died earlier or later or even an episode later or earlier just so it doesn't seem identical, just as long as once choice isn't clearly the better one
  • edited August 2013
    Let's be honest here. It's more likely season 2 will have about as much "choice" that season 1 did. The story follows a linear path, but there are multiple choices and outcomes that lead to that path.

    The choices in the group members coming with you at the end of episode 4 and who cuts off your arm in the beginning of episode 5 had many outcomes. It was also one of the scenes that the developers have stated was a pain to do, so I won't imagine any more "choice" coming out more than that.
  • edited August 2013
    I care more about a well put together linear*ish* story with the Illusion of choice than actual choice...

    In games like Heavy Rain that are changed a lot more by choice I felt no power in making choices and felt no emotional connection to any of the characters

    I would prefer to feel like I have control even if I don't over a linear consistent story than a more varied story which takes more money, time and overall will give a weaker first time experience...
  • edited August 2013
    well, i'm fine if the choices affect it somewhat like.

    Character: Think about it, blah blah blah is no good

    Other guy: but they could blah!

    (teh choice could simply affect some dialog)

    Character (if you agreed): you're Smart, kid. I like that

    Character ( is not): You're Nice. But You're too nice.
  • edited August 2013
    which was what they were doing in the first place.
  • edited August 2013
    I would LIKE to see choices have more meaning, but I also recognize that it is unlikely to happen. It would be absolutely perfect if I could change my group's composition according to my choices. And in my opinion, there's nothing wrong with having a choice where one decision gets you a more positive outcome, and the other- a negative. In that case one of the choices would be considered a "good" choice, and might prompt players to reload and make the "right" choice. So what? Let them. But I would love to get the feeling that something I chose actually made something change for the better. Or find out that whatever I chose fucked something up. THAT would give the decisions weight. Unlike in Season 1 where your decisions had the same basic outcome no matter what you chose. You could technically say that stealing from the car came to bite me in the ass, which kinda fits my description of choice above, but it comes back to bite you almost in the exact same way even if you DON'T do it. I was disappointed by things like this.

    And don't say that making the choices affect the narrative significantly is impossible. I take it whoever says that has never played Witcher 2. That game, being a 30+ hour RPG, pulled off exactly that- the choices made in the beginning completely shifted the narrative and HOW you proceed to the ending. Yes, the very ending events transpire in almost the same way and the main characters are still the same, but it was like my cousin and I (we chose differently in the beginning) were playing completely seperate games- we were playing in different locations and interacting with completely different side characters. It was probably a pain in the ass to make, but I don't see a single reason why Telltale can't pull it off. I mean, the way this game is, they don't need to dedicate as much time or resources to make detailed graphics or complex gameplay- might as well dedicate that time to expand the thing this game is strongest at- story and choices.
  • edited August 2013
    Zeruis wrote: »
    Let's be honest here. It's more likely season 2 will have about as much "choice" that season 1 did. The story follows a linear path, but there are multiple choices and outcomes that lead to that path.

    The choices in the group members coming with you at the end of episode 4 and who cuts off your arm in the beginning of episode 5 had many outcomes. It was also one of the scenes that the developers have stated was a pain to do, so I won't imagine any more "choice" coming out more than that.

    I agree, it's most likely going to be the same, with maybe a little be more control over it then season 2, but I am okay with it, I felt like I had more control then in many other games.
  • edited August 2013
    Yeah some more bigger lasting choices would be welcome!
  • edited August 2013
    Which I am sure they will be a little longer lasting, maybe not as much as we want but it will likely be a little bigger.
  • edited August 2013
    Well, as long as they improve it, I don't care how big of an improvement it is, it's an improvement.
  • edited August 2013
    That is what I said, season 2 from a technical standpoint is going to be better then season 1, better engine, no save glitches, and choices with a little more impact, not if they can nail the story to be as good as season 1 then it's contender for GOTY once again, along with five other monster sharks wanting that title.
  • edited August 2013
    I just wish episode 5 wasn't so eager to loop back and get everyone who didn't come with you. It would've been awesome to have just whoever you could muster be there. Yes, they would've gone back eventually, but I wish the biggest part of episode 4 wasn't just immediately obliterated in episode 5.
  • edited August 2013
    Yes I was a tiny little disappointed there, until I found out that the beginning has diffrent dialog depending on what combination of people came, now that was cool, and nothing beats Ben trying to cut your arm off.
  • edited August 2013
    [QUOTE=and nothing beats Ben trying to cut your arm off.[/QUOTE]

    I really hoped that he was going to cut it off and be usefull for once :(
  • edited August 2013
    I know, but I should have guessed that he would chicken out, big surprise.
  • edited August 2013
    He's still one of the coolest characters in the game... Then again, I like Doug more than Clementine...
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