I haven't played it for months...
I have been avoiding my addiction...
Edit: Thanks to you guys I have relapsed and spent the last hour and a half playing animal crossing...
Hope you're happy
Ok then, maybe I could come to your town sometime, or you can come to mine, I'm not that far into the game, cause I'm on the forums a lot
I need your friend code to :P
also, heres how scouting would work:
You got Isabelle and select a scouting option. Afterwords, she would give you a list of the survivors in your group. You can select 3, including yourself if you want. After that Isabelle gives you an option of what the mission should be for the scouts.
- Walker elimination
- CCTV setup
- Scavenging
- Secure the area
- Report on incoming walkers
With the exception of CCTV setup, the group will still do the others regardless, just not as much.
For example, you choose the leader of the grop, and give them the mission of scavenging. They could come back and he'll report vaguely that there were alot of zombies, or maybe that they locked a few doors on the way there.
For each type of personality each villager has, they also would have different qualifications for jobs. Like a Doug type would be good at setting up the cctv cameras fast. A Molly type would be good at scavenging, and get a descent to great amount of food depending on the mission assigned to them.
Before the mission commences, Isabelle will take out a basket. Using the Basket you can put in protective gear, guns, melee weapons, and ammo for the group to use. Each survivor will have a primary weapon they use if there's nothing in the basket. They also use this in case of zombie attacks in the village.
Now, each villager will have these things called morale and relationship points. You can raise their morale by giving them food, ammo, occasionally weapons, it will boost their morale mostly and relationship with you slightly. By talking to them, listening to their problems, and answering their questions, it raises their relationship mostly and morale slightly. They can also interact this sort of way other survivors. However, their morale is always the same, their relationship is different for each and every person.
When sending a group out, if a survivor has low relationship with the leader, it risks their chance of surviving. If the survivor is not well prepared or has low morale, it also risks survival chance. The way you can know weather or not a person can survive with their morale, gear, and relationship, is deided later. Blathers can open up a research center (claiming to be working on a cure but it never will happen). And if you have CCTV cameras set up, you can show the tapes to him, and with this, he can tell you how many zombies it would take to down someone with certaint morale, gear, and relationship points.
Survivors sent out for scouting can be gone for 30 minutes to a full day depending on the person. Any supplies they find will be found in the basket you put supplies for them in. Being leader, you deicide what you do with them.
In the case of bites, if you have a high relationship with the person who was bit while scouting, they will tell you, if not, they wont. Other ways to know if he/she was bitten. One is through a chain, if the bitten was good friends with the leader, the leader will tell you when they get back. One other way is if there was a cctv camera set up, Resetti has a chance of seeing it (Resseti still has the same purpose in this game. However, when he shows up, he'll ask for food) and, if you give him supplies when he requests it, he will tell you. If he never had to show up, he wont tell you. If you denied him food, he'll take care of it himself, but will leave no evidence as to it being him.
Comments
only hour and a half?
I need your friend code to :P
also, heres how scouting would work:
You got Isabelle and select a scouting option. Afterwords, she would give you a list of the survivors in your group. You can select 3, including yourself if you want. After that Isabelle gives you an option of what the mission should be for the scouts.
- Walker elimination
- CCTV setup
- Scavenging
- Secure the area
- Report on incoming walkers
With the exception of CCTV setup, the group will still do the others regardless, just not as much.
For example, you choose the leader of the grop, and give them the mission of scavenging. They could come back and he'll report vaguely that there were alot of zombies, or maybe that they locked a few doors on the way there.
For each type of personality each villager has, they also would have different qualifications for jobs. Like a Doug type would be good at setting up the cctv cameras fast. A Molly type would be good at scavenging, and get a descent to great amount of food depending on the mission assigned to them.
Before the mission commences, Isabelle will take out a basket. Using the Basket you can put in protective gear, guns, melee weapons, and ammo for the group to use. Each survivor will have a primary weapon they use if there's nothing in the basket. They also use this in case of zombie attacks in the village.
Now, each villager will have these things called morale and relationship points. You can raise their morale by giving them food, ammo, occasionally weapons, it will boost their morale mostly and relationship with you slightly. By talking to them, listening to their problems, and answering their questions, it raises their relationship mostly and morale slightly. They can also interact this sort of way other survivors. However, their morale is always the same, their relationship is different for each and every person.
When sending a group out, if a survivor has low relationship with the leader, it risks their chance of surviving. If the survivor is not well prepared or has low morale, it also risks survival chance. The way you can know weather or not a person can survive with their morale, gear, and relationship, is deided later. Blathers can open up a research center (claiming to be working on a cure but it never will happen). And if you have CCTV cameras set up, you can show the tapes to him, and with this, he can tell you how many zombies it would take to down someone with certaint morale, gear, and relationship points.
Survivors sent out for scouting can be gone for 30 minutes to a full day depending on the person. Any supplies they find will be found in the basket you put supplies for them in. Being leader, you deicide what you do with them.
In the case of bites, if you have a high relationship with the person who was bit while scouting, they will tell you, if not, they wont. Other ways to know if he/she was bitten. One is through a chain, if the bitten was good friends with the leader, the leader will tell you when they get back. One other way is if there was a cctv camera set up, Resetti has a chance of seeing it (Resseti still has the same purpose in this game. However, when he shows up, he'll ask for food) and, if you give him supplies when he requests it, he will tell you. If he never had to show up, he wont tell you. If you denied him food, he'll take care of it himself, but will leave no evidence as to it being him.
Thats all i got for now.