What would you want Tavia's community to look like?

edited September 2013 in The Walking Dead
When you think of the community Tavia works at, what do you expect it to look like when the 400 Days survivors that joined her arrive there?

A town like Woodbury? A peaceful countryside land like The St. John Dairy? A school like Crawford? An average neighborhood? Amusement Park?

Comments

  • edited September 2013
    I really have no idea.
  • edited September 2013
    Surrounded by pine cones and bamboo hut houses


    Also, can't forget the tribal tiki masks...
  • edited September 2013
    I'm hoping it will be like the Hilltop or the Alexandria Safe Zone
  • edited September 2013
    Crawford?
  • edited September 2013
    Crawford?

    It's probably not in a big city.
  • edited September 2013
    Something like TV series Woodbury or Alexandria safe zone.
  • edited September 2013
    Omid wrote: »
    It's probably not in a big city.

    Crawford was just the first thing that popped into my head, but I'm curious is there any reason why it wouldnt be a big city place? I can't quite remember the dialogue maybe I'm forgetting somethin' she said?

    Edit BTW!!! I would be more up to date if I had the chance to replay it but it's either a black screen or storage device lost... give me a break fss, if I could only play the game once I would have just played it at a friends house instead of buying em' all....

    Sorry, back to Tavia n' such.
  • edited September 2013
    As an ideal haven for survivors?
    Outside: Huge concrete walls with barbed wire and a bunch of patrolling guards.
    Inside: A small, quaint little town with a large crop field.
    Basically, I want the Animal Crossing village surrounded by the Berlin Wall.

    As an interesting in-game location?
    I hope they never arrive there at all or at least not for a very long while. All "good" Walking Dead settlements tend to either have dark secrets or eventually get overrun. It's kinda overdone at this point. And an actual, long-lasting safe haven would be too boring to start off the season with. I'd prefer it to remain a mystery for as long as possible.
  • edited September 2013
    A reason it wouldn't be in a big city is that there would be MASSIVE amounts of walkers there. Being able to wall off and clear out a good portion of a neighborhood would be nearly impossible.

    I think it'll be a small town, or something. Kind of like Woodbury, a place that wasn't too big before the apocalypse and that the survivors have managed to barricade off a good part of it. I'd expect armed sentries, gardens for food, maybe a small school for children to learn at.
  • edited September 2013
    Like I said in the last thread: Bartertown.

    Ideally, though, I don't want them to get there, and if/when they do, the place is finished. Done. Dusted.
  • edited September 2013
    I think that when the 400 Days characters start to fit in at the motor inn, there'll be a huge bandit raid near the end of the first episode and whoever survives ends up forming your group.
  • edited September 2013
    Crawford was just the first thing that popped into my head, but I'm curious is there any reason why it wouldnt be a big city place? I can't quite remember the dialogue maybe I'm forgetting somethin' she said?

    Edit BTW!!! I would be more up to date if I had the chance to replay it but it's either a black screen or storage device lost... give me a break fss, if I could only play the game once I would have just played it at a friends house instead of buying em' all....

    Sorry, back to Tavia n' such.

    Cities tend to have a lot of corners and walkers. An area with open space would be more safe and sound
  • edited September 2013
    Rock114 wrote: »
    A reason it wouldn't be in a big city is that there would be MASSIVE amounts of walkers there. Being able to wall off and clear out a good portion of a neighborhood would be nearly impossible.

    I think it'll be a small town, or something. Kind of like Woodbury, a place that wasn't too big before the apocalypse and that the survivors have managed to barricade off a good part of it. I'd expect armed sentries, gardens for food, maybe a small school for children to learn at.

    Well it is not impossible, look at Crawford they did just that.
  • edited September 2013
    Plus, walking around Crawford was pretty fun.
  • edited September 2013
    It did look pretty safe from what we saw, and there was quite a lot of space to set stuff up, it must have been done at the start when there were not as many walkers, now if only there leader was less insane.
  • edited September 2013
    I imagine big wheat fields and shabby, simple, but sturdy shacks. Like a farmer community,
    a bit like the NCR farms in Fallout: New Vegas. Other than that, I don't know what to imagine.
  • edited September 2013
    That would make sense, I believe the NCR is a pretty good indication of what community's will be like.
  • edited September 2013
    Omid wrote: »
    Cities tend to have a lot of corners and walkers. An area with open space would be more safe and sound

    Ya I understand why it wouldn't be such a good idea, I just thought when you replied the first time it was because Tavia hints to it being somewhere otherwise or something.
  • edited September 2013
    I would like a forest setting, like the hydroelectric dam in The Last of Us
  • edited September 2013
    I'd like it to be settled in a small neighborhood. Maybe just a nice place to settle, with a working community: and then it goes to hell.
  • edited September 2013
    I hope that it's NOT a Woodbury. Maybe it's a cleaned, small town with the population of more than 30 people. Or a village.
  • edited September 2013
    I agree with Domewing. Maybe make the season about their advenure just getting their would be a neat idea.
  • edited September 2013
    I agree with Domewing. Maybe make the season about their adventure just getting their would be a neat idea.

    That would be interesting.

    If the community is everything that Tavia says that it is after a big long trip from hell to find it, then it would be totally worth it. If not and it's all golfed up in flames by the time we get there, we're all gonna be so pissed off and probably kill Tavia in the process.
  • I am not sure it will be worth it, I got a feeling that by the end they all we will be dead, perhaps because they went there.

  • Maybe a military bunker, like in DAY OF THE DEAD. Dark and dank, but not quite as vulnerable to walker attacks.

  • Bunker would work, I like that.

  • edited September 2013

    Yes, but I doubt it would be a happy environment for kids...

  • True, but they would get used to it a a point, better then dying I guess.

This discussion has been closed.