Sam and Max in PC Gamer
So I've been following Chuck Osborn's page in PC Gamer the past few issues and I'm trying to collect them all for a... project I've been working on. It seems that Sam and Max has been a hit with him. This month's issue rates 203 at 88%, and last month's rated 202 at 78%. The April edition also has a whole page devoted to an interview with Dan Connors.
I'm currently missing the column from March's edition. If anyone owns this edition and would be able to scan it for me, I'd greatly appreciate it.
I'm currently missing the column from March's edition. If anyone owns this edition and would be able to scan it for me, I'd greatly appreciate it.
Sign in to comment in this discussion.
Comments
You can`t complain it isn't enough like a tv show on the one hand, then complain when it is.
I'm looking for Sam & Max coverage in general. Thanks!
These are what we call "pure-ists." People that believe once they have found the perfect combination of something to the point where any and every change, no matter how much it makes sense, is blasphomy.
The most rediculous one I've come across are with Disney Fans. Really, is the idea of changing an attraction that features Bill Nye the Science Guy to essentially the same attraction only with the Monsters Inc. characters in order to make renewable energy awareness relevent to this generation that is growing up with the Disney name that bad? To them? Yes.
I didn't hear about it, but that makes me sad. Not because I'm a purist, but because Bill Nye is cool.
Aye, Bill Nye is cooler than the Monsters, Inc. characters.
You'll be happy to know it's not going to happen... yet.
John Walker's review of the second best episode of season one:-
"So we reach the climax of season one, the sixth instalment of dog/rabbit freelance police duo Sam and Max's episodic comeback. Has the series lived up to the famous charm and wit of the 1993 LucasArts classic?
Well, there's the small matter of pointing out that this final episode is the worst of the lot.
The first three episodes repeated the same gags, and worse, the same structure. Episodes 4 and 5 brought variety, but the gags still fell flat.
Episode 6 manages to be exemplary of everything that has made this series so hair-pullingly frustrating. S&M are tasked with taking on the dreary baddy, hypnotist Hugh Bliss. This involves infiltrating his moonbase, then mindlessly acquiring any object that looks like it might move, just because it's there. Sam even mumbles that he's got no good reason for stealing a bent spoon, but wearily you must do so anyway. There's nothing else to do.
There's no sense of direction. You're left aimlessly clicking on everything in the hope of stumbling on a puzzle the game hasn't told you to complete, all the while screwing your eyes up in horror at the ghastly gag-writing.
The original game had a surprisingly cold disregard for humanity, our heroes smirking after blowing up a bus, or delightedly harming or maiming those in their path. This series, and most especially episode 6, replaces all this with straight silliness, or worse, random nonsense events. The banter is false, relying on alliteration rather than comedy; the backgrounds possess little to explore.
This dry and tiresome ending to a mediocre series kills off any chance of the game as a whole being worth chugging through.
John Walker PC Gamer Magazine"
I see what you mean about the comparisons with rose tinted spectacles, and he really doesn't get the humor in the episodes at all, which I think are far better than the comedy in Hit The Road (well, from episode 3 onwards).
Also, PCGamer have not even reviewed any of the second season yet, but move their deriding comments over to the demo section instead.
Then again, when the episodes are getting excellent reviews from most sites on the net and other publications, just shows what John is full of.
Allen, I checked and we have the March issue. I'll try to scan the Sam & Max stuff for you later this week.
Beelzebub episode got a 90% in PCG